Showing posts with label setting. Show all posts
Showing posts with label setting. Show all posts

Saturday, August 13, 2022

Black Pudding 7

Finally, it is HERE. Black Pudding 7.

This issue features the following awesomeness.

Character Classes:

Rat Bastard

Iggy (by David Okum)

Flamer

Eyeball

Monsters:

Rocky

Grave Crusader

Dracowisp

Tyrano-X

Queen of the Dark Light

And the rest of the issue is a gazetteer of Yria, the setting of Black Pudding. It is an iteration of Pan-Gea. The five cities described, many areas sketched out, lots of random tables.

Go!




Friday, December 31, 2021

GAZ

Some thoughts about setting. Also, last post of 2021. Hope you are having a good New Year!

The gazetteer of the Known World from X1: The Isle of Dread is a little over 1,200 words. At the time of this writing, the gazetteer portion of Doomslakers B/X is a little under 1,200 words. I am not sure what this means. How much is too much? How much is too little? When it comes to campaign setting material, this is a matter of taste and often strong opinion.

My opinion has always leaned into less-is-more. I buy RPG books based on a few criteria and one of them is that they not be overwhelming. If the book is thick enough to deal 1d6 hit points of damage I probably won’t pick it up. My sweet spot really is the saddle-stitch realm of 32-96 pages, with a very strong (irrationally strong) love for 64 pages. If you can’t fit your idea into 64 pages then you might need to do some brutal editing. Just my opinion, for me personally.

Why? Because my time is limited, my attention span is limited, and I don’t enjoy treasure-hunting for a rule or reference in a 300 page monster of a book. I like succinct, but with style. I like brevity, but with character. The Basic and Expert rule books are excellent examples of brevity and usefulness, especially Expert since it also includes much from Basic. Star Fronters’ Expanded Rules is another classic example of delivering the goods in 64 pages.

(Aside: I do enjoy massive catalog style books, though. Here I’m really just referring to core settings and/or rule books. But if you make a 500 page monster catalog I’ll be into it. I don’t have to read it all, I can find inspiring bits and use them as I wish.)

X1 describes 16 distinct areas on a single page and includes a cool drawing of The Broken Lands by Jeff Dee. X1 gives us bare-bones descriptions. It's a beautiful little gem of world-building because it is so simple. A map coupled with some descriptions of entire nations that clock in at 100 words or less… enough to get any campaign started, with a little imagination and elbow grease from a dedicated DM. That’s pretty much the heart of old school gaming.

Of course D&D took the Known World much farther with the publication of 14 Gazetteers and a box set. Probably hundreds of thousands of words in total. Too much? Yes. Way too much, for me. I appreciate that those books exist and I own a few of them but I wouldn’t use them in any campaign. I’d steal from them though. And I have.

But I think you can do more complex settings than what is in X1. I mean, 1,200 words is perhaps a little too bare-bones. I was thinking of Yoon-Suin as a great example of a rich and complex setting that is at the same time very simple and easy to use. Because the book is composed almost entirely of random tables, it means the book isn’t prescriptive. You don’t have to know all the history and lore because you are generating it each time you use that book. I love that approach.

Another example of excellent world-building is found in Barrowmaze. The setting is small and laser focused on tomb raiding. The book is well organized and gives you all you need to run a campaign. It fits into an existing world easily or you can run it without referencing the outside world at all. Meaty and lean.

The setting of Mork Borg is a good example of image-first world-building. The details are less important than the vibe. This is the kind of setting you can pick up and run without having spent more than ten minutes examining it first. Bare-bones, but highly evocative. As if you took the text of X1’s gazetteer and reformatted it with art and layout to make it look sick.

For Doomslakers B/X there will be a lot more than 1,200 words. The book is a campaign setting, after all. But I’ll still fit the rules tweaks, new content (spells, monsters, magic items), and gazetteer into 64 pages – with art.

Sunday, August 29, 2021

Layout Noodle II: The Slickening

Way back in the olden times when TSR was in business they often produced some fairly slick products, particularly their box sets. A typical late era TSR box set would include two booklets (often with "self covers", meaning there was no cardstock color cover... like a comic book without a cover, page 1 is just the start of the book with table of contents or something), at least one large color fold out map, maybe an adventure book, and maybe some sort of loose extras like player handouts or monster sheets for those god-awful three-ring monster binders.

