Showing posts with label RaP. Show all posts
Showing posts with label RaP. Show all posts

Tuesday, 14 December 2021

“Nateville Campaign” the first engagement

 

My new wargaming pen-pal offered to create scenarios for me to play out for which I am using one of my War of 1812 collections. This is the solo-play of the first of the engagements. The set up can be seen at:link to my previous post of this campaign

While Canada was, at the time of 1812, very much British territory and all those (well most anyway) would say they were British citizens, this particular miniatures collection has only military units made up of people who were of North America and has no British Regulars.  It is based on an all-Canadian, both French and English speaking inhabitants, who fought the Americans along the Chateauguay River in 1813. Thus, I will call them "Canadian" throughout the narrative. 

 The Canadian raid on the Town of Nateville had party of Abenaki Natives, the Canadian Fencibles (Regulars) and supporting Sedentary Militia downriver of the main force of Select Embodied Militia (SEM) (well-trained militia), and Voltigeurs (well-trained, experienced light infantry) to cross the main bridge to take out the American ammunition caisson to hamper the forming American invasion of Canada.

The engagement thus formed two distinct areas of operations which we shall call "the left flank" and "the centre" at the bridge or town.

The day started on the left with the Abenaki crossing the river together with the Fencibles.  The American Combined Light Infantry (a unit of those companies of the various regiments who were considered to be light infantry trained.  Some debate as to their training or even if they had distinct uniform differences) quickly formed up into close order to meet the oncoming Fencibles who would forego any shooting and use the bayonet charge.  A bloody melee ensued causing casualties and disorder on both sides. 

The Fencible charging the defending American Lights (in blue uniforms), the British officer on this flank directing the attack.  During the entire battle the American commander did not emerge from his headquarters in the town. (I would have him on a separate activation as the raid was to catch the Americans by surprise)

Meanwhile at the bridge the Voltigeurs were in mid-stream fording the river when they heard much screaming and stopped frozen in place - well, they failed to advance for whatever reason! - as the American Volunteers ran passed in front of them in rout away from the charge of the 3rd SEM.  The American Pioneers simply put down their tools and surrendered.

The rout of the American Volunteers from the 3rd SEM (left) and watched by the grey-clad Voltigeurs (bottom) in the river.  The artillery can be seen on the hill.

The rout of the Volunteers did clear the field of fire for the American gun on the hill, but in the haste to load the cannon they inadvertently reversed the cartridge...or because I rolled a poor 4 on their activation dice?...

In Nateville, the bulk of the US infantry seemed obvious to all this fighting as they did nothing. At this time I had now rolled under 4 pips - on two d6 - for four successive activation rolls!  Do note that for Rebels and Patriots rules activation for a unharmed unit is only 6+ on two dice.  Perhaps the dice did have a bias this day as the Canadians favoured well than the American rolls.

The brave 3rd SEM kept up to task and quickly proceeded up the road to Nateville and a double-sixes activation roll brings into action the reserve of the 1st SEM unit. 

The 30th US Infantry moving up (slowly....) to support the Combined Lights 

Back on the left, both the US Lights and the Canadian Fencibles reform after their combat but the Natives continued musket fire causes further disorder to the Americans.  The fight would continue until the action in the town was resolved to signal the Fencibles to give up their fight with the American Light company who gave a surprisingly good account of themselves.  Both units sustained 30%+ casualties.

But it was on the road to Nateville that the battle hinged. The 3rd SEM, not seeing anything of the Voltigeurs (yes, yet another failed activation from this unit.  It was to have two more in turn and thus play no part in the engagement) saw the gun on the hill as a distinct threat and poured a devastating fire upon it causing half the crew to go down and breaking the morale of the artillerists.

The marker to the left indicates 50% casualties on the artillery unit.  A grave morale situation indeed in the Rebel and Patriots rules.  

The officer with the 3rd SEM at the ammo wagon. 

The sounds of gunfire finally drifted to the town and eventually all three Infantry Regiments started to move in its defence.  

