Haven Session 5

Tonight we finally get somewhere, spoiler alert, Klarkash helps!

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So we finally got our three wishes. We went to a human wizard and asked two questions with the wish spell. First, where is Nissa’s childhood friend? Answer, tiefling lands. Second, what is the ring and tower of xanadu all about? Answer, the tower is a battery for the soul fueled ring. The third wish went to Klarkash. As he considered his options he felt they madness in his mind begin to take hold. For a moment he thought to wish it all away. Then he wished for this, to know the exact location of the ancestor of Codex who is trying to kill her. Answer, one in the city, one below, one in the tower, one circling the city in the sea, and one in each land the races come from. Now they knew where to go and what to do, her ancestor was clearly a lich with multiple phylacteries.

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So we went to codex’s gangster handler for a job cause we were spoiled for choice. He said there is a rat problem in the under city. So we went down to Nevah to hunt a few rats down and get the phylactery there. The rats turned out to be wererats. We fought them in some abandoned buildings. We went into a basement kitchen and fought hordes of tiny wererats too! The fight ended in an old lighthouse. The last wererat fled into an underground tunnel, we pursued it and fought it and the mimic behind it. Beaten but not broken we rested in that tunnel. And that’s where we ended it.

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Thank you for reading! It gets even more exciting next week. Perhaps some hints of a new world pokeing through?

Player Chris

Anima, session 2

Alright, let’s get ready to crumble! It’s Anima time and I’m ready to rock it!
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We began with the party traveling down the road to the Old King’s castle. A terrific storm began to rise up and they took shelter inside a horrible run down house. A creepy old man with a horrible book was inside. He offered them tea and they charmed the crap out of him with their magics. In this charmed state he revealed to them his cannibalistic predictions and showed them his stock of human meat. They killed him but mostly out of annoyance.

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Now they approached the center of this storm, the eye of the storm. It was calm and a destroyed village was laid out before them. As they approached the village a man came out of the ruins screaming about how they were crazy. “Those horrible black winged monsters are going to get you!” So in the scramble Tulay was alone with Paul, the crazy man, and the rest of the party got lead below to the hidden underground village. Tulay drained Paul dry and buried him so he’d come back as a vampire spawn, and then she peeked at the monsters flying overhead. The rest of the gang got some sweet, sweet exposition from the wizened mayor. About 6 years ago the Old King awoke in the castle. The storm stopped people from leaving the village. That’s when the horrible monsters starting raiding the village. They would kidnap people and bring them to the castle never to be seen again. The next day the party went into the dungeon entrance to the castle and are shocked to see thousands of jet black, winged humanoids with a stinger tail and horns crawling on the ceiling. The most disturbing thing about these creatures however is the smooth plane where they should have had faces.

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These creatures watched them but did not go near them for a long time, until the players came to a fork in the dungeon. At this point a creature with bigger horns than the others crawled down in front of the players and pointed a single direction. The wary players were unsure if they should follow this advice. To the thing reached out its hand palm up. When Tulay touched its hand the thought, “trust” was transmitted into her head. He lead them to the the stairs up. Suddenly, black oozes attacked them! They fought valiantly and won. Then the creature, later to be revealed as a Nightgaunt, lead them into a small room with a red pool. This pool was full of a healing potion. There was a ladder in the room that the Nightgaunt pointed at. When Tulay touched its hand, the word, “dangerous” flashed in her mind along with the image of a black armored figure wielding a wicked looking sword ordering the Nightgaunts to throw the captured villagers off the tower in a sacrifice.
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That’s where we’ll end it for now.

