Pistori’s Translocation of Infirmity (new LotFP/D&D spell)

Still working on that folio. For your elucidation, I present a lovely spell of the Second Level from my past. This was based loosely on good old Pagan medical practices, pretty much the world around. Clerics get miracles. The rest of us can only fob off our bad shit on other people..
It is released under the OGL (see the topbar).

PISTORI’S TRANSLOCATION OF INFIRMITIES (TRANSFER DISEASE)

duration:special
range: touch (5 miles)
the caster of this spell transfers all temporal suffering due from a disease to another living being, usually root vegetables carved in the shape of the afflicted body part(s) with a token from the sufferer.
transferring the disease to a vegetable, however, relieves only the symptoms of the sufferer. they will continue to progress in the disease, feeling well and perhaps exacerbating the condition; should they be particularly incautious or ill it may even prove fatal.
should the root be fed to or handled by a being of the same hd as the sufferer (other than the wizard) , the disease will transfer fully between them. unfortunately, the flesh of any animal so afflicted will then bear the disease. commonly, an “escape” or “scape” goat is chosen, and the diseases and afflictions of an entire household inflicted on it; the wizard will allow the beast to die naturally (an unnatural death undoes the spell) and bury it far from the paths of man.
if ever the caster of the spell removes himself more than 5 miles from a living sacrifice, the spell is undone. both it and the sufferer are wracked by the affliction as severely as if the spell had never been cast.

For the Archive: New Magic Items for Lamentations of the Flame Princess/D&D

Both of these items are related to my upcoming campaign; my players should kindly bugger off.
They are intended for a campaign involving Arabic/esque mages, and one will probably be pretty useless to most PCs (other than as a source of cash, that is)

Evil Vizier courtesy of Reginald Balfour's Rubaiyat of Omar Khayyam

Evil Vizier courtesy of Reginald Balfour’s Rubaiyat of Omar Khayyam

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Hacking the Lamentations Spells list

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I’ve been putting together a list of random magic user spells, as part of the folio project I mentioned a couple posts ago. Looking at the additional spells from LotFP’s secondary materials, I came to some interesting realizations.

First off, there are no additional Cleric spells. All the LotFP materials relating to Clerical spells, in fact, are basically about stealing them.. Kind of makes sense, what with Law not tinkering as much with their power as Chaos, but adding more Clerical spells is definitely something I’ll look at more later. Right now I’m rooting through my old Priest’s Spell Compendia to see if anything catches the eye. I might even swap all protective magic to the Clerical sphere, although I’d rather just fiddle with one thing at a time.

But the combination of Magic-user spells mentioned and presented in the First-Level Spell contest and the modules I have (Better Than Any Man, Tales of the Scarecrow, Death Frost Doom, Gingerbread Princess, Dungeon/Isle of the Unknown, The God that Crawls) actually present a fairly balanced and interesting list for magi on their own. 
Granted, the attack spells seem limited at first blush. Wrathful Scrotum, Gluttonous Eye, Palsied Affect, Gingerbread Curse, Scalding Touch, Burnt Potency (I upped these two to 2nd-level), Shadow Bane, Firebat, Hail of Stonesand the last four are all modified Magic Missiles. But I like the way they each say something about the wizard, and the way each feels more like a curse or manipulation of reality, rather than spraying raw magic power about. The one spell that comes closest to conventional “fireball blasting” is Burnt Potency and that’s some scary shit for anyone to use.

There are a few true physical alterations – the Gingerbread Curse, Decay Corpse, Plastinate. A single Warding spell – Precipitation Immunity.
The rest group pretty comfortably into bargains (where something is traded for something of similar value, usually with a tax), enhancing the wizard’s perceptions (including unnatural understanding of speech and symbols), or altering others’ perceptions.
I think I’ll pull some appropriate spells from 2e, like Remove Disease, which fit this paradigm, and swap out things like Mending for Fixing Spell and its ilk.

Unfortunately, my players seem to be terrified of playing mages. But it’ll make for some fun NPCs.

Miscellaneous site updates, and yet another project from me addled head

Been busting ass lately at work, but I updated the firearms post. There are still some differences from the way LotFP “officially” handles guns, but I’ve adopted the printed reload rules. I’m also repairing broken links and other miscellaneous errors in the backend of the site, but most of what I’m writing right now is actually for the upcoming campaign.
Then there’s this..
Draft of folio
I’ve been working working off and on a folio and/or Octavo version of the first several levels of the LotFP Magic section, including all the extra spells from modules and such, a few of my own, and stuff adapted from older sources. Since I don’t currently have a PC mage, it’s not as pressing a concern as getting my adventures and house rules crap hammered out. Still, hand-bound octavo of spells = awesome. Eventually I hope to do mini spell-books for all my arcanists, both as a prop and as a way to keep the spells they use as handy as possible.

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