The final moments of action as the wagon is alight and the Canadians (in red) about to depart. The American units could only fire off a single weak volley of fire. 

With the new reinforcing 1st SEM moving up to the bridge to secure the route of retreat and ignoring the plight of the artillery, the heroic 3rd SEM continued up the road to find the prized ammunition wagon just ahead of them with the teamsters desperately trying to move out of harms way.  The SEM officer also could see the masses of the 10th and 31st US regiments emerging from the camps towards him.  He decided to risk a further run up the road might get his unit up to the wagon to disable it or alight it and hope the following 1st SEM would help his inevitable hasty departure. And indeed fortune favoured the brave as a fortunate Attack Activation roll of 10(") and a quick thinking musketeer jamming his weapon into the spokes of the rear wheel had the wagon come to a stop. A lit cloth was deposited under the lid of the wagon and the unit made a hasty departure under rather poorly aimed gunfire by the oncoming American regulars to the sound of a mighty explosion.  The American ammuntion supply was destroyed and the Canadians made their escape.

Casualty count:

Americans: Combined Lights  4 figures out of 12, Artillery 3 of 6, Volunteers 1 killed, 4 missing (rolled for), Regulars - all three units 0 of 18 each.

Canadians: 3rd SEM 2 of 12, Fencibles 5 of 12, Abenaki 0 of 6, Montreal Sedentary Militia, Voltigeurs, 1st SEM all 0 of 12.  


 

 






 



Sunday, 31 May 2020

AWI in plastic

My collection of AWI is in its third incarnation. The first was old Minifig true 25s.  The next was, and still but only with my AWI French,  Front Rank.  And finally now Perry metals - for the most part.

 But I finally broke down to buy a box of Perry plastic Continentals while I await a Perry metal order  delayed due to Covid.  I thought they would be compatible.  Surprisingly for Perrys they sort of aren't; at least to my old eyes.  The plastics are much thinner and a bit taller.  Really nice, Beautiful. Would have liked shooting poses but as marching, nice.  Now of course seeing the transformation of the Perry sculpting to this much better human proportions, better proportioned weapons particularly in plastics compared to their early lines which included their AWI range, I probably should have been patient and await them*.   I nevertheless painted 6 for a small Loyalist unit 'King's Loyal Americans' which accompanied Burgoyne into the Albany Valley to Saratoga .  The remainder must stay in the box for now.  Should I later get excited about a Southern campaign I might be led to create a large unit of South Carolinian continentals - the spare hats included in the box have that distinctive cap worn by those colonialist. Or more probable, get traded or sold....the usual.

I picked up a base of the unit and took this quick pic. I hate the macro lens as it shows off all the minor issues of the painting when a more steady hand, better eye (or use of the mag lens ) and certainly more patience would be useful. They are not "El Mercenario" standard ( examples of his painting ) however for about 21 minutes per, OK for the table.... but I really need a longer arm!

edit*  Funnily enough the day after composing this post --they came in the mail!

Saturday, 18 April 2020

Oriskany , a AWI game


Battle of Oriskany, 1777

Considered part of the overall “Saratoga Campaign”, St. Leger’s advance down the Mohawk Valley to join Burgoyne’s army was halted to besiege Fort Stanwix.  A relieving column of Patriot militia was ambushed near Oriskany and the battle proved to be one of the most deadly of the Revolutionary War.

In this engagement, the British allied Natives lined the military road and caught the Americans unaware but who fought back desperately having nowhere to retreat.

With that as a basis, I set up my version with the troops I have available including my newly rebased Old Glory Woodland Indians repurposed for my burgeoning AWI collection.  Thus four groups of small units of militia escorted the wagon train as three small groups of natives were, by a dice roll, placed along the route.  It was to be short range musket fire and hand-to-hand fighting in this solo game (obviously in this COVID era...) of “Rebels and Patriots” of 12 points apiece

The natives ignored the lead militia unit having targeted the second unit from both sides of the path.  Shattered by gunfire from the woods and unable to respond in kind, the Americans were charged by one band of natives wiping them out. This band, now in the open, were in turn charged by the officered unit who were successful in forcing those natives to retire from the fight.