Thank you for reading,

Dm Chris

Haven, session 4

Tonight we stay on track. No random teleportations for us, nope!
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Tonight Klarkash Ton, Nissa, and Codex were returning to the thieves guild after a successful night of robbing and murders. And as they traveled down a hall they noticed a door where once had been a wall. Vowing to return they went to Codex’s handler and found out the gnome they had killed was from a rival guild. We then investigated the new door. The two expert rogues set off a trap on the door three times before they remembered to disable the traps. Inside was a long hallway with many bladed traps. They got through the traps and found a door, eventually, that could open. It opened into a weird ritual. Three kobolds had the carcass of a bear and a braizer. We told the kobolds this was a mistake and they let us pass uneaten into open swampy air. We had been teleported into the Tiefling lands. Klarkash was immediately on edge. They went carefully but we’re still attacked by the dreaded natural predator of Tieflings, hags. A coven of three attacked us and we barely survived and Klarkash ran without collecting anything from his kills in this case.
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They came across a Tiefling village and, since no one else spoke infernal, Klarkash took over negotiations for room and board. He also stopped anyone from eating his two companions. When they asked why people kept looking at them he simply told them they wanted to have sex with them. Saving his friends from the fear associated with sleeping next to cannibals. The next day klarkash wereotaured and got them out of the Tiefling lands. Then it took ten days to cross the grand bridge back to Haven and as we returned to the thieves guild once again we ended the session.
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Thank you for reading! Next week we return to Anima and we keep going on and on. Sorry this was once again shorter but when you get down to it this party is very careful with its actions. See you next week.

Player Chris

Anima, session 1

5e dnd, personally my favorite edition thus far. It fits perfectly with my improvisational devil may care style of dungeon mastering. I started with 4th edition and then moved on to 3rd Edition but 5th edition really fits my style. Welcome to Anima this is my first real campaign I ever ran in 3rd Edition, now I’m in 5th edition and, having updated the characters as I’ll go into shortly, I am ready to start. Now I was hesitant to start this campaign because, as it was my first time that I ever ran a campaign, I made a lot of mistakes and my pride stopped me from returning to this campaign but I got over it and I think it’s going to work out okay. So let’s just jump in with the party. (warning this adventure pad young children of 10-16 years old hurt or killed in the course of it, if this would upset you please do not read)
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Red, now an evocation wizard for the new edition, and Tulay continued on to the next town. The second that this town saw that these were adventurers they rejoiced and immediately took them to the mayor for a job. The mayor explained that horrible monsters from the local Castle have been coming down and stealing their daughters. This Castle had once been in the mayor’s family but had been destroyed long ago in a great conflict and then someone moved in. The mayor had also hired and adventurer named Lilith.
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Lilith is a succubus warlock of the fiend played by my player Nikki. So even though the rest of the party did not want her to join them she followed them up to the castle. Once there they investigated the castle and realized there was a secret entrance underneath the bridge to the castle. This entrance had bars bent outward from inside. They went inside and travelled up through the dungeon seeing many skeletons and corpses along the way until they came upon a hallway with several rooms in it. The first room has a library in it, the second room had alchemical supplies in it and weird potions, the third room was a room with thousands of rats devouring and picking clean a skeleton and blood covering the ceiling in weird smears. Next they went up the stairs to a dining hall with cups filled with blood and a door in the back. Up the stairs the players heard the sounds of passion behind the door Lilith went into the Ethereal plane and discovered that the crazy lady who lived here was naked and thrashing on her bed and that there was a young girl chained up on the other side of the curtain in the room. So they made a plan and Lilith extracted the girl while Tulay snuck up in Mist form and hacked at the woman. Red then burst through the door and it was then that they realized that this woman was a vampire. They fought her and won but before she died she gave birth to three eggs one of which Edd smashed. The other two grew into horrible monsters that looked like Lobsters.
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Then the bathtub full of blood drained out in front of them. A horrific floating creature with a thousand mouths appeared and was drinking the blood. The star vampire was hard to kill and eventually they did it. They brought the girl to her home and got the reward from the mayor. They then left the town and as they were leaving red was reading a book that he had found in the castle and discovered the mayor was an ancient vampire. So they returned to the town and burned his house down. And that’s where we ended this session.
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Thank you for reading this post. Next week is Haven.

Dm Chris

Haven, session 3

Okay everyone let’s get back together with Klarkash and co.
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So we went in search of a Diamond to perform the wish spell. We went up to the Gnome levels and cased some gem shops. That night we returned and broke in. We didn’t find any real diamonds but I did find some glasses of true seeing. We stole some lesser gems but then moved on to the residential district. These houses were made of indestructible glass and had magical metal plates that moved with the occupants to provide privacy. We got in no problem but that’s when we realized someone was home.
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We crept upstairs and suddenly metal walls shot up around us. A Gnome voice threatened to call the guards. I convinced the Gnome i was a guard and he let us out. This is when we noticed he didn’t look like the pictures of the Gnome we saw downstairs. In fact, he was wearing thieves clothes and controlled a Slaad. Codex didn’t recognize this thief so we attacked. He ran, we got him, and we killed the Slaad. We found some diamonds! We returned to the thieves guild and that’s where we ended that session.
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Thank you for reading this post it was a shorter session this time due to tons of planning the heists that was all forgotten by the time action happened.

