aws.gamelift.activating_game_sessions (gauge) | The number of game sessions with status activating. |
aws.gamelift.active_game_server_container_groups (gauge) | The number of container groups that are active and ready to host game sessions. |
aws.gamelift.active_game_sessions (gauge) | The number of game sessions with status active. |
aws.gamelift.active_instances (gauge) | The number of instances with active status. |
aws.gamelift.active_server_processes (gauge) | The number of server processes with status active. |
aws.gamelift.available_game_servers (gauge) | The number of FleetIQ game servers that are available to run a game execution and are not currently occupied with gameplay. |
aws.gamelift.available_game_sessions (gauge) | The number of game session slots on active and healthy server processes that are not being used. |
aws.gamelift.available_player_sessions (gauge) | The number of player session slots that are available on active game sessions. |
aws.gamelift.average_wait_time (gauge) | The average amount of time a game session placement request in the queue with status pending has been waiting. Shown as second |
aws.gamelift.average_wait_time.maximum (gauge) | The maximum amount of time a game session placement request in the queue with status pending has been waiting. Shown as second |
aws.gamelift.average_wait_time.minimum (gauge) | The minimum amount of time a game session placement request in the queue with status pending has been waiting. Shown as second |
aws.gamelift.concurrent_activatable_game_sessions (gauge) | The number of active and healthy server processes that are not currently being used to host a game session and can immediately start a new game session. |
aws.gamelift.container_cpu_reservation (gauge) | The percentage of CPU resources reserved by containers. Shown as percent |
aws.gamelift.container_cpu_reservation.maximum (gauge) | The maximum percentage of CPU resources reserved by containers. Shown as percent |
aws.gamelift.container_cpu_utilization_per_instance (gauge) | The average CPU utilization across all containers on an instance. Shown as percent |
aws.gamelift.container_cpu_utilization_per_instance.maximum (gauge) | The maximum CPU utilization across all containers on an instance. Shown as percent |
aws.gamelift.container_memory_reservation (gauge) | The percentage of memory resources reserved by containers. Shown as percent |
aws.gamelift.container_memory_reservation.maximum (gauge) | The maximum percentage of memory resources reserved by containers. Shown as percent |
aws.gamelift.container_memory_utilization (gauge) | The percentage of reserved memory being used by containers. Shown as percent |
aws.gamelift.container_memory_utilization.maximum (gauge) | The maximum percentage of reserved memory being used by containers. Shown as percent |
aws.gamelift.container_network_in (count) | The number of bytes received by containers. Shown as byte |
aws.gamelift.container_network_out (count) | The number of bytes sent by containers. Shown as byte |
aws.gamelift.container_storage_read_bytes (count) | The number of bytes read from storage by containers. Shown as byte |
aws.gamelift.container_storage_write_bytes (count) | The number of bytes written to storage by containers. Shown as byte |
aws.gamelift.cpu_utilization (gauge) | The percentage of physical CPU time used by EC2 instances backing the fleet location. Shown as percent |
aws.gamelift.cpu_utilization.maximum (gauge) | The maximum percentage of physical CPU time used by EC2 instances backing the fleet location. Shown as percent |
aws.gamelift.current_player_sessions (gauge) | The number of player sessions with active or reserved status. |
aws.gamelift.current_tickets (gauge) | The number of matchmaking requests currently being processed or waiting to be processed. |
aws.gamelift.desired_instances (gauge) | The target number of active instances that GameLift is working to maintain in the fleet. |
aws.gamelift.disk_read_bytes (count) | The bytes read from all instance store volumes available to the EC2 instances backing the fleet. Shown as byte |
aws.gamelift.disk_read_ops (count) | The completed read operations from all instance store volumes available to the EC2 instances backing the fleet. Shown as operation |
aws.gamelift.disk_write_bytes (count) | The bytes written to all instance store volumes available to the EC2 instances backing the fleet. Shown as byte |
aws.gamelift.disk_write_ops (count) | The completed write operations to all instance store volumes available to the EC2 instances backing the fleet. Shown as operation |
