Low-prep vermin-smashing fun!
Session report for Thursday, December 12, 2024. Four players made two dungeon delves over the course of three days.
Characters
Bard, human fighter level 3Fomo, halfling thief level 2
Jude, half-orc cleric/assassin level 1
"Stacks" human assassin level 1
We are back in Fort Fenrir after a three-month break! Because the status quo is the enemy of a living world, I determined a few things had happened to the area:
- Fenrir has completed a small keep and wall.
- Patrols have pacified a 9-mile radius around the fort (a 7-hex flower), making habitation possible. This includes the path to the Pig Pen megadungeon and the spider lairs the assassins ignored for a full year.
- Outside of the patrolled area: the Severed Head Clan orcs, Ruined (AKA Spooky) Keep, the ancient city, and the [redacted] deep in the heart of the forest.
- The Dripping Fang orcs have disappeared since retreating into the Pig Pen.
This was part of my plan to introduce more treasure to the game. Read the previous session reports and you might notice that Appendix A is stingy (unless you like copper). I decided that an orc lair's worth of treasure - parts of it, at least - would be available to the party if they were brave enough to get after it.
The party wanted back into the megadungeon to find out what happened to the orcs. It's a safe plan to stick to levels 1-3 because they are low level (Mustacha - ranger 3 is retired, and Bastion - fighter 4 was swapped out for Fomo to mitigate alignment conflict). They're also broke and have no mercenaries to fill out their numbers.
Travel to the dungeon is "free" now thanks to regular patrols. Fomo dives in, scouting and mapping like we never took a break, headed to the staircase to level 2.
The party ambushed a few giant rats feasting on gnome corpses. One of the unfortunate gnomes held a magical short sword and high-quality studded leather (if a bit chewed up). Eager for a magical boost, Jude claimed the sword and Fomo donned the disgusting armor.
Down the stairs they found the entrance to level 2 was swarming with fire beetles. They doubled back and found an alternate path down, thanks to the detailed maps they keep.
They ambushed a couple more fire beetles on the way to the infamous Orctagon. But then they threw a curve ball and went down a hallway that hadn't been explored in more than a year! It was time for me to stretch those book control muscles with Appendix A.
The hallway split in two directions. They followed one branch to a doorway and came upon a group of 8 fire beetles! The random monster tables are telling the story for me!
Bard charged in and made the beetles furious. Stacks fired his bow from the doorway and Jude cast curse. All the beetles except one piled on the fighter and his armor held true. The last beetle went for the doorway to harass Jude and Stacks. On the second round of combat it climbed up and eviscerated Stacks! Jude killed the beetle as Fomo took Stacks' place, then they helped Bard finish off the rest.
The coffers were protected by a pit trap which Fomo detected. The party lifted the coffers up and over and were rewarded with many electrum pieces.
We were half way through the session. Stacks' player had a new character ready to go so everyone headed back to town to bank the haul and go again in a couple of days.
Delve 2: Saturday, December 14.
Hilfred Castaigne, human illusionist, joined the team.
The party returned to the new hallway and explored the other branch. Fomo escaped death by a spear trap - saved by his new studded leather +1 and good Constitution! Beyond the spears, a trap door led deeper into the dungeon. They weren't interested in finding out how deep.
They followed the hallway back around to familiar territory: a huge chamber with rows of columns leading to some kind of throne room or chapel. Deep within the chamber they heard the chittering and squeaking of giant rats. They crept forward and shone a bullseye lanter around until they spotted the vermin. There were over thirty of them!
The party never considered retreat. Hilfred locked down half the rats with a phantasmal force spell that took the form of entangling thorns: the rats who failed the save were stuck and would die of piercing thorns and choking vines over the next three rounds. Bard fried a few rats with a flask of burning oil and he took the front line, again using his superior armor and hit points to protect his comrades. Jude used curse to great effect. Fomo slunk around in the shadows, waiting for an opportunity to strike.
The fight went according to plan. After three rounds, only a few rats remained and scurried off into the darkness. The party was rewarded with a great treasure of electrum.
Other refuse amongst the dead rats implied that the treasure had been stolen from the orcs. What happened to them?
THE VANQUISHED10 fire beetles
34 giant rats
XP for monsters slain: 478
THE SPOILS
5500 ep
200 pp
2 gems worth 45gp, 60gp
fire beetle glands sold for 345 gp
short sword +1 [Jude]
studded leather +1 [Fomo]
XP for treasure taken: 5100
THE SCORE
Bard, fighter: 1308 XP. Rank E for outstanding bravery.
Fomo, thief: 1308 XP. Rank E for outstanding cowardice and application of thief skills.
Jude, cleric/assassin: 1308 XP. Rank E for spell support and taking the opportunity to assassinate.
Hilfred, illusionist 1: 526 XP. Rank E for solving an encounter with his spell.
THE GRAVEYARD
"Stacks" Lorenzo, human assassin level 1 - eviscerated by a fire beetle in Fenrir Session 22

