[Battletech] AAR – World Wide Event “Finders Keepers”

The Tacoma chapter of the Puget Sound BT group re-ran the WWE this Saturday, and unlike last time I was able to attend. Apparently the last game was a pretty much instant blow-out, effectively decided for the Stoners on Turn 2 with a couple lucky headshots and some love from the Magical Death Acid. Full breakdown after the cut, this is gonna be a long one.

The Story So Far:
Essentially, intel on a ‘Mech cache leaked. The Republic of the Sphere being who they are, they attempted to impound and destroy all the available ‘Mechs. A small mercenary company is attempting to infiltrate site security, disrupt the attempts to salvage/destroy the cache, and steal as much as they can carry before reinforcements arrive. Note that we’re using per-Lance initiative and fire declaration here, which forced us to make some.. interesting tactical responses a few times.

 

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