Thank you,

DM Chris

Anima recap

Welcome to Anima. This was the first D&D game I DMed. The first game i played was 4th ed run by my father-in-law, although i didn’t know it at the time, a few years later i lucked into around 25 3.5-3.0 books including the core 3.5 books so i decided to run a game for my wife, Steffie, and my new friend at the time, Jake, after work. It ran for a few months whenever we could fit it in. Now that I’ve some experience in 5e we’ve converted the characters into 5e and returned to the story in progress! Here is the story thus far in Anima. (Warning may contain stupid names not appropriate for children)

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Source dandwiki.com

We open on a small house on a small farm outside the small city of Jinsert. Red “Mon” Ster, played by Jake, is a Half-fiend psion who was adopted as a child by two former adventurers named Ma and Pa. He has grown into a fantastic thatcher. He goes out to breakfast and meets his adopted sister Tulay Ambrogio, the Vampire Thief, already drinking some blood prepared by Ma. They are very understanding. In bursts the third and strangest member of the group, Red’s best friend Derik Cornfuker the Elven Bard. He tells them that the king of Jinsert is holding a tournament to name a new adventuring party. Adventurers are considered to a noble profession. Part spy part hero part solider they were created to end war. A single group with huge magical power is used instead of armies and the horrors that they can cause.
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So they went to the contest and won it in a ship battle. After this they were ushered up to the King of Airdel where they were rude to him and threatened him forcing him to reveal that all the concubines in his throne room were really trained assassins and his bodyguards. They then went on three missions. First mission to investigate the weird dancing wolves attacking people on the Road. Along the way they saved a Velociraptor priest named Jesùs from some wolves. They parted their new friend and followed the wolf trail. They found the wolves dancing around a black monolith lead by a dire wolf. After the hard fought battle Red began to dig. After about 60 feet down he found a window into the monolith. They then went backwards into the tower. At the bottom they found a hole into the underdark and went in. Drow and Driders swarmed them from below. They barely escaped with there lives but not before Red scarred the face of the Drow matron in charge.
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The next mission was to a village of troglodytes. They had all been zombified by a Nymph Lich. She didn’t kill them however she found them dead.
The mission after that was to a gear dungeon where they set an air elemental free.
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At this point Tulay had become involved in a relationship with the King’s head spy, Jordan the Vampire. They were then sent on a mission to help the county of Kienen with their issues. Thus the party traveled north through the mountain pass where they defeated a Barghaist they thought was a werewolf. In a room built into a well in the lower forgotten parts of the underground mountain pass they found a talking book. Then they bought slaves from the city of Polvied and set most of them free, those without a place to go were sent to go build a mansion for them in Airdel. They took a Sandship to Furot the Capitol of Esteo and celebrated in the orgies of Kajirya. Then they went to Kienen and were told the Old King had risen and taken the area around his old kingdom hostage. So the party went in and found a village of ghouls and vampires. They burned it down.
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Thats where we ended two years ago in 3.5 dnd. Next time on Anima I’ll go over the conversions to 5e and the first session of Anima 5e.