While this was occurring, to the rear of the column, the militia, who moved to protect the wagons, or ran to hide behind - you can make your own judgement! -  and the natives exchanged musket fire, slowly whittling away at each other’s willpower.  The natives broke first and disengaged, leaving the militia a shattered force holding the field with over a third as casualties.

Sunday, 5 April 2020

Mon du, this water is cold!


Napoleonic French Pontoonier/Engineers

I came across a small bag of rather roughly cut nude torsos whilst digging in my boxes.  These were remnants of the re-attaching correct torso to the legs of a large group of Ancient Celtic warriors.  Found in the club's B&B,  the seller had obviously randomly glued bodies to legs not realizing until too late his mistakes and then gave up on the endeavour.  Some damaged torsos from my cutting of the offending bodies was the result.

But now I took a second look and thought they could be used.  The attached heads of some were removed, the torque neck chain scraped off as were any wrist bracelets, etc. The hands were utilized if possible, or removed and replaced with ones holding various construction implements and some with muskets from spare Zulus arms, among other sources.

The rather exaggerated wide-arm pose of these ex-Warlord ancients was kept but justifying the posing was challenging!  Much far reach of the mallet or shovel.  Waist high in water and not wanting your 'powder wet" the figures seem to be wishing to keep them dry, their cartridge boxes are bits of sprue frame and paper belts.  I added some more belting to be held to one of the musket men as my wife thought he was holding a purse!  I agreed sheepishly, so needed to do that alteration.  But she does enjoy their manly physiques.

To make them ‘Napoleonic’ I added some of the many spare heads giving them mostly French forage caps.  These now can be added to engineering units building a bridge across any contested river.

Wednesday, 8 January 2020

Saratoga, here I come!


Finally had the time…and mental momentum….to finish my American contingent for my certain portion of the American Revolutionary War Saratoga campaign.  The battles to come will be a contrast in tactics.  I have certainly taken the mythical view so thusly the Americans will have good-shooting small skirmish militia units, some as veterans, with (for now) only a small Continental regiment and with artillery support verses very large but timid Brunswick Germans units.  The latter formed a large portion of the British army descending the Hudson River Valley in 1777.

I have taken the narrative of the historical campaign battles and thus will have fictional scenarios involving the Brunswickers attacking across open fields with the Americans firing into their ranks (an aggressive commander [Gen. B. Arnold?] leading);  the Germans attacking American defences well defended by artillery (allowing for American commander ‘Granny’ Gates’ “let ‘em come to us” plan if came to pass);  or reversing the latter scenario and having the Germans defend their built defenses against the American assault per the Breymann’s Redoubt engagement
'Benedict' encouraging the troops
In any case, the rules will be Osprey’s Rebels and Patriots [thus the mixed basing styles].  Speaking of which, the reader will have noted that the Germans (mostly Brunswick but there was attached a unit of Hessian infantry with accompanying artillery unit -  as those figures were slightly different posed and I had knowledge of that unit's flag!) have a ranked look while the Americans are on round bases either in group or larger singles.  This was deliberate as to convey the difference in fighting style (using the traditional view).
The militia form up behind the log emplacements 
One of the 'heavy' guns and another unit of militia skirmishers holding the right of the camp

The American figures are mostly Perry “Southern Militia” re-purposed [ obviously MY battles will be fought on exceptionally pleasant October days for the boys to be in shirts only! ] The Germans are old Foundry SYW Prussians (the 1777 German uniform continued to be virtually a copy or close enough….)  The Americans happen also to be artillery heavy but they did have a fair amount of guns in their encampments historically so.  Guns are points expensive in RaP so it might be fun to play out a scenario in which the American camp is defended primarily only by artillery and see if the firepower is enough to stop the German advance.
Part of the much more numerous German force

For once, I actually had a plan for the collection before ( ! ) painting/basing - not before having the  figures but 2 of 3 in the planning is good for me!  Other than perhaps another Continental unit to make it a bit more historical in composition, I have enough in size to conduct the battles I wish to run and the historical context to provide the scenario inspirations I will enjoy.

