You have unleashed the Sands of Time.
Firefox updating to 8.0 has broken Deepest Sender again. Well, not "broken", but more of disabling until DS gets updated to work on the new major version number. I don't know why this requirement is in place, other than a sideways attempt to make sure that addons are being actively updated.
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After a long period of procrastination, I finally finished Prince of Persia: Sands of Time. I'm not sure whether I think it's a great game; it's a good game, and one I didn't actually regret playing or anything, but I hesitate to call it "great".
The main complaint I had was the wonky controls and the stupid camera angles, using the mouse and keyboard. It caused quite a lot of frustration and annoyance, and I feel justified in considering it a flaw in the game because the PC port of Assassin's Creed didn't have the same problems. Therefore, it can be done, but it just... wasn't.
SoT also felt dated, in that I kept thinking about how this or that little niggling annoyance could be improved, and the improvements have already been made in other games... that are based on this one. In other words, SoT has to compete in any potential List of Favourites with later games (ie Assassin's Creed) that improved on it. I've never felt comfortable with ranking a game on what it could have been or what it inspired/set the groundwork for, rather than what it actually is. And taking the game as it is, SoT falls short.
I've also managed to figure out just what it is about some parkour games that appeal to me, while other sorts of parkour games don't. Mainly, I like parkour games that reward exploration and puzzling out solutions, giving me leeway to experiment. I like being able to survey a room, note all the little details, and then use my toolset of moves to traverse the scenery until I get to the goal. If I'm not sure, I'd like to be able to test things out, without penalty for failing.
I don't like parkour games that rely on my twitch reflexes and ability to instantly spot openings within a split second. This is why I ended up hating Uncharted 2; I wanted to play Prince of Persia (well, Assassin's Creed), not Sonic the Hedgehog.
I've started on Warrior Within in an effort to see how the trilogy goes, but I'm kind of put off by the weird alterations to the controls. As in, a lot of it is the same as in SoT, but some of it is just different enough to throw me off, occasionally off the side of a cliff. The Grimdarkness of WW is very much present, and I've been trying to ignore it. This is strangely easier to do than in Dawn of War 2, where the Grimdark was too heavy and oppressive for me to complete the game, despite trying three times. I suppose it's because the Grimdark in WW feels superficial and shallow, like in Darksiders.
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I'm thinking of attending Anime Festival Asia 2011, like I have for the past few years of the event. Usually I attend with friends, but I haven't really been keeping in touch with them, ever since my father died. I'm not sure what their plans are this year. I should probably contact them, but I don't know if I'll end up bringing the mood down.
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After a long period of procrastination, I finally finished Prince of Persia: Sands of Time. I'm not sure whether I think it's a great game; it's a good game, and one I didn't actually regret playing or anything, but I hesitate to call it "great".
The main complaint I had was the wonky controls and the stupid camera angles, using the mouse and keyboard. It caused quite a lot of frustration and annoyance, and I feel justified in considering it a flaw in the game because the PC port of Assassin's Creed didn't have the same problems. Therefore, it can be done, but it just... wasn't.
SoT also felt dated, in that I kept thinking about how this or that little niggling annoyance could be improved, and the improvements have already been made in other games... that are based on this one. In other words, SoT has to compete in any potential List of Favourites with later games (ie Assassin's Creed) that improved on it. I've never felt comfortable with ranking a game on what it could have been or what it inspired/set the groundwork for, rather than what it actually is. And taking the game as it is, SoT falls short.
I've also managed to figure out just what it is about some parkour games that appeal to me, while other sorts of parkour games don't. Mainly, I like parkour games that reward exploration and puzzling out solutions, giving me leeway to experiment. I like being able to survey a room, note all the little details, and then use my toolset of moves to traverse the scenery until I get to the goal. If I'm not sure, I'd like to be able to test things out, without penalty for failing.
I don't like parkour games that rely on my twitch reflexes and ability to instantly spot openings within a split second. This is why I ended up hating Uncharted 2; I wanted to play Prince of Persia (well, Assassin's Creed), not Sonic the Hedgehog.
I've started on Warrior Within in an effort to see how the trilogy goes, but I'm kind of put off by the weird alterations to the controls. As in, a lot of it is the same as in SoT, but some of it is just different enough to throw me off, occasionally off the side of a cliff. The Grimdarkness of WW is very much present, and I've been trying to ignore it. This is strangely easier to do than in Dawn of War 2, where the Grimdark was too heavy and oppressive for me to complete the game, despite trying three times. I suppose it's because the Grimdark in WW feels superficial and shallow, like in Darksiders.
-
I'm thinking of attending Anime Festival Asia 2011, like I have for the past few years of the event. Usually I attend with friends, but I haven't really been keeping in touch with them, ever since my father died. I'm not sure what their plans are this year. I should probably contact them, but I don't know if I'll end up bringing the mood down.