Showing posts with label Module. Show all posts
Showing posts with label Module. Show all posts

Friday, March 3, 2023

Dwarfs!

At long last, the Rock Hardy Book of Dwarfs is in the hands of a mighty layout artist known as Matt the Hildebrand.

I decided this book would be part of my Doomslakers Adventures series, which started in 2014 with Howler. I've long neglected doing modules and it's high time I got back to it. This isn't an adventure, but more of a setting, though it does include a short adventure at the end of the book. It's a book that outlines life in the Rock Hardy Mountains among the dwarfs (see Black Pudding #7 gazetteer).

It'll be something like 24-28 pages, 8.5x11 module size. Whereas the first two in the DSA series are specifically Labyrinth Lord compatible, I think this one will fly solo. I could slap an OSE label on it, but I'm kind of leaning toward just a general "BX" vibe. Obviously it is fully compatible with OSE, LL, BFRPG, etc.

This is the cover art, but not the final cover layout.


Here are the first two modules:






Friday, April 17, 2020

Free PDFs, Fool!

I don't think I posted this yet on the blog, only on FB.

I made the PDFs of these three titles free on DriveThruRPG. Go play some games, shut-ins.

Explore the Howling Hill! A low-level crawl.

Get lost in the Ice Forest! A low-level forest crawl.

Be a beaver, fossa, or rat!

Sunday, February 2, 2020

An RPG Folder Full of Fire

Continuing this series in which I sort out my "new" RPG PDF folder. This has been a fun journey because I'm forced to read at least SOME of what I'm sorting. I'm pretty bad for downloading a thing and never looking at it again.


Fuck the King of Space is Nick L. S. Whelan's players' guide to their funky space game. I am not sure if it's still ongoing. The document is a wild mix of classic sci-fantasy art and Nick's own cobbled-together rules that are based in D&D. Right of the bat we're off to a good start because you choose a "boon" for your character during chargen. For example, you might get +2 to hit, a random spell, or some skills. I'm a huge fan of this move and I'm including it in all my game designs. For example, when I created my level 3 pregens years ago for convention and public play, all of them had little perks and things that are not part of the core B/X rules. Because as much love as I have for B/X, it does not generate interesting characters right out of the gate. Everything interesting has to happen in play. Which is fine... it's very OSR. But you can do better than that.

(Nick also has this wicked POSER Manifesto on the site.)


The Revelation of Mulmo by Daniel J. Bishop is a level 4 adventure for DCC RPG. I haven't read it but it seems to be an adventure location related to mean-spirited asshole elves in which there is a kind of resurrection pool. It's a proper dungeon crawl, from the looks of it. Daniel generally does fine work so I'm gonna go ahead and say this is probably keen.



Victorious by Mike Stewart is a sort of Victorian age superhero steampunky RPG based on the SIEGE Engine as seen in Castles & Crusades. I have written about C&C before and I still think it is a killer game and is clearly the spiritual successor to AD&D. In fact, as an aside, if I ever get around to running Al Qadim I might just use C&C instead of AD&D 2e. But that's got nothing to do with Victorious. 

I have been a fan of Mike's since I first heard Save or Die and I've made my fanboy love for Mike, Liz, and the gang public for years. Listen to the back catalog of Save or Die and Save For Half and you'll encounter my emails and junk here and there. Knowing Mike's penchant for old school play and his dislike for crunchy skills systems I can only assume this game is a bit lite in that area. But who knows? I haven't actually read the damn thing. It looks pretty slick. A bit too shiny for my taste, to be honest, but it's fine. Troll Lords puts together some good looking books and this is no exception.

Sunday, August 18, 2019

The Hole in the Oak Adventure Module

The Hole in the Oak, an official adventure module for Old School Essentialsis now available at DriveThruRPG. I illustrated this adventure, which was written by Gavin Norman and published by his imprint Necrotic Gnome.

A hole in an old oak tree leads characters down to
a maze of twisting, root-riddled passageways, the
chambers of an ancient wizard-complex, and the
banks of an underground river where once a reptile
cult built their temples.

A classic dungeon adventure for characters of 1st to
2nd level

Babies. They're going to get you.

Sunday, June 30, 2019

Cover Art: The Hole in the Oak

Here is the cover art I did for Gavin Norman's adventure module The Hole in the Oak, part of his Old School Essentials Kickstarter (formerly called B/X Essentials). You can pre-order this adventure and all the Kickstarter stuff from that link.

So yeah... evil babies! That should be a fun encounter, right? Screw all this talk about ork and goblin babies... let's have actual babies that kill you! What's the Lawful character to do? lol


Saturday, October 3, 2015

Snake Whisperer

Here's a doodle of the pregen half-elf ranger I'm playing in Andy Solberg's Labyrinth Lord game. He's working on his next Owl Con module and we're playtesting it.


Sunday, August 23, 2015

Monday, August 17, 2015

Sunday, June 14, 2015

Owl Con Module Art

Andy Solberg writes killer Labyrinth Lord modules for Owl Con for the benefit of the Houston Food Bank and I have been doing the art for these products. I'm not sure how much I've shared before but here are the links and some pics. Great fun was had making these!


Strigid from OC1

Tytonid from OC1

Cover for OC1



Back Cover to OC2
Dam from OC2

Sunslug from OC2
Hobgoblin Cave from OC2

Cover for OC2

Friday, September 12, 2014

Sunday, August 3, 2014

Winds of the Ice Forest...coming soon

My new module, Winds of the Ice Forest, seems to be completely written and is now being laid out. This is a sample piece of the art. Gotta work out the cover, then it should be ready for publication shortly thereafter.

This is a Labyrinth Lord module for 1st-3rd level PCs. I ran elements of the adventure for two groups and had a great time with it. The module is a bit of a lost-in-a-maze affair with lots of random rolls for encounters, though you can easily pre-determine which ones you want to use. I designed it as a drop-in adventure rather than giving it a huge story. I tend to prefer simple modules myself that allow for a lot of GM fiat.

More later...