I’ve been working on a shader editor for a while now. It started as a proof of concept to explore how a graph could be compiled to ShaderMaterial and then turned to a testing bed and school of refactoring.
It’s pretty broken atm and only MeshBasicMaterial works partially, but I’m trying to fix it.
It’s theoretically possible to target many different versions of three but for now it’s only going to work on 162-163.
Hello, really nice product !
I like it, but when I’m trying to search using the filter menu, for example “mul” nothing came up.
also searching “*” resulted with the app crashing.
Uncaught SyntaxError: Invalid regular expression: /*/i: Nothing to repeat
I Would love to help and contribute to it
Regardless its working real smooth ! Love it.
I wouldn’t sweat the code quality… open sourcing it might prompt improvement/cleanup by the community… (or not!) one persons bad code is another persons… “This works so it’s fine!”
Is it open source yet? Or could you at least publish the site without any minification or transformation (apart from stripping types if it is TypeScript of course)?