aws.gamelift.draining_available_game_servers (gauge) | The number of FleetIQ game servers on instances scheduled for termination that are not currently supporting gameplay. |
aws.gamelift.draining_utilized_game_servers (gauge) | The number of FleetIQ game servers on instances scheduled for termination that are currently supporting gameplay. |
aws.gamelift.first_choice_not_viable (count) | The number of game sessions placed but not in the first-choice fleet because the fleet was not viable. |
aws.gamelift.first_choice_out_of_capacity (count) | The number of game sessions placed but not in the first-choice fleet because the fleet had no available resources. |
aws.gamelift.game_server_interruptions (count) | The number of FleetIQ game servers on spot instances that were interrupted due to limited spot availability. |
aws.gamelift.game_session_interruptions (count) | The number of game sessions on spot instances that have been interrupted. |
aws.gamelift.game_session_placed (count) | The number of game sessions that were placed by location. |
aws.gamelift.healthy_server_processes (gauge) | The number of active server processes that are reporting healthy. |
aws.gamelift.idle_game_server_container_groups (gauge) | The number of container groups that are active but not currently hosting game sessions. |
aws.gamelift.idle_instances (gauge) | The number of active instances hosting zero game sessions. |
aws.gamelift.instance_cpu_utilization (gauge) | The CPU utilization of EC2 instances backing a container fleet. Shown as percent |
aws.gamelift.instance_cpu_utilization.maximum (gauge) | The maximum CPU utilization of EC2 instances backing a container fleet. Shown as percent |
aws.gamelift.instance_interruptions (count) | The number of spot instances that have been interrupted. |
aws.gamelift.instance_network_in (count) | The number of bytes received on all network interfaces by EC2 instances backing a container fleet. Shown as byte |
aws.gamelift.instance_network_out (count) | The number of bytes sent on all network interfaces by EC2 instances backing a container fleet. Shown as byte |
aws.gamelift.instance_spot_interruptions (count) | The number of spot instances backing a container fleet that have been interrupted. |
aws.gamelift.instance_storage_read_bytes (count) | The bytes read from instance store volumes by EC2 instances backing a container fleet. Shown as byte |
aws.gamelift.instance_storage_read_ops (count) | The completed read operations from instance store volumes by EC2 instances backing a container fleet. Shown as operation |
aws.gamelift.instance_storage_write_bytes (count) | The bytes written to instance store volumes by EC2 instances backing a container fleet. Shown as byte |
aws.gamelift.instance_storage_write_ops (count) | The completed write operations to instance store volumes by EC2 instances backing a container fleet. Shown as operation |
aws.gamelift.lowest_latency_placement (count) | The number of game sessions placed in a region that offers the queue’s lowest possible latency. |
aws.gamelift.lowest_price_placement (count) | The number of game sessions placed in a fleet with the queue’s lowest possible price for the chosen region. |
aws.gamelift.match_acceptances_timed_out (count) | The number of potential matches that timed out during acceptance. |
aws.gamelift.matches_accepted (count) | The number of matches that were successfully accepted by all players. |
aws.gamelift.matches_created (count) | The number of potential matches that were created. |
aws.gamelift.matches_placed (count) | The number of matches that were successfully placed into a game session. |
aws.gamelift.matches_rejected (count) | The number of potential matches that were rejected by at least one player. |
aws.gamelift.matchmaking_search_time (gauge) | The average time spent searching for matches in matchmaking. Shown as second |
aws.gamelift.matchmaking_search_time.maximum (gauge) | The maximum time spent searching for matches in matchmaking. Shown as second |
aws.gamelift.matchmaking_search_time.minimum (gauge) | The minimum time spent searching for matches in matchmaking. Shown as second |
aws.gamelift.max_instances (gauge) | The maximum number of instances allowed for the fleet. |
aws.gamelift.min_instances (gauge) | The minimum number of instances allowed for the fleet. |
aws.gamelift.network_in (count) | The number of bytes received on all network interfaces by EC2 instances backing the fleet location. Shown as byte |
