When in use setDrawRange
together with the SVGRenderer
the range is not applied properly / not at all. I made an example with a comparison between the THREE.WebGLRenderer
(default) and the SVGRenderer
: https://codepen.io/sebastianbayer/full/LYJrjKB (inspired by this fiddle: Edit fiddle - JSFiddle - Code Playground).
The SVGRenderer always just shows the whole line instead of showing it point by point. Is there an option to avoid this behavior?
Thanks for your help!