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How to control a particle morph (custom shader) with mouse scroll instead of automatic animation?
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2
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104
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August 18, 2025
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CocktailJS [projected vectors]
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1
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110
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June 3, 2025
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Markers with numbers
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1
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120
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April 21, 2025
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Starry Shader for Sky Sphere
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37
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8165
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October 22, 2024
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Why is there a line when I rotate texture shader in sphere?
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4
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117
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October 18, 2024
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What's the difference between linear depth, perspective depth, and orthographic depth?
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3
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234
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September 16, 2024
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Gr\d [infinite tiling]
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0
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118
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September 9, 2024
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Line artifact when applying repeated texture
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2
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120
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July 3, 2024
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R3F exported NodeToy shader is invisible
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2
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447
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June 3, 2024
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Gpgpu points into metaballs
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10
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546
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May 18, 2024
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Production-ready green screen with three.js
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10
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6912
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May 1, 2024
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Easter Egg (generative painting)
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2
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265
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March 30, 2024
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Why does this compositor effect dramatically change the colours of the render?
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2
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264
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February 14, 2024
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When I reuse WebGLRenderTarget as material it gets zeroed
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3
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245
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January 28, 2024
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Can we intersect fragment/raymarched "object" with regular mesh?
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1
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443
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January 5, 2024
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Help converting shader from ShaderToy
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6
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2609
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December 22, 2023
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Does the current Nodes system support writing to depth buffer in WebGPU?
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16
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1170
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December 7, 2023
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Shader Reaction Diffusion confined to a specific shape
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2
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504
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November 24, 2023
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Optimizing Point Lights
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25
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3892
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November 14, 2023
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Help Porting ShaderToy to Threejs
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12
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5642
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October 17, 2023
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Desperate to remove this UV seam introduced by custom shader code
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3
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503
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October 4, 2023
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Landscape material shader library
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3
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605
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September 30, 2023
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How to write shaders to reproduce the hand drawn style of this old map?
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10
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5387
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September 5, 2023
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Do custom shaders break/overwrite self shadows? or is my approach to shader material with shadows incorrect?
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3
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1026
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July 20, 2023
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Render buffershader with negative values
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2
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518
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July 9, 2023
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How to use console.log() in shader
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2
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4364
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May 13, 2023
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Need help with color space using a custom fragment shader
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1
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2020
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May 5, 2023
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Cheap misty effect
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20
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3580
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April 18, 2023
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Loop in shaders
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1
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753
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April 1, 2023
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Shader Transition effects in UV
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3
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753
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March 31, 2023
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