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Showing posts with the label GLoG

GLoG Class: Rebbe

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The blogger MadGod created a great Rabbi class . I liked it, but it left me wanting . In that void of wanting I created my own take on the ttrpg Rabbi class suitable for the Goblin Laws.   The real question: what's kinder to "gaming", the Goblin Laws or halakha? To the wise, a hint is sufficient. Rabbi Akiva in a classic GigaChad philosopher pose Rebbe " the honor of your student should be as dear to you as your own " Starting equipment : traditional Jewish clothing, glorious sidelocks and beard, knowledge of tanakh and talmud relevant for any situation you come across. Damage Die : D4  [This is for my hack which replaces weapon dice with template-specific damage dice] Starting skills : linguistics, argumentation A: Mentor, Parsha B: Get C: Masorah D: Chevraya OR Tzadik Mentor : If you assist someone with a task (skilled in that task or not) they add +2 to that roll (or -2 DV). If they succeed because of your help, they regain 1 HP and the impact of thei...

GLoG Class: The Trampled

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The Road A vaguely Middle East + Central Asia inspired setting, evoking the historical Silk Road in themes and setup for adventure. When a traveler speaks of the entire region, they call it  The Road of Dead Buddhas . Upon its breadth not a soul can forget the wisdom of the sages: " If you see the Buddha on the road, kill him ." As people travel these lands for gold and glory, certainty and conviction are as picked-over by vultures as the many corpses that litter its trails. There Are Barbarians at the Gate Han era Chinese statue depicting a Xiongnu man being trampled So-called civilization has declared you Other, and the hooves of war have stamped out your way of life. Being marked as a wretched thing by imperial agents from faraway cities, you have embraced the lifestyle they inflict upon you. You have been trampled, but not defeated. You will become the wretched thing they make you out to be, for the honor and memory of those who couldn't get back up. Special prerequis...

Interesting Dialects for GLoG

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Creating fictional languages for my GLoG hack and its setting (The Road of Dead Buddhas) and trying to tackle the following: Include the diversity and variety of real linguistics Interesting (flavorful) dialect choices Giving players meaningful choices… …while also trying not to overwhelm them (or the GM) with complexity All of this is also in the context of creating a setting that encourages far-afield exploration and campaigns with yearlong voyages, in the vein of Ibn Battuta or Frodo (and his boyfriend Samwise). I want something more intricate or complex than free form languages in Errant or Vain the Sword 2E, but complexity for the sake of interesting choices unlike The Dragon Game’s shitty languages. “ Does anyone speak Orc? No? Crusading it is, then… ” My solution : to allow players to learn language families (almost akin to alignment languages or knowing a script or alphabet), as well as specific dialects . The more overlap a language family has with the local dialec...

Wadi Shogach | My Flooding Dungeon

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  "Who is this king of glory? Shogach, strong and mighty, Shogach, mighty in battle!" Psalms of The Storm WADI SHOGACH A dry river-valley forgotten in the outskirts of a fallen desert kingdom. Scholars and mystics find mention of it in obscure scriptures, the supposed site of a shrine to The God of that land. Shogach was his name - he was their Elohim, called The Rider Upon the Clouds - the locals call the dry river basin by a similar name: Wadi Shogach .  Tracing forgotten secrets and implications of ancient spoils, many travel far and wide to the remote desert region that is home to the Wadi. Locals shake their head, say they cannot give them passage to the site. " We do not trespass there. It is an angry place, not for you nor I. You will drown in His anger, if you were to make the journey ." Still, the promise of gold is enough to lure many a robber. The locals of Elesh do not intervene: the place will handle them all the same. Elesh is a small town of <200 p...

Minor Demons Cast in Copper | GLOGtober

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Vast and trunkless legs of stone  found here  (GLOGtober 23') CHALLENGE #1  [ PRIMEUMATON ] 5.  Cool things to replace your eyes, teeth, and fingernails with. The sheydim will never forgive mankind the transgression of working metal. In the days before The Great Flood , the sheydim were supreme upon the face of the Earth. They need not fear that their desires and will would be rebuffed, they had no equals among the beings of clay and earth. Then a sheydim visited sickness upon a family, taking Jabal, Jubal and Naamah down to Sheol in sickness. They spared their sibling Tubalcain , and this was another mistake. Tubalcain - long having listened to the songs of stones - trekked to the top of Mount Qaf . At its summit it's said he tore his shirt, seven times seven lightning bolts cracked across the sky, and G-d gave him the knowledge he wanted for revenge. Tubalcain came down from the mountain, crowned in light and carrying raw ore from the mountain. He was the first to ...

Tome of Refractive Planets | GLOGtober Grimoire Post

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Vast and trunkless legs of stone  found here  (GLOGtober 23') CHALLENGE #3 [Semiurge] Come up with a grimoire with some unique spells, a story behind it, perhaps some trap or riddle to figuring it out, etc The Road of Dead Buddhas A vaguely Middle East + Central Asia inspired setting, evoking the historical Silk Road in themes and setup for adventure. Few walk it in its entirety; yet spices, silk and expensive goods span its whole breadth. When a traveler speaks of the long road, they call it  The Road of Dead Buddhas . Since the ascension of  Annuvaran Monasteries  over those of  The Burning Heart , not a soul can forget the wisdom of the sages: " If you see the Buddha on the road, kill him ." As people travel these lands for gold, certainty and conviction are as picked-over by vultures as the many corpses that litter its trails. Reader Be Warned By the Grace of G-d the Most High, The Merciful, stay away from that book. Rumor says that it come to or corne...