Thank you,
Dm Chris

Godsend, session 14 season finale

This is the final session of the Godsend season 1. We are at the actual Godsend now. At the end I’ll go into what’s next, Anima. Enjoy.
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We open with Prince Merlin explaining to his royal uncle why he beat up his royal cousin. He begs for forgiveness and the exasperated uncle accepts and promises to back Charlemagne in her quest to give the wild lands to the dragons as a sovereign nation. This leads to a series of important gatherings. First they meet with Semunya and the rest of the gods in the main chamber of the Godsend. They reward the party for collecting her scale and examine Ares. The gods of time magically test Ares and determine he traveled through time which is impossible and that he can’t be effected by time magic the same way. The only creature who could do this would be Mother, they don’t know why but Mother wanted Ares at the Godsend.
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After this Charlemagne demands that the Prime Draconians get a seat on the God’s council. When the gods cite the horrors of the Dragon wars Merlin and Charlemagne vouch for the dragons and explain the evil one is dead. Then Skalrawnoth reveals his true form and the gods are convinced. It is at this time that Artemis wanders off. The party tracks her to a room with a forest inside. They can’t get anywhere until a voice calls them deeper into the glade. In a circle is Artemis and around the circle is the court of the Arch Fey. Here Artemis revealed that she was the daughter of Lord Oran the high king of the Arch Fey. The giants had put a curse on her turning her into a wolf. Now she was free but still wanted to travel with Charlemagne. At this time it was time to meet with the Council of Kings.
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The Council of Kings is the meeting of the leaders of every country in the world. Here they discuss and debate issues of the world and how they are going to run things for another ten years. It consists of; Crown Prince Joodai Mangu of the Javach Dynasty the male Half-Orc, Queen Hela Havi of the Sha-Aron Kingdoms the female Goliath, Emperor Bastharma Salamanga of the Barampur Dynasty the male High Elf, High Chancellor Kha’sa bint Afishr al-Shyaa of the Shahri Republic the female Troglodyte, Emperor Potentate Jular Cerdiusin Jovera of the Eternal Cinium Empire the male Lizardman, High Priestess Sili Hemashk of the Holy Order of the Azure Star formerly the Carcho Empire the female human, Grand Viser Wastahi Khemun of the Kasa-Swasol League the male Aarakocra, Duchess Brima Saford of the Aelheard Duchy the female Half-Elf, Primarch Chalni Tsiala of the Makaya Triumvirate the one armed male Wood Elf, Grand Sultan Dedje the Exalted of the Taroo Sultanate the female Dragonborn, Grand Chamberlain Acxoquin Chauxtepotz of the Tiacapo Confederation the male Hill Dwarf, and Forgemaster Brocca Pontat of the Lenka Mountain Clans the female Dark Elf. They first argued about weather or not to allow the dragons to have a sovereign nation and even though Salamanga really hated the idea they did agree. Then they argued about weather or not to allow and fund the rebuilding of Prince Merlin’s kingdom of Emis. Salamanga gave a speech about how this council was a farce and that if any human was to just walk up they would give their lands to him cause they love humans so much. And that was the end of that.
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After this it is time for the actual Godsend to start. All the God and Arch Fey and Elementals and Skalrawnoth assemble in the main chamber of the Azure Star. In the center is a spinning shifting gem which magically turns into a large portal. The head of each divine faction steps into the portal and time stops. An aura of light bursts from Ares and the party isn’t frozen in time but all the divine beings are. Then a laughing Masked man steps out from behind the portal. His laughter quickly ends when he realizes the party is not frozen. He monologs and threatens the party and Ares charges into combat. It at this time that a horrific creature known as Neh-Thallgu, a brain extracting monstrosity. The party fought a hard fight but eventually won. Immediately time resumed and the gods realized what had happened. They thanked the party and gave them fantastic gifts as a reward. That’s where we ended it with a wrap up of the campaign stating where all the characters would go. Charlemagne is going to return to Bamor, her home town. Enna is going to stay in The Azure Star. Ares is going to search for a way home. Prince Merlin and Adawalle will go rebuild Emis. And that’s it.
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So this is the end of Godsend but I will be returning to it eventually. I have a few thoughts, now that I’ve finished this story arch I have realized how long i drew it out. I could have done this arch in about half the time and my players did begin to complain about the length. I attempted to demonstrate the size of my world through long travel and many side quests at each stop along the way. In the future I’ll shorten such travel for my players. This is why i had a dragon fly them over twice the distance that they had to go. Cause after all these sessions the party only got to around 1/3rd of the way to the Godsend. Anyway, next week is a return to Haven and then I’m starting up the Anima campaign again. It was my old 3.5 game and I’ve converted it up to 5e and I’m ready to play it again.

