The Order of St. Clement XXVII (BattleTech)

Someone on /TG/ was looking for seeds of ideas for mercenary groups. I noticed that the technical and medical support of most companies is abysmal. Add on my fondness for Orders Hospitallier, and you get the following.
For those of you who aren’t familiar with the Amaris Civil War storyline, the government of the Earth was taken over by a power-hungry tyrant; among his many, many sins was murdering the Pope and most of the College of Cardinals present on Earth after they managed to smuggle the Vatican Archives and much of the Church’s treasures off-world. In the ensuing confusion, an Anti-Pope was elected on New Avignon Avalon
. This led to the foundation of the New Avalon Catholic Church, based in the Federated Suns (at the time, Space France/England) in schism with the Church of Rome.

 

Formed in the wake of the tragedies on Terra in the Amaris Civil War, the Order is a strictly non-combatant body of Roman Catholic monastics. They travel from warzone to warzone with fully-equipped MASH, disaster-relief, and Medevac teams. There are currently 11 active “priories”, each named for one of the faithful apostles (the Mule-class Priory of St. Philip was trapped inside Fortress Republic). All are based around a converted heavy-lift dropship. Order vehicles are painted pale blue (changed from white during the early days of the Jihad, after several false-flag ops). They bear the papal arms of the Martyr-Pope St. Clement XXVII surmounted by a black bar, with a small stylized portrait of the Priory’s patron saint beneath.

The Brothers and Sisters of the Order have extensive training in handling N/B/C mass-casualties, and drill constantly for the day they will be called on again. Many members are former warriors who have forsworn their life of conflict, seeking to “earn back” some of the many lives they have taken. Their identities are carefully hidden, and most are not deployed within the bounds of their former Successor States. All members swear traditional monastic oaths, including vows of poverty.

While the Order technically operates as a mercenary unit, this is primarily to gain the protection of whatever forces may be on-planet. Indeed, the Clementines have been employed by both sides of a conflict on more than one occasion. They actively encourage this, offering half rates to each if both sides agree to respect the neutrality of Order vehicles and paramedic teams. Priories between contracts routinely assist the victims of natural or engineered disasters without charge; the third Priory of St. Jude and the Priory of St. Matthew were lost to the Order after illegally running plague-world blockades during the Jihad. Once on-world, the monks sabotaged their own engines and ministered as best they were able to the dying populace. As a measure of respect, neither Priory was re-founded until a year and a day elapsed after each ship ceased transmitting.

Initially, the Order kept only enough of their fees to cover their operating costs, donating the rest to charity. Following the destruction of the Priory of St. James the Lesser by the Sword of Light in the First Succession War, however, they have maintained a “buffer” fund sufficient to repair and refit an additional dropship should the need arise. During the Third Succession War, this fund was strained to the breaking point as their ancient ships fell into disrepair or were even deliberately targeted. ROM files released after the Waterly debacle suggest at least two of these attacks were undertaken by ComStar agents attempting to seize ancient medical technology maintained by the order; after uncovering evidence of Holy Shroud involvement the Order demanded further payment in gold and germanium, and moved all of their C-bill assets into commodities. They now use personal codes when forced to use the ComStar HPG system, although ROM has undoubtedly cracked it. From a low of eight functional Priories during the War of 3039, the Order has successfully re-founded all twelve, finding many recruits among the spiritually and physically broken veterans of the Jihad. Rumor even places at least one repentant Manei Domini on the Priory of St. James the Lesser.

The senior Priors of the Order are currently debating their response to Fortress Republic, with its attendant loss of contact with the Holy See and their brethren aboard the St. Philip. All agree that their services are needed now as much as ever in this time of growing wars. Fearing the news from inside the Fortress will reveal the destruction of the lost ship, many wish to divert their current surplus funds and outfit another ship to replace the St. Philip – whether under its original name or under the banner of St. Paul.  In addition, the Priories of Sts. Jude and James the Lesser have recently added exoskeletons and lightweight IndustrialMechs to their forces, the better to to assist the victims of urban disasters and trapped vehicle crews. The more conservative Priors feel these machines are too close to wargear, and might invite attack from less-charitable forces. Worse, they are occupying space and training that could be taken up with traditional medical facilities.
A majority of the Priors, however, support waiting until the Fortress Republic ends and they regain contact with the Holy See.

Not much to report today, still mucking through the early BT supplements cross-referencing shit with the newer books.
On the topic of replacing the ‘Mechs from earlier drafts, I’ve found that The Fox’s Teeth (the second “BT” supplement, also written for BattleDroids) got two interesting retcons with the Sword and Dragon book. Only 2 ‘Mechs were actually changed – the McKinnon hereditary command ‘Mech became a Black Knight instead of the old Marauder, and Dekker (the crazed Neo-Calvinist) got a Javelin with no mention of it replacing his old Wasp (every other replaced ‘Mech references the old organization). Yes, the force lists at the bottom of the pages still use the exact org chart from the older book for 3027, but it’s an interesting setup.

They also added hints for new scenarios in the old timeline; Sarah Lytton is rolling in a Commando her dad took down on Tancredi IV during a factory raid, and the opening fiction takes place during the birth of the FRR (or, in the Sabres’ case, shortly thereafter). Both scenarios look like they’d be interesting to play out on a tabletop, and give you some good meat to work with on balancing them.