aws.gamelift.network_out (count) | The number of bytes sent on all network interfaces by EC2 instances backing the fleet location. Shown as byte |
aws.gamelift.pending_game_server_container_groups (gauge) | The number of container groups that are in the process of starting up. |
aws.gamelift.pending_instances (gauge) | The number of instances in pending status that are not yet active. |
aws.gamelift.percent_available_game_sessions (gauge) | The percentage of game session slots on all active server processes that are not currently being used. Shown as percent |
aws.gamelift.percent_available_game_sessions.maximum (gauge) | The maximum percentage of game session slots on all active server processes that are not currently being used. Shown as percent |
aws.gamelift.percent_healthy_server_processes (gauge) | The percentage of active server processes that are reporting healthy. Shown as percent |
aws.gamelift.percent_healthy_server_processes.maximum (gauge) | The maximum percentage of active server processes that are reporting healthy. Shown as percent |
aws.gamelift.percent_idle_instances (gauge) | The percentage of all active instances that are idle. Shown as percent |
aws.gamelift.percent_idle_instances.maximum (gauge) | The maximum percentage of all active instances that are idle. Shown as percent |
aws.gamelift.percent_utilized_game_servers (gauge) | The portion of FleetIQ game servers that are currently supporting game executions. Shown as percent |
aws.gamelift.percent_utilized_game_servers.maximum (gauge) | The maximum portion of FleetIQ game servers that are currently supporting game executions. Shown as percent |
aws.gamelift.placement_ap_east1 (count) | The number of game session placement requests routed to the ap-east-1 Region. |
aws.gamelift.placement_ap_northeast1 (count) | The number of game session placement requests routed to the ap-northeast-1 Region. |
aws.gamelift.placement_ap_northeast2 (count) | The number of game session placement requests routed to the ap-northeast-2 Region. |
aws.gamelift.placement_ap_south1 (count) | The number of game session placement requests routed to the ap-south-1 Region. |
aws.gamelift.placement_ap_southeast1 (count) | The number of game session placement requests routed to the ap-southeast-1 Region. |
aws.gamelift.placement_ap_southeast2 (count) | The number of game session placement requests routed to the ap-southeast-2 Region. |
aws.gamelift.placement_ca_central1 (count) | The number of game session placement requests routed to the ca-central-1 Region. |
aws.gamelift.placement_eu_central1 (count) | The number of game session placement requests routed to the eu-central-1 Region. |
aws.gamelift.placement_eu_west1 (count) | The number of game session placement requests routed to the eu-west-1 Region. |
aws.gamelift.placement_eu_west2 (count) | The number of game session placement requests routed to the eu-west-2 Region. |
aws.gamelift.placement_sa_east1 (count) | The number of game session placement requests routed to the sa-east-1 Region. |
aws.gamelift.placement_us_east1 (count) | The number of game session placement requests routed to the us-east-1 Region. |
aws.gamelift.placement_us_east2 (count) | The number of game session placement requests routed to the us-east-2 Region. |
aws.gamelift.placement_us_west1 (count) | The number of game session placement requests routed to the us-west-1 Region. |
aws.gamelift.placement_us_west2 (count) | The number of game session placement requests routed to the us-west-2 Region. |
aws.gamelift.placements_canceled (count) | The number of game session placement requests that were canceled before timing out. |
aws.gamelift.placements_failed (count) | The number of game session placement requests that failed for any reason. |
aws.gamelift.placements_started (count) | The number of new game session placement requests that were added to the queue. |
aws.gamelift.placements_succeeded (count) | The number of game session placement requests that resulted in a new game session. |
aws.gamelift.placements_timed_out (count) | The number of game session placement requests that reached the queue’s timeout limit. |
aws.gamelift.player_gateway_bytes_in (count) | The number of bytes received from players and forwarded to game servers through the DDoS protection layer. Shown as byte |
aws.gamelift.player_gateway_bytes_out (count) | The number of bytes received from game servers and forwarded to players through the DDoS protection layer. Shown as byte |
