Scene-based adventure principles

Happy rocket lad! Spilling and gutting the contents of Labyrinth, The Hobbit, and now Over the Garden Wall in this format has revealed many cool things about adventure structure to me. In sharing this ideas on a forum called <redacted>, I've continued chatting these ideas with Tim B, Lord Perci, Tom, and Shane. Long form … Continue reading Scene-based adventure principles

“Play worlds, not rules” explained by Questing Beast

https://www.youtube.com/watch?v=d4lvrC3ZBzM This is FKR! Does Ben making a video about it mean that it's bleeding into the mainstream or that it has already become mainstream? Either way, it's an excellent summary. Great opening, great explanations, great portrayal of common interjections. Focus on the world, folks.

Scene-based Adventure Structure and Over the Garden Wall

We examined non-death consequences in the context of The Hobbit. Now let's do the same for this wonderful mini-series, just in time for Spook-season. Now remember, we're looking to impact the END of the adventure, building consequences and stakes throughout the scenes (or in this case, episodes). Each scene has its own stakes, but the … Continue reading Scene-based Adventure Structure and Over the Garden Wall

Playing with Youngers: ‘GMs Running RPGs for kids’ survey results

"Generally D&D is the worst game. And I highly doubt I would ever play your heartbreaker with my students." -an evil insect, no doubt. 26 responses. As I mentioned, thank you for taking the time. This is all for the continued development of Dragonslayer Adventures. The "target age" of this survey was never revealed for … Continue reading Playing with Youngers: ‘GMs Running RPGs for kids’ survey results