The Fox’s Teethis also further along in the transition to “real” BattleTech. There’s still a few references to DroidWarriors or ‘Droids instead of ‘Mechs, and a few mentions of the “AutoCannon” instead of the A/C-5 (BD only had one cannon class, which.. well, makes a lot of the original eleven* make waaay more sense. That and the “all sinks need slots” rule from Battledroids, which left things like the Marauder much more critpadded, and meant that almost all the ‘Mechs could benefit from water). Several of the scenarios are still built with the same ten base ‘Mechs as TotBW, but the other Dougram ‘Mechs start showing up in the latter half of the book**.
*the Merlin was included as a sample, built under the construction rules but not actually canonized until the 3050s.
** The Thunderbolt (with the designation TND-4T; all of the designs have different model numbers in the book), BattleMaster (the first conventionally available Assault ‘Mech in the scenario packs, here labeled “BTM-6R”), Wolverine (here noted as “WLV-4E” or “WOV-4E” [Typos? In my FASA?..]), and the Crusher Joe – derived Locust (“LCS-2T”) all debut in the later scenarios of this book.

I’m also seeing evidence in the scenarios that someone on FASA’s staff had actually watched Taiyo no Kiba Dougram at this point; I need to verify that later, but it would be pretty exciting, since it would mean they had fansub access (or *shudder* script-and-raw) remarkably early on.

Now, I don’t plan on getting as insane with the other scenario books as I am with TotBW, but staging the Tancredi IV fight would give me an excuse to work on one of those infamous “Panther Companies” – I already have the ‘Mechs (2 -8Z, 8 -9R, 2 DRG-1N) and enough left over for another Kurita company. Plus the Fox’s Teeth use a standard camo scheme, so no loss for building their unit. Could even use some of them as the generic Davion OpFor in TotBW…

Battletech: 3015, The Anime

Busy doing some casting and cleaning for an order while this plays in the background.

Now that the MegaMek guys have uploaded the Battle of Stanrey maps, I think I’m gonna have to paint up some of my Dougram Unseen to run Stanrey and Kalnock. A copy of BoS went up on eBay a couple weeks back, but I didn’t have $180 to spend on it, even if it does come with nearly thirty models and the single coolest mecha game accessory in human history.

To wit: A periscope with a little control panel and cockpit frame, for determining line of sight

To wit: A periscope with a little control panel and cockpit frame, for determining line of sight

The Takara “Battle” games bear a superficial similarity to Battletech; hexmaps, similar scales, and of course the units available. They are much simpler, however, especially in the realm of tracking damage, and are clearly designed with younger gamers in mind. In Japanese, the books are written at roughly a late grade-school level, including still using “helper” kana with the limited kanji present – which actually makes them pretty easy to translate, a task I’ve had on the back burner for months now They were briefly imported to the US, and a full translation was floating about for a while on the Wayback machine . I also believe the BT guys never even saw a copy of one of these games.

For those of you not familiar with the series, on the other hand, it’s blatantly one of the formative influences on Battletech. For starters, it’s the source of the “holy Trinity” of Mediums (Wolverine, Shadow Hawk, Griffin),  as well as the entire reason Quads exist in the game. Although I kinda doubt Jordan’s fad-chasing ass ever actually watched an episode*, the models’ box art (which was part of what inspired them in the first place) provides a window into the universe of the show.
Scorp model box  I can’t help but think the scavenger ethic and starkness of the Succession Wars was influenced by the lonely desertscapes and mauled mecha adorning the boxes; the characters on the show definitely influenced the image of the Battletech ‘verse’s population. Look at that clip up there if you haven’t already, then flip through anything from the early years and tell me if the outfits don’t look just a bit similar. Compare that to anything Macross has to offer and I think you’ll agree that the Big D and Crusher Joe had a lot more to do with BT’s design ethic.

The atmosphere of the show is a damned near perfect fit for a resistance group somewhere in the Drac March, just trying to break off and live their own lives. Repairs are hard to come by, the ‘mech is more valuable than any of the characters, and it’s a hard fight for everyone involved. Basically, all you have to do is substitute a capital world elsewhere for “Earth” and call it a day. As far as plot goes, the military district governor is executed by the local Tai-sa for not persecuting local malcontents effectively enough, igniting a localized guerilla resistance that in turn winds up setting off the entire planet. The handful of rebels with a ‘Mech are the focus, with the new governor pushing everything he can find at them. And, of course, as is the case with most of the games, the kid with the ‘Mech is minor nobility keeping his head down. Though the show hasn’t (as far as I can determine) ever actually been licensed, there are some very good fansubs floating around out there. I strongly recommend the show to any fan of Real Robot series (which is to say, if your favorite Gundam is 08th Mobile Suit Team or 0080: War in the Pocket, you’ll probably love it), and to any fan of the Succession Wars era of Battletech.

Natasha says: Watch it or GTFO. And we don't want to piss her off, do we?

Natasha says: Watch it or GTFO. And we don’t want to piss her off, do we?

As a bonus: Watch the finest mecha fight sequence ever animated (from 08th Mobile Suit Team, the best of the Gundam shows). If that music doesn’t get your blood boiling, then you have no blood to boil.
Dougram isn’t that good, but damned if it doesn’t come close a few times. And Dougram lasts for 75 episodes, where 08th is a shorty OVA..

(images used without permission for educational or parodic purposes. No challenge intended to any trademarks, living or dead, yadda, yadda. IP lawyers: please DIAF, you’re one of the things poisoning the world right now)

*It’s possible, however, that more than one of the devs did see some of the show, though this was in the era of “script parties”, where you’d watch a raw show and read off of a xeroxed script/translation script someone had set up for you. Usually both were at least third-generation copies, which made things interesting..

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