Mythic Vagabonds: A Campaign Framework for 4+ Players

There was a poll a few months back on the Mythic Bastionland asking how many player characters is optimal for a long-running game. And of the 27 responses, the results were pretty stark: As stated by one user: "That's a strong consensus." There's a few reasons for this: Spotlight. Many of the Arthurian legends and … Continue reading Mythic Vagabonds: A Campaign Framework for 4+ Players

Monsters of might, myth, and contradictory rumors

Henrick Tamm A lot of the OSR is about trying to re-create that first feeling of adventuring: The world is strange. There's much to be discovered. Your decisions matter. Magic is magical. Monsters are monstrous. The OSR often invents new monsters or gives twists on existing formulas to recapture what it was that made monsters … Continue reading Monsters of might, myth, and contradictory rumors