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Realistic Sun with noise and rays
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9
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389
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Fireworks particles
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1
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238
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6
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98
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What do I replace a material's 'normalNode' with to force fragments to be shaded as if they were always pointing world-up (0,1,0)?
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4
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47
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August 13, 2025
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Practical way to animate scene.environment?
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8
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145
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July 10, 2025
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Changing rimlight shader math to achieve a specific look
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5
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101
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June 6, 2025
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Linear Slider is free
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0
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149
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June 5, 2025
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attributeArray.element(x) always returns current element
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5
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68
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0
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66
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May 30, 2025
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1
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237
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0
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48
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Sphere with fog effect inside, raymarching?
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10
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392
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March 11, 2025
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Bloom on renderTarget
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2
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50
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January 23, 2025
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DLSS for Webgl - Upscaling
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0
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461
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January 10, 2025
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6
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184
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December 4, 2024
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6
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307
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December 2, 2024
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Is GPU Object Picking possible with a single render?
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5
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92
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September 4, 2024
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Make mesh looks "solid" when camera frustum intersect it
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2
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43
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September 3, 2024
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How to fix minimum shadow radius in three js
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4
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539
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August 29, 2024
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3
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63
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August 13, 2024
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3
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94
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August 12, 2024
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5
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236
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June 26, 2024
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Procedural Prototype Grid Shader
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13
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1163
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February 14, 2024
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Calculate uv coordinates from spherical coordinates
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7
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818
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January 12, 2024
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Three.js transparency projection
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5
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307
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December 12, 2023
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Meshrefractionalmaterial in threejs vanilla
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1
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283
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How do I need to modify my wgsl compute shader to use it with the node system?
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0
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1277
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August 17, 2023
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Make Shadows appear with a certain radius from the camera
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3
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399
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10
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0
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838
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June 18, 2023
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