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: MSVE example: body scale, lung scale and a third level of scale. Note that the virtual magnifier is at a compatible size at all scales.
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    •   13  
      Computer ScienceComputer GraphicsNavigationVirtual Environment
Models of human motor behavior are well known as an aid in the design of user interfaces (UIs). Most current models apply primarily to desktop interaction, but with the development of non-desktop UIs, new types of motor behaviors need to... more
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    •   5  
      ModelingMotor ControlUser InterfaceCorrelation coefficient
The concepts of immersion and presence focus on the environment in a virtual environment. We instead focus on embodied conversational agents (ECAs). ECAs occupy the virtual environment as interactive partners. We propose that the ECA... more
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      PhysiologySocial PresenceBehavioural SciencesVirtual Reality
Researchers have proposed that immersion could have advantages for tasks involving abstract mental activities, such as conceptual learning; however, there are few empirical results that support this idea. We hypothesized that higher... more
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    • Virtual Environment
Distant pointing at large displays allows rapid cursor movements, but can be problematic when high levels of precision are needed, due to natural hand tremor and tracking jitter. We present two ray-casting-based interaction techniques for... more
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    •   6  
      VisualizationCastingFeature ExtractionRay Tracing
Virtual environments touch generation is a research field that has attracted a lot of attention during the past few years. However, the existing devices have a high cost, making it difficult their acquisition. This paper brings up the... more
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      Virtual RealityRealidade VirtualVirtual Environment
Models of human motor behavior are well known as an aid in the design of user interfaces (UIs). Most current models apply primarily to desktop interaction, but with the development of non-desktop UIs, new types of motor behaviors need to... more
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    •   5  
      ModelingMotor ControlUser InterfaceCorrelation coefficient
The project Çatalhöyük @ DiVE seeks to produce new interpretations of the Neolithic site of Çatalhöyük (Turkey) through the immersive simulation at DiVE (Duke immersive Virtual Environment), a six-channel CAVE virtual reality system. The... more
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      ArchaeologyVisualizationVirtual Reality (Computer Graphics)Digital Archaeology
Remote sensing data capture and virtual reality visualization have changed the archaeological documentation and interpretation of the Neolithic site of Çatalhöyük, located in the Konya province in Turkey (Berggren et al. forthcoming... more
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      ArchaeologyNear Eastern ArchaeologyRemote SensingVirtual Reality (Computer Graphics)
The project Çatalhöyük @ DiVE started in 2013 as a multidisciplinary research collaboration initiative between Dig@Lab and DiVE at Duke University. Dig@Lab is the new digital archaeology facility at Duke University—directed by Prof.... more
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      ArchaeologyVirtual Reality (Computer Graphics)Digital Archaeology3D Reconstruction
Issues such as hand and tracker jitter negatively affect user performance with 3D selection techniques based on the ray-casting metaphor. This makes it difficult for users to select objects that have a small visible area, since small... more
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    • Selection
In VR, users are placed into a computer-generated 3D world that can be viewed and navigated in real time [1]. With high-end VR displays, such as CAVEs and headmounted displays, virtual objects can appear to exist in real 3D space, and the... more
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    • Virtual Environment
Amplified head rotations have been proposed as a method to overcome the limitations of narrow field of view (FOV) and field of regard (FOR) in virtual reality (VR) systems, but little is known about the effects of amplification on task... more
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Background-Simulation in medical education provides students with opportunities to practice interviews, examinations, and diagnosis formulation related to complex conditions without risks to patients.
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      Social learningMedical StudentsComputer SimulationClinical Medicine
Mixed reality and 3D user interface technologies have increased the immersion, presence, and physicality of user interactions. These technologies can also increase the physicality of embodied conversational agents (ECAs) by making the... more
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The use of virtual characters in a variety of research areas is widespread. One such area is healthcare. The study presented in this paper leveraged virtual patients to examine whether virtual patients are more likely to be correctly... more
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In some virtual reality (VR) systems, OpenGL intercept methods are used to capture and render a desktop application's OpenGL calls within an immersive display. These systems often suffer from lower frame rates due to network bandwidth... more
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The aim of this paper is to evaluate the use of a touch feedback device in a virtual environment, though the use of vibrating micro-motors attached in some parts of the user body. So, this work divides the interaction process in stages... more
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