Overall, these were pretty nice packages. But they were not perfect. Riddled with typos and egregious omissions (TSR was dying after all, budgets were slashed), and often feeling quite hollow. One that I remember most is the Al Qadim box sets. Lovely, with wonderful large maps and cool handouts... but the booklets usually just featured the repeated box set cover art or some repurposed art from some other product. One of them, perhaps Assassin Mountain, actually had the wrong cover title on one of the booklets.

Even the back cover is rad.

Cool as these things were, they pale by comparison to some of today's slick productions. I'm not talking about large publishers here, either. I don't even know what is happening with the bigger RPG publishers these days. But in the DIY scene (OSR, Sword Dream, story games, whatever) there are books being produced that are jaw-dropping in their beauty and scope. Some of these productions are so wild, so artistic, so delicious they may even go too god damn far. I dunno. YMMV. I like 'em, but I don't aspire to them.

This is because I'm a pretty basic sort of creator. I like to work privately, on my own, without too much fuss. I am not a business person, I am not much of an influencer. I do have some social capital in the RPG DIY scene thanks to having been active on G+, doing my Black Pudding zine, and working for all kinds of crazy RPG publishers over the years from Adept Press to Goodman Games to Gary Con to DIY RPG Productions. So if I wanted to do a Kickstarter I believe I could pull it off and be somewhat successful at it. So far I have not had the urge to do so.

Because I'm just a little too basic.

My targets are lower. I come from a small press aesthetic where stealing photocopies and trading zines was the pinnacle of happiness. Low key, low bar, low point of entry. That's me. I want as few things as possible standing between me and whatever sort of creative nonsense I want to do today.

And look... people who can commit to massive projects and create lush, beautiful books that will adorn my shelves forever are supremely awesome. I tip my hat and I continue to shove money at them because I do LOVE what they create (I type this as I drool over my print copy of Knock #1... fuckin' hell this is a lovely object).

Anyway. Not every book needs to be a coffee table tome. Here are some books that inspire the shit out of me right fucking now.

Look at those pants!
Misty Isles of the Eld is from The Hydra Cooperative, by Chris Kutalik. It's part of his Hill Cantons setting and is written specifically for Labyrinth Lord rules (so it works seamlessly with B/X and Old School Essentials). This is a digest sized book with a single column layout. It's easy on the eyes, with clear presentation of information and strong, fun art. In fact, all of Chris's Hill Cantons books (Fever Dreaming Marlinko, Slumbering Ursine Dunes, etc.) are laid out similarly and of equal aesthetic and utility. I love these books because each is self-contained and can be used instantly to run or enhance games. The Hill Cantons books form the loose tapestry of a wider setting, which is, incidentally, the kind of project I'm currently working on (Yria, the world of Black Pudding, a pet project I've long wanted to put into motion).

Pretty much anything from Paolo Greco's Lost Pages line is right in the spirit of what I'm currently working toward as well. Simple, direct layouts that are easy to follow. Pleasing to the eye, for me, and that put the information forward. Check out Lumberlands by Erik Jensen for a perfect

example. It's 48 pages long and presents a robust romp of a setting you can play on its own or as part of some other campaign. This one is system neutral so you can apply your flavor of RPG rules to it. But if you're not into that, don't let it deter you. This book contains lumberjack stuff, cool new gear, poison plants, familiars, squirrels, and sasquatches. It's delicious.

My favorite bit in this book is a table of 100 little decorative and/or utilitarian flourishes you can add to any equipment. For example, a lucky rabbits foot to dangle from your pick axe or a vampire-slaying stake to put on the end of your lantern pole.

And so forth.



Tuesday, September 18, 2018

Rub It Review: Al-Qadim

I have only played in a single game set in Al-Qadim and I have never ran any games in this setting. I didn't own a single Al-Qadim book until just a couple of years ago. But I remembered my play experience from 1994 quite fondly and I fell in love with this campaign world... so I started collecting it all. I'm still working on the collection, very slowly, as a casual hobby.

Anyhow. I've already said a lot about Al-Qadim in other posts. For this mini review I'm just going to link to all the posts I've made so far talking about Al-Qadim.

