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Archive for January, 2014

(There’s been enough changes and additions to class options in Dwarven Glory that I’m collecting revised versions of the various subclasses here in a new post. Runemarks, skalds, and staves hybrid classes are posted separately.)

Variant class options and sub-classes are a time-honoured tradition in fantasy role-playing games. Collected here is a selection of variant classes for potential use as PCs and NPCs: Archers, Assassins, Berzerkers, Giant-Killers, Rangers, and Scouts.

The rules presented here supersede any previous posts. As with all house rules, use of these class options are subject to referee approval.

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(I’m taking another pass at the stave, this time as a hybrid class. Previously, they were treated as a fighter sub-class but lacked real runecasting ability. I think this version is more playable.)

Ulfhedhnar

Staves are a kind of Norse ‘monk’. Staves regard the quarterstaff as a symbol of Yggdrasil, the World Tree. They train their bodies to be both a tool and a weapon, like the quarterstaffs they revere.

The stave is an example of a hybrid class, combining the abilities of both fighter and runecaster. A stave sacrifices many fighter abilities (notably armour use) in return for moderate runecasting power.

(This is based on a ‘real’ martial art and philosophical system, which uses runes and Norse Mythology in its teaching. See Stav International for more details.)

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Orichalcum Scale

A while back I posted about the elvish aversion to iron. This (intentionally) nerfs elf PCs, since they cannot use normal steel weapons and armour without suffering penalties.

Elf metalsmiths would compensate by using different materials, however. This post gives game rules for bronze and orichalcum gear. Also, the finest elven armour would be made of mithral – as described in the Expanded Armour Rules – and elvish bows are of mastercraft quality (and are priced accordingly).

Unlike the chain hauberks common amongst other races, elves favour scale. Leather scale and scale mail are the two most common armour types. Since their warriors typically prefer mobility, breastplates are the heaviest armour produced by elven smiths. (Plate armour is a dwarven innovation and is unknown to the elves.)

In terms of weaponry, elves prefer blades (daggers / short swords / long swords), spears (and javelins), and archery bows (short bows / long bows). Remember that elves can inflict a maximum of 1d8 base damage, which limits adoption of heavier two-handed weapons.

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