Hi community!
Picture:
Made with r147 + importmaps. Thus, better to open in Chrome ![]()
The base of the demo is this example: three.js examples
So I just had a thought “what if I do it with InstancedBufferGeometry?”.
Hi community!
Picture:
Made with r147 + importmaps. Thus, better to open in Chrome ![]()
The base of the demo is this example: three.js examples
So I just had a thought “what if I do it with InstancedBufferGeometry?”.
Love “vertexless” this demo is insanely good, it’s incredibly smooth with 1 million triangle instances on a huawei p30 here, really cool stuff!
This is pretty clever! I didn’t know that gl_VertexID existed.
@marquizzo AFAIK, it’s a WebGL2 feature (and gl_InstanceID too)
Super ![]()
The pen also works fine for me with the latest Firefox and Opera.
Great idea! ![]()
This is very cool, I shared this on Twitter and a lot of people seem to like it! https://twitter.com/Omar4ur/status/1604127902353788928
there was an interesting question about interacting with it, whether you can make it react to mouse for example. And I think the answer is yes (probably just pass the the mouse position as a uniform and figure that out in the shader)