{"@attributes":{"version":"2.0"},"channel":{"title":"Documentation \u2013 3D Modelado","link":"https:\/\/docs.aspose.com\/3d\/es\/python-net\/3d-modeling\/","description":"Recent content in 3D Modelado on Documentation","generator":"Hugo -- gohugo.io","language":"es","item":{"title":"Python-Net: Crear escena con formas 3D primitivas","link":"https:\/\/docs.aspose.com\/3d\/es\/python-net\/create-scene-with-primitive-3d-shapes\/","pubDate":"Mon, 01 Jan 0001 00:00:00 +0000","guid":"https:\/\/docs.aspose.com\/3d\/es\/python-net\/create-scene-with-primitive-3d-shapes\/","description":"\n        \n        \n        \n\n<div class=\"alert alert-primary\" role=\"alert\">\n\nUsando <a href=\"https:\/\/products.aspose.com\/3d\/python-net\/\">Aspose.3D for Python via .NET<\/a>, los desarrolladores pueden definir una escena con formas 3D primitivas. Todas las primitivas parametrizadas se convertir\u00e1n en malla autom\u00e1ticamente mientras se guardan en cualquier formato de archivo de salida compatible.\n<\/div>\n\n<h2 id=\"construir-escena-a-partir-de-formas-primitivas-3d\"><strong>Construir escena a partir de formas primitivas 3D<\/strong><\/h2>\n<p>El modelado es el proceso de creaci\u00f3n pura y Aspose.3D API apoya la creaci\u00f3n de una escena con formas primitivas 3D.<\/p>\n<h3 id=\"muestra-de-programaci\u00f3n\"><strong>Muestra de programaci\u00f3n<\/strong><\/h3>\n<p>En este ejemplo de c\u00f3digo se crea una escena con formas primitivas 3D y se guarda en el archivo FBX.<\/p>\n<div class=\"highlight\"><pre class=\"chroma\"><code class=\"language-python\" data-lang=\"python\"><span class=\"kn\">from<\/span> <span class=\"nn\">aspose.threed<\/span> <span class=\"kn\">import<\/span> <span class=\"n\">FileFormat<\/span><span class=\"p\">,<\/span> <span class=\"n\">Scene<\/span>\n<span class=\"kn\">from<\/span> <span class=\"nn\">aspose.threed.entities<\/span> <span class=\"kn\">import<\/span> <span class=\"n\">Box<\/span><span class=\"p\">,<\/span> <span class=\"n\">Cylinder<\/span>\n\n<span class=\"c1\">#  For complete examples and data files, please go to https:# github.com\/aspose-3d\/Aspose.3D-for-.NET<\/span>\n<span class=\"c1\">#  The path to the documents directory.<\/span>\n<span class=\"c1\">#  Initialize a Scene object<\/span>\n<span class=\"n\">scene<\/span> <span class=\"o\">=<\/span> <span class=\"n\">Scene<\/span><span class=\"p\">()<\/span>\n<span class=\"c1\">#  Create a Box model<\/span>\n<span class=\"n\">scene<\/span><span class=\"o\">.<\/span><span class=\"n\">root_node<\/span><span class=\"o\">.<\/span><span class=\"n\">create_child_node<\/span><span class=\"p\">(<\/span><span class=\"s2\">&#34;box&#34;<\/span><span class=\"p\">,<\/span> <span class=\"n\">Box<\/span><span class=\"p\">())<\/span>\n<span class=\"c1\">#  Create a Cylinder model<\/span>\n<span class=\"n\">scene<\/span><span class=\"o\">.<\/span><span class=\"n\">root_node<\/span><span class=\"o\">.<\/span><span class=\"n\">create_child_node<\/span><span class=\"p\">(<\/span><span class=\"s2\">&#34;cylinder&#34;<\/span><span class=\"p\">,<\/span> <span class=\"n\">Cylinder<\/span><span class=\"p\">())<\/span>\n<span class=\"c1\">#  Save drawing in the FBX format<\/span>\n<span class=\"n\">output<\/span> <span class=\"o\">=<\/span> <span class=\"s2\">&#34;out&#34;<\/span>  <span class=\"o\">+<\/span> <span class=\"s2\">&#34;test.fbx&#34;<\/span>\n<span class=\"n\">scene<\/span><span class=\"o\">.<\/span><span class=\"n\">save<\/span><span class=\"p\">(<\/span><span class=\"n\">output<\/span><span class=\"p\">,<\/span> <span class=\"n\">FileFormat<\/span><span class=\"o\">.<\/span><span class=\"n\">FBX7500ASCII<\/span><span class=\"p\">)<\/span><\/code><\/pre><\/div>\n\n      "}}}