Wednesday, 18 September 2019

AWI action near Fort Anne





July 9th, 1777

 To his Excellency Lt. Gen Burgoyne

It is my pleasure to relate the clearing of the rebels near Fort Anne allowing Excellency's continued advance to Albany

Please indulge me to describe the actions of hie Excellency's Brunswick forces this day in service of the King.

The Grenadiers had the post of honour on the right of our front line with the Regiment of v.Sprecht to the left. The second line wascomposed of my regiment and that of Hesse-Hanau.  Due to the constriction of the field, the v.Rhetz formed column on the left while the Dragoons (dismounted) moved in the light woods to the right of the field. Our light cannon was in reserve.
My German force of primarily Brunswick units during the Saratoga Campaign of 1777.  Previously employed in the SYW, they have been recently "redeployed" and rebased.  
The American rebel militia at the far end of the field. 
a fence half-way along the field at appropriately musket shot to the rebels position within the forest had Specht’s regiment halt for a turn to cross [1] so that the column of v. Rhetz moving swifter took up the lead formation at while forming line of battle sustained fire from the hidden rebels but without pause continued their maneuvers [2].  The fire from the forest then ceased [3]
allowing the v Rhetz to move to the fence marking the end of the field. 
Von Rhetz's Regiment in column
now forming into line 
the Grenadiers (a combined unit from the grenadier companies of all the regiments) stand before the fence facing fire from the rebel "in the shadows" .
The Grenadiers meanwhile gainfully crossed the fence and advanced toward the tree-obscured rebel militia but halted before the final advance [4] which, with a huzza, cleared the final rebels from our path of advance [5] but at a heavy cost of 30% casualties and 6% of our total this day [6]. 

Your Obedient Servant,

Baron Riedesel 

Notes:
[1] I placed the fence at 20” from the militia position and for each inch the leading German unit came closer to the Americans, the harder for them to roll under d20 and thus ‘stay to their guns’ and continue the fight. I placed a disorder for failure which they needed to roll off (per the rules) before they were able to fire (their only activation action)
[2] I rather like the look of the formed line on which the figures are based rather than the proscribed ‘blob’ allowed of the rules, so I had this unit ‘go through the motions’. Most of the units are a healthy 18 figures strong. Rules ='large unit' which can take more casualties to get to the troublesome 50%.
[3] the Militia on the right failed their ‘morale test’ and retreated from the fence into the forest not allowing firing.
[4] they, of course, failed activation and stood there inches from the fence and the militia who passed their morale test and directed well placed shots into the Grenadiers.  Most of the Grenadier casualties occurred at his stage.
[5] the Grenadiers having passed their morale test (needing the +1 for elites to do so!) charged the fence line and the militia morale broke.  The Germans did not fire a shot during the engagement.
[6] The v.Rhetz regiment sustained one hit.  The rebel casualties are unknown but thought to be negligible.
celebrating the victory

Monday, 18 March 2019

Battle of the road apples....


“Oh for the love of !*#!”,exclaimed the infantry General.  “That is it!  I have had it with those damned idiots on horses! I am tired of stepping in horse dung. If they want their forage then they can MARCH and step in their own sh!t”

And so it passed that elements of the French 5th Dragoons and 8th Cuirassiers would be foot soldiers escorting the wagon to the forage depot.  The convoy will be the target of the local Hungarian Grenzer militia [ their history ] in this solo fictional game using the new Rebels and Patriots ruleset.

Both side had 12 points apiece. The Dragoons elements were the lead elite troop of 6 skirmishers - but not being so elite - along with 2 units of poor shooting line (unaccustomed to being on foot and armed with only carbines) following with the wagon and the large line unit Cuirassiers also poor shots.
My "foot cuirassiers" are Perry plastic dragoons with the lapels scraped away and a new color scheme. Note the one bloke still wearing his armour which I added with a torso swap. Plastics can be fun; to create what you want.

