{"@attributes":{"version":"2.0"},"channel":{"title":"Documentation \u2013 3D modelleme","link":"https:\/\/docs.aspose.com\/3d\/tr\/python-net\/3d-modeling\/","description":"Recent content in 3D modelleme on Documentation","generator":"Hugo -- gohugo.io","language":"tr","item":{"title":"Python-Net: \u0130lkel 3D \u015fekilleri ile sahne olu\u015fturun","link":"https:\/\/docs.aspose.com\/3d\/tr\/python-net\/create-scene-with-primitive-3d-shapes\/","pubDate":"Mon, 01 Jan 0001 00:00:00 +0000","guid":"https:\/\/docs.aspose.com\/3d\/tr\/python-net\/create-scene-with-primitive-3d-shapes\/","description":"\n        \n        \n        \n\n<div class=\"alert alert-primary\" role=\"alert\">\n\nUsing <a href=\"https:\/\/products.aspose.com\/3d\/python-net\/\">Aspose.3D for Python via .NET<\/a>, developers can define a scene with primitive 3D shapes. All parameterized primitives will be converted to mesh automatically while saving in any supported output file format.\n<\/div>\n\n<h2 id=\"ilkel-3d-\u015fekillerinden-sahne-olu\u015fturun\"><strong>\u0130lkel 3D \u015fekillerinden sahne olu\u015fturun<\/strong><\/h2>\n<p>Modelleme, saf yaratma ve Aspose s\u00fcrecidir. 3D API, primitive 3D \u015fekilleriyle bir sahne olu\u015fturmay\u0131 destekler.<\/p>\n<h3 id=\"programming-ample-ample\"><strong>Programming ample ample<\/strong><\/h3>\n<p>Bu kod \u00f6rne\u011fi, \u0130lkel 3D \u015fekilleri ile bir sahne olu\u015fturur ve FBX dosyas\u0131nda tasarruf sa\u011flar.<\/p>\n<div class=\"highlight\"><pre class=\"chroma\"><code class=\"language-python\" data-lang=\"python\"><span class=\"kn\">from<\/span> <span class=\"nn\">aspose.threed<\/span> <span class=\"kn\">import<\/span> <span class=\"n\">FileFormat<\/span><span class=\"p\">,<\/span> <span class=\"n\">Scene<\/span>\n<span class=\"kn\">from<\/span> <span class=\"nn\">aspose.threed.entities<\/span> <span class=\"kn\">import<\/span> <span class=\"n\">Box<\/span><span class=\"p\">,<\/span> <span class=\"n\">Cylinder<\/span>\n\n<span class=\"c1\">#  For complete examples and data files, please go to https:# github.com\/aspose-3d\/Aspose.3D-for-.NET<\/span>\n<span class=\"c1\">#  The path to the documents directory.<\/span>\n<span class=\"c1\">#  Initialize a Scene object<\/span>\n<span class=\"n\">scene<\/span> <span class=\"o\">=<\/span> <span class=\"n\">Scene<\/span><span class=\"p\">()<\/span>\n<span class=\"c1\">#  Create a Box model<\/span>\n<span class=\"n\">scene<\/span><span class=\"o\">.<\/span><span class=\"n\">root_node<\/span><span class=\"o\">.<\/span><span class=\"n\">create_child_node<\/span><span class=\"p\">(<\/span><span class=\"s2\">&#34;box&#34;<\/span><span class=\"p\">,<\/span> <span class=\"n\">Box<\/span><span class=\"p\">())<\/span>\n<span class=\"c1\">#  Create a Cylinder model<\/span>\n<span class=\"n\">scene<\/span><span class=\"o\">.<\/span><span class=\"n\">root_node<\/span><span class=\"o\">.<\/span><span class=\"n\">create_child_node<\/span><span class=\"p\">(<\/span><span class=\"s2\">&#34;cylinder&#34;<\/span><span class=\"p\">,<\/span> <span class=\"n\">Cylinder<\/span><span class=\"p\">())<\/span>\n<span class=\"c1\">#  Save drawing in the FBX format<\/span>\n<span class=\"n\">output<\/span> <span class=\"o\">=<\/span> <span class=\"s2\">&#34;out&#34;<\/span>  <span class=\"o\">+<\/span> <span class=\"s2\">&#34;test.fbx&#34;<\/span>\n<span class=\"n\">scene<\/span><span class=\"o\">.<\/span><span class=\"n\">save<\/span><span class=\"p\">(<\/span><span class=\"n\">output<\/span><span class=\"p\">,<\/span> <span class=\"n\">FileFormat<\/span><span class=\"o\">.<\/span><span class=\"n\">FBX7500ASCII<\/span><span class=\"p\">)<\/span><\/code><\/pre><\/div>\n\n      "}}}