It's so damn good. Even though it has it's flaws... which are almost exclusively related to rushed production and recycling cover art and what-not. But on the whole...

https://plus.google.com/u/0/+JamesVWest/posts/WPed4KGepnb

https://plus.google.com/u/0/+JamesVWest/posts/8WvWK2D6snu

https://plus.google.com/u/0/+JamesVWest/posts/66wkWB9u1ux

https://plus.google.com/u/0/+JamesVWest/posts/HhpqdB2SZNK

https://plus.google.com/u/0/+JamesVWest/posts/STkSxc1wCVE

https://plus.google.com/u/0/+JamesVWest/posts/BWeRRUtALSA

https://plus.google.com/u/0/+JamesVWest/posts/CKzLpFoB1q4

https://plus.google.com/u/0/+JamesVWest/posts/ScCeHD191gu

#al-qadim
#salt
#djinn


Sunday, August 26, 2018

Black Pudding #5

Gelatinized madness! Black Pudding #5 is alive and out in the world. Get it now, get dice, play games.

In this issue:

2 adventures
2 spellbooks
8 montsers
3 character classes
23 hirelings
a character sheet
random tables
part 1 of a multi part adventure setting



Monday, December 25, 2017

Dwarfs of Lightning Spires

Here's a sheet for the dwarfs of the Lightning Spires, the eastern dwarfs of my OSR campaign setting Yria.

Following up on this post.


Saturday, August 13, 2016

Next Project Pondering #1

Rabbits & Rangers is finished and in the hands of the best layout guy I know. So now I'm thinking about what to do next. And what's been rattling in my head for a while is something that captures my love of B/X and allows me to use a bunch of material I've got lying around. So maybe, just maybe, I'll do a B/X setting book like I talked about doing last year.

The setting I've been using as a default for a little while is the city of Old Gnarl. This is an ancient place full of corruption and evil and other good stuff and its a melting pot of races and cultures. So naturally it makes a good launching point for any good old fantasy campaign.

Players in my Monday game will recognize elements of this idea because it is the same setting in which I ran the Frimmsreach campaign in 2014. But in their case, they never actually explored beyond one small area of the frozen north so the city of Old Gnarl never came on the radar.

I'm always nervous about attempting to write setting material. I always feel hemmed in if I do a big map with lots of detail. It makes the world feel smaller. But at the same time a world without boundaries feels limitless and unfocused. A bit overwhelming. I think a good compromise is a zoom-in on a setting. Just show a city and stuff around it. Hint at what might be beyond the map's edge. But don't lock yourself in too much.

I don't know. This is all still up in the air. If I end up not doing it then this barbarian chick won't have a home.


Wednesday, July 27, 2016

Yoon-Suin

It took me a while, but I finally picked up Yoon-Suin and the first issue of The Peridot by David McGrogan. I’m sorry I waited so long. This is god damned good stuff.

I won’t go into much detail as Yoon-Suin has been reviewed elsewhere. But what you have here is a toolkit, akin to Metal Gods of Ur-Hadad or Vornheim, that allows you to create your own iteration of the world of Yoon-Suin right at your own table. And its balls out good. From slug men to crab men to opium dens this one has the ring of an ancient, pre-medieval world rife with Biblical vice and sin.

Delicious.

The Peridot is a nice digest zine with some Yoon-Suin material and lots of cool art. And speaking of cool art, Matthew Adams brings the goods with Yoon-Suin. Quirky, blotchy, quick, sketchy… utterly weirdly beautiful stuff.

One of the things I appreciate most about these books is that they are not married to a rules set. There is no logo for a given retroclone on their covers, nor is there any mention of any given game. D&D is mentioned in passing, and the sparse stats that are provided are clearly of the classic D&D variety. There is the OGL printed in the back of the book. But this stands on its own. It's clearly an OSR product, in the sense that it resonates with what the OSR community tends to focus on. But it is not beholden to it or any current game. It speaks to readers as adults who know what the hell they are doing. It explains what needs explaining and doesn't worry about the rest.

And it has sexy little stat lines for monsters that don't strain my aging eyes.

Highly recommended. This is the kind of book that makes me rethink what the hell I'm actually doing with my own work. And I like that feeling.

http://www.drivethrurpg.com/product/144820/YoonSuin

http://www.lulu.com/us/en/shop/david-mcgrogan/yoon-suin/paperback/product-22070778.html