Feeds:
Posts
Comments

Posts Tagged ‘Classes’

(These options haven’t been playtested at all, but I’m posting them anyways. Another pair of classes from the Codex Nordica by Troll Lord Games. The seiðkona and völva are primarily intended as NPC classes, but may be available to players if the referee allows.)

Seiðkona and Völva

Seiðkona and völva are practitioners of an ancient feminine sorcery called the Seiðr. With the Seiðr, the user spins charms and enchantments as she would thread from a loom. The distaff (or seiðrstafr) symbolizes the magic weave of the Seiðr and is not just an object for creating cloth. Male practitioners are treated with scorn and disdain by the majority of Asgårdian society, who deem them frail and cowardly.

Seiðkona are masters of charms of influence and illusion, while völva specialize in divination and prophesy. Rune magic is a lesser art for both these classes since they focus on the manipulative power of the Seiðr.

Although weak in combat, seiðkona and völva possess many special class abilities and moderate runecasting power.

(more…)

Read Full Post »

(I picked up the Codex Nordica from Troll Lord Games this week, and found some ideas to swipe. First up is the Giant-Killer class…)

Giant-Killer

Ever since the slaying of Ymir by the sons of Borr during the Age of Giants, there has been a tradition by many races to do the same. The progeny of the Jötnar – universally malicious and cruel – are found throughout Asgård, and some heroes make a life of crusading against them.

As with all house rules, use of this class option is subject to referee approval.

(more…)

Read Full Post »

Skald(Another revision to an old class – this time I’m adding runecasting to the skald. You can this compare with the original version here.)

Skalds are wanderers, musicians, tale-tellers, and jacks-of-all-trades.

Skalds make a living using their wits and charming personalities. They are cunning in the use of runes and are walking storehouses of gossip, tall tales, and lore.

While many skalds are scoundrels, their stories and songs are welcome almost everywhere.

The skald is an example of a hybrid class. Skalds are reasonably proficient in combat, possess many class abilities, and have moderate runecasting power.

(more…)

Read Full Post »

(There’s been enough changes and additions to class options in Dwarven Glory that I’m collecting revised versions of the various subclasses here in a new post. Runemarks, skalds, and staves hybrid classes are posted separately.)

Variant class options and sub-classes are a time-honoured tradition in fantasy role-playing games. Collected here is a selection of variant classes for potential use as PCs and NPCs: Archers, Assassins, Berzerkers, Giant-Killers, Rangers, and Scouts.

The rules presented here supersede any previous posts. As with all house rules, use of these class options are subject to referee approval.

(more…)

Read Full Post »

(I’m taking another pass at the stave, this time as a hybrid class. Previously, they were treated as a fighter sub-class but lacked real runecasting ability. I think this version is more playable.)

Ulfhedhnar

Staves are a kind of Norse ‘monk’. Staves regard the quarterstaff as a symbol of Yggdrasil, the World Tree. They train their bodies to be both a tool and a weapon, like the quarterstaffs they revere.

The stave is an example of a hybrid class, combining the abilities of both fighter and runecaster. A stave sacrifices many fighter abilities (notably armour use) in return for moderate runecasting power.

(This is based on a ‘real’ martial art and philosophical system, which uses runes and Norse Mythology in its teaching. See Stav International for more details.)

(more…)

Read Full Post »

Older Posts »

Design a site like this with WordPress.com
Get started