aws.gamelift.player_gateway_bytes_throttled (count) | The number of inbound bytes dropped due to rate limiting by the DDoS protection layer. Shown as byte |
aws.gamelift.player_gateway_packets_in (count) | The number of UDP packets received from players and forwarded to game servers through the DDoS protection layer. |
aws.gamelift.player_gateway_packets_out (count) | The number of UDP packets received from game servers and forwarded to players through the DDoS protection layer. |
aws.gamelift.player_gateway_packets_throttled (count) | The number of inbound packets dropped due to rate limiting by the DDoS protection layer. |
aws.gamelift.player_gateway_player_sessions (gauge) | The number of player sessions currently protected by the DDoS protection layer. |
aws.gamelift.player_session_activations (count) | The number of player sessions that transitioned from reserved to active. |
aws.gamelift.players_started (count) | The number of players in matchmaking tickets that were added. |
aws.gamelift.queue_depth (gauge) | The number of game session placement requests in the queue with status pending. |
aws.gamelift.recycled_instances (count) | The number of spot instances that have been recycled and replaced. |
aws.gamelift.recycled_spot_instances (count) | The number of spot instances backing a container fleet that have been recycled and replaced. |
aws.gamelift.rule_evaluations_failed (count) | The number of rule evaluations during matchmaking that failed. |
aws.gamelift.rule_evaluations_passed (count) | The number of rule evaluations during the matchmaking process that passed. |
aws.gamelift.server_process_abnormal_terminations (count) | The number of server processes that were shut down due to abnormal circumstances. |
aws.gamelift.server_process_activations (count) | The number of server processes that have been activated. |
aws.gamelift.server_process_terminations (count) | The number of server processes that have been terminated. |
aws.gamelift.terminating_game_server_container_groups (gauge) | The number of container groups that are in the process of shutting down. |
aws.gamelift.terminating_instances (gauge) | The number of instances in terminating status. |
aws.gamelift.tickets_failed (count) | The number of matchmaking requests that resulted in failure. |
aws.gamelift.tickets_started (count) | The number of new matchmaking requests that were created. |
aws.gamelift.tickets_timed_out (count) | The number of matchmaking requests that reached the timeout limit. |
aws.gamelift.time_to_match (gauge) | The average time between ticket creation and potential match creation for matchmaking requests that were put into a potential match. Shown as second |
aws.gamelift.time_to_match.maximum (gauge) | The maximum time between ticket creation and potential match creation for matchmaking requests that were put into a potential match. Shown as second |
aws.gamelift.time_to_match.minimum (gauge) | The minimum time between ticket creation and potential match creation for matchmaking requests that were put into a potential match. Shown as second |
aws.gamelift.time_to_ticket_cancel (gauge) | The average time between ticket creation and cancellation for matchmaking requests that were canceled. Shown as second |
aws.gamelift.time_to_ticket_cancel.maximum (gauge) | The maximum time between ticket creation and cancellation for matchmaking requests that were canceled. Shown as second |
aws.gamelift.time_to_ticket_cancel.minimum (gauge) | The minimum time between ticket creation and cancellation for matchmaking requests that were canceled. Shown as second |
aws.gamelift.time_to_ticket_success (gauge) | The average time between ticket creation and successful match placement for matchmaking requests that succeeded. Shown as second |
aws.gamelift.time_to_ticket_success.maximum (gauge) | The maximum time between ticket creation and successful match placement for matchmaking requests that succeeded. Shown as second |
aws.gamelift.time_to_ticket_success.minimum (gauge) | The minimum time between ticket creation and successful match placement for matchmaking requests that succeeded. Shown as second |
aws.gamelift.unhealthy_game_server_container_groups_replaced (count) | The number of container groups that were replaced due to health check failures. |
aws.gamelift.unhealthy_instances_replaced (count) | The number of instances that were replaced due to health check failures. |
aws.gamelift.utilized_game_servers (gauge) | The number of FleetIQ game servers that are currently occupied with gameplay. |