This page collections game rules for the Dwarven Glory minimalist post-Ragnarök roleplaying game. I’m also stashing links to rules-related blog posts here so that I can find them later.
One-page game rules (and supplements):
- Dwarven Glory (Core Rules)
- Runecasting (Rules Supplement)
– Compiled Rune Descriptions. - Printable Character Cards
Additional expansions and clarifications:
- Character Races (Collected rules for humans, dwarves, and elves.)
- Character Classes (Compilation of rules related to character classes.)
– More about the Fighter, Thief, and Runecaster core classes. - Hybrid Class – Runemark (Combination fighter / runecaster.)
- Hybrid Class – Skald (Rune-cunning wanderers and tale-tellers.)
- Hybrid Class – Stave (Norse ‘monk’ with runecasting ability.)
- Collected Class Options (Other variations on core classes.)
- Expanded Armour Rules (Additional armour types and qualities.)
- Expanded Weapon Rules (More ways to bash people.)
- Dwarven Backgrounds (“Mundane” abilities from guild apprenticeship.)
- Dwarven Quirks (Details to customize your character.)
- Learning New Runes (Adding to your runecaster’s repertoire.)
- Runes (Compiled) (Compilation of all runes from various sources.)
- Crafting Magic Items – Armour & Weapons (Runecrafting rules.)
I’ve also started writing small rules ‘snippets’ as comments to this post (see below) for my future reference.
Unless otherwise specified, Dwarven Glory uses whichever old-school permutation and/or combination of OD&D, Holmes, Moldvay, AD&D, Labyrinth Lord, OSRIC, Basic Fantasy RPG, or Swords & Wizardry ruleset that the referee is familiar with.

Damage Reduction (DR)
Some creatures and armour are able to ignore damage from most attacks. The Damage Reduction (DR) entry indicates the amount of damage (usually 1 to 5 points) and the type of weapon that negates the ability.
For example, a zombie with DR 3/Slashing ignores 3 points of damage from most attacks, but takes full damage from slashing weapons. A skeleton with DR 3/Bludgeoning would be susceptible to blunt weapons.
Regardless of DR, a successful attack still inflicts a minimum of 1 point of damage.In Dwarven Glory, magic armour and shields provide a Damage Reduction (DR) instead of a bonus to AC.
Two-Weapon Fighting
Fighters and thieves may attack with two weapons in combat.
The character makes an additional attack roll with the second weapon and can pick which roll to use (after determining damage). (This is similar to the advantage rule from D&D Next; it’s a ‘roll twice, drop lowest’ game mechanic!)
Although the character gets two attack rolls each round, he suffers a -2 penalty to hit with the weapon in his secondary hand.
Characters who are already advantaged in combat (such as berzerkers) can only apply it to one attack; the player must declare which weapon this applies to at the start of the round (with the default assumption of the weapon in the PC’s primary hand).
This rule assumes the character is using a reasonably-sized weapon in his primary hand (no larger than a sword or axe) and light weapon in his off-hand (dagger, hatchet). Characters who insist on other arrangements (twin scimitars, say) will suffer an additional -2 penalty to hit.
Multiple Attack Routines
Most monsters with multiple attack routines also follow this concept, with the exception that they suffer no penalty to “secondary” attack(s) since they are natural weapons for the creature.
A frost linnorm, for example, with a bite/claw/claw routine would roll three attacks. The referee would roll damage for all successful hits, then use the highest result. Multiple attack routines such as these are typically denoted using a slash (/) between attacks in the stat block.
For attacks with special effects (such as poison), apply the result if the attack hits regardless of whether it inflicted the highest result. For example, a PC is bit by a wyvern for max damage in the same round as he is stung with its tail for minimum damage. The character takes the damage from the bite but still must save vs. the poison sting.
Some rare monsters (such as the two-headed dread linnorms) may actually receive several separate attacks per round. (This is typically due to multiple heads.) These are denoted by the word “and” in the stat block.