The Hungarian Grenzers were formed into two light units, one to hit the front of the column, the other the rear in a classic guerrilla attack.
The 'Grenzers' and cuirassiers in the distance trade shots

The attack starts with the front Grenzer unit “missing the start-time” and failing to move!  Luckily the rear unit fires upon the cuirassiers, who, with only the benefit of the commander with the unit, pass morale and so not disordered and then could move into the protective woods.
A unit of Dragoons move to help the beleaguered Cuirassiers while the other moves to protect the wagon.  The lead elite Skirmishers are frozen in place.  This seemed to be the pattern in the front as both the Skirmishers would not activate or not produce enough firepower to frighten the Grenzers.  They would eventually fall back on the wagon guards and together would keep the Hungarians at bay.
The wagoners await the opportunity to continue the march.

In the rear, the Cuirassiers would fire at the Grenzer light infantry (gaining the benefit of cover even in the open vs the weak return fire being in the woods).  With generally only 6s hitting and 3 hits = a kill, casualties and thus important enemy morale tests were hard to obtain.  The Grenzers with 5+ hits were a bit better but at a simple 7+ morale fails are 50/50 and so most could be passed (often with the help of the officer however!).  The Dragoons assisting the cuirassiers from across the stream were particularly unhelpful as their fire was desultory at best.

However the fire, weak that is was, was finally able, to have the Hungarians retreat (failing to rally) for successive turns.  At this point I would roll double ones on activations which trigger fun chance occurrences.   The Grenzers had a disorder marker added automatically (which they would roll off) and for the Dragoons are now “running of ammunition” - which might explain their poor fire!
more shots traded
The Grenzers (in the distance with the knapsack markers) having a only one disorder need not rally should they choose, but having such disorder is a large hinderance...

Back at the front… the Skirmishers finally got out of the way to allow the ‘reserve’ Dragoon unit to fire upon the Hungarians.  Together they held off the light infantry.  I did not conduct any attacks as both sides were not upgraded to being “fighty”.  Shooting by poor shooters frankly was not effective and so attacks might be in order.  While the rules are simple they are uncommonly tactics sensitive so different styles of play would be best at different times.  Very interesting indeed.

Nevertheless in this play and battle, the light infantry of the Hungarians would not press the issue and would retire intact, while the dismounted cavalry would be thankful not to sustain more damage.  Nonetheless, the losses were 8 of 24 figures for the Hungarians (30% losses) and 14 of 48 French (28%)

Continued firing, and thus the chance of any hits forcing a morale test, seems to be the way of the rules (and frankly of the era’s method of fighting) so gives the correct impression.  I like the effect even though one can have turn after turn of little effect.
Even with half the recommended points, it was a fun little game.

Saturday, 9 March 2019

Walk in the woods..


With our penchant for ‘Rampanty” rules, the new “Rebels and Patriots” was exciting so JimF brought over his French and Indian Wars figures for a go.  I played the French while Peter took the ‘Injuns’ while Clayton commanded most of the British with Jim handling the single cannon (as he suggested he would be doing enough to consult the rules)

Now as with all Rampant rules, a poor die roll will most likely change things immensely.  Clayton found that out as his Provincials ran off very early in the game (and later, Jim’s cannoneers would but sit around failing many successive activations  (no more ammunition perhaps??) .
The French on the left, British Highlanders in the distance facing the natives (right)

Peter’s natives flittered about in the wood edge targeting the aggressive highlanders which Clayton could not seem to get into contact.  Meanwhile my French “marines” (regulars of the New France) performed light infantry duties against the Highlanders also while my Coureur de Bois (skirmishers) harassed the British light gun.
"the eagle's view"

The big units of natives did well, and the Highlanders finally gave way but not until one unit was totally eliminated!  The new way of testing for morale certainly can result in lots of loss before breaking….as long as you roll well, of course……