See you all then,

Dm Chris

Godsend, session 13

Alright! Two weeks in a row! I might keep a habit of this. Tonight is part one of the two part finale of my Godsend campaign. We will be returning to these characters again but my players Shawn and Brandon are leaving to do Renn Fests around the country. So this is the end of season one.
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The party traveled east after their centaur encounter. With Adawalle scouting out the area they discovered the main centaur encampment and attacked and defeated the centaurs. After this they continued on to Aelheard Duchy. The land here is sparse ground with many forests. Charlemagne and Enna Nightbreeze knew where they were. They lead the party to a palisaded town. The large wooden gate had scratches and fingernails embedded in the wood. They had reached their home town of Bamor.
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The man guarding the gate, named Tedo, let them in and hurried them to the side of the dying Burga. Burga is the mayor of Verse and she is being tended to by a cleric named Ered. He told them that Burga didn’t have much time left. Burga’s last wish was that the two Nightbreeze sisters would inherit the town. Prince Merlin walked around the town and found a door to a house with no windows. Knocking on it an angry woman with no shirt, a kilt, and full body tattoos opened the door and yelled at him to go away. Alar Alushur gave Enna a copy of the Bakakin Miltoa but she doesn’t recognize it for what it is and doesn’t read it. After Burga died, Enna spent the night preparing for the funeral. Charlemagne went to the wall and looked out into the woods. Like a shadow the woman who Merlin found was suddenly next to Her. They bantered back and forth and it was revealed that this woman was the head of the local chapter of the Aelheard Reavers. This group keeps the villages in the Duchy safe from the constant undead presence in the region. Aeburg, which was her name, also revealed that she was training Charlemagne to take her place as leader of the local Reavers. They went on a reave that night and slew many undead together.
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The next day was devoted to the celebration of Burga’s life and the coronation of the Nightbreeze sisters. Aeburg snuck away from the party and had her way with Prince Merlin and threatened to kill him if he mentioned it to anyone. She then went on another reave with Charlemagne.
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The next day Skalrawnoth returned to fly them to Charco. When they arrived he turned into a dwarf really quick before the guards could arrive. At this point Merlin realized that Alar gave Enna the Bakakin Miltoa and confronted him about it. It turned out that Alar thought it was a great book full of life lessons but it was actually evil and Merlin convinced him to change his ways. Alar then gave the party a ruby ring which he tells them has the final piece of Semunya’s scale. Merlin then punches out Alar. The guards arrive and the party smoothes everything over and Merlin uses his noble connections to get a escort to the Azure Star. They were lead to a teleporter room and magically sent to the azure star. And that’s where we ended it.
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This was a great session. This whole session was fun and hilarious roleplay along with really stern and serious roleplay. Also this was three lines in my notes. All of this session was three lines. It turned out great!

Dm Chris

Labyrinth, session 2

I’m just going to try and catch up here. I am sorry, my readers, about this gap in time. It’s inexcusable but life is just very, trying, of late and doing anything extra is very, difficult, i suppose. But I’m hoping things look up. I’m also restructuring my blog here to strictly session recaps. It is a great way too keep myself in these stories and adding another type of post weekly is proving too much for me. I’m sorry if these were your favorite type of post but hit traffic suggests they aren’t. So to keep my sanity I’m dropping them. If a great idea comes to me i wish to share I’ll write the post up and release it that day as extra content but I’m promising only weekly, on Wednesdays, a session recap. With that, let’s get into it!

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The players were partying very hard after their win. They drunkenly stumbled to their rooms and as they passed the General’s door they heard a crash. Investigating the noise, the half-orc they had just extracted from the enemy camp burst out the doors covered in blood and threw a bloody gauntlet at the party. Thardoc caught it. They chased him down and, after an interrogation, learned he had found the bloody scene and the dead General as well and panicked. Hai tracked the blood left by the assassin to the dungeon of the castle and the party slew the two Bugbear assassins.

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In a rage the party planned their revenge. They decided to kill the enemy general in turn. So they and a group of the best guards attacked the enemy castle. Setting it on fire and decimating unsuspecting soldiers inside.  The final confrontation was in the burning keep and they killed the enemy general. Tried, but triumphant the party went back to their allied castle. They are now promised the enemy’s lands of they take them, but first they must seek out, the King. And that’s where we left it.

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Again, sorry about the long wait. I’ll have more up soon. Thank your for sticking with me and i appreciate your continued support.

Dm Chris.

The Labyrinth, session 01

Tonight i started a new campaign until my players Jake and Nikki come back to play with us. The players are Steffie the Dark Elf, Brandon the Aarakocra, Shawn the Fire Genasi, and Lucas the Half-Orc.

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The players awoke naked and chained to a wall, a six armed creature eating other prisoners alive. The Drow girl immediately slipped out of the chains and hid in the shadows. The Aarakocra man ripped the chains out of the wall with his powerful wings. The Fire Genasi also broke the chains. The Half-Orc sliced his wrist up on the chains. The creature turned around to attack and the Drow lept upon its back and it fell to the ground. She began beating is skull in with a chipped brick. The Fire Genasi shot an Eldritch Blast of black fire, the same color as his own fire, and the Aarakocra reduced the creature to a rotted corpse. After this they freed the Half-Orc and introduced themselves. The Aarakocra was a War Cleric named Hai Yiu and had the coloration of a Golden Eagle. The Half-Orc was a Fighter named Thardoc and was covered in tattoos, scars, and only had one eye. The Fire Genasi was a Great Old Ones Warlock that went by Professor Ignis. The Drow was a Rogue named Karis. They found their stuff and the Aarakocra’s camel in the next room but other than that had no memory of anything except vague flashes.

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As they continued their escape they discovered a large long hallway with identical rooms from the one they left for as far as they could see. They picked a direction and went until they found a tunnel spiraling upwards. On the next level were larger rooms just like their prison rooms but scaled up for giants or other creatures of that size.  They continued up and found even bigger rooms, they quickly moved up again into a maze. Exploring the maze they encountered a large bipedal gator-like creature that my players named a Deathclaw and my mental image switch to this immediately. The Deathclaw was eating it’s latest victim, a giant, and Karis sneak attacked it. The fight was tough and the Deathclaw tougher. Karis shot arrows through its head, Thardoc disembowled it, and the magic users cast spells but it kept at them for a good while. After this fight they continued on.

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The party then encountered a makeshift wall in the maze with a gate. After knocking on it, a voiced asked, “who goes there!” Answering that they weren’t here to murder everyone the kindly Koa-Toa let them into the small community. They met several odd characters and learned some mysteries. They met a female Centaur Healer, a Grey dwarf smith, a kenku hooker, a gnome Trader, and Squigglyface the Mind Flayer leader of the town. They also learned that no one ages on this plane, no one has to eat or drink and in fact the town was founded by Squigglyface well over 15000 years ago. A more disturbing fact was that everyone started down in the cells and have no memories of anything past that. Also, it is rumored that people who reach the top of the labyrinth go mad from what they discover. After some drinking and sleeping the party sets off again.

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They got directions to the staircase up and ascended up the 100 foot climb into a cave system. This semi natural looking Cave system glowed a slight blue tint. As they tried to escape they noticed some movement. Suddenly they discovered they were being stalked by a giant spider! A spider that could blink out of existence temporarily. They ran at first but when the spider started throwing rocks at them Thardoc whirled around and charged it. The party actually quite quickly dissected this spider and continued on. They then found light, a vertical shaft filled with spiderwebs, about 200 feet high. Through a series of ropes and pulley systems they got themselves AND THE CAMEL up the shaft, and they only had to fight off a spider swarm once. Once above ground they realized that they were in a ruined city and ash was everywhere. Hai flew up to see the two armies, red versus blue, converging on the city, siege weapons and dragons coming to bear. They found a stable of neglected horses and rushed or if the city barely escaping with their skins intact with the arrows, rocks, dragon fire, and buildings raining down on them. They traveled off into the wasteland and came across a city with blue pennants. Ruled by the blue army.

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They were taken in cleaned up and presented to the General. The General was a harsh and angry Drow woman whom the players walked in on her yelling at some underlings who had displeased her. Apparently her army had won the ruined city but lost it to a horde of giant spiders and carrion crawlers. She then solicited the party to extract an undercover agent from the enemy’s city. After some arguing about the morality of war from Professor Ignis and Hai arguing in favor of war as a means, it was revealed by the General that the war started 3000 years ago over her and the other General fighting over an amulet they had found. It slowly escalated to the point where none could  stop the machine of war and hate. The party ran off and Karis snuck into the chamber of the Half-Orc secret agent and stealthily extracted him while the rest of the party lead an all out assault on the front gates as a distraction. They also dressed Thardoc as the agent so that the enemy thought it was a full on kidnapping that they were perpetrating. The party was wildly successful and returned to the blue city to a great feast and grand rewards! And that’s where we ended this session.

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Thanks for reading this post. I’ll be back soon with some more from this setting and a few more from Godsend after that we may be switching campaigns, i know, not the first time I’ve said this but we may be losing 2 players for a few months so we’ll see as time goes on.

Thanks again everyone,

Dm Chris