Hi there, I’ve created a threejs set up with lots of small spheres flying around and users being able to click on those to interact.
I’ve used three.interaction to get it to work:
https://jasonchen1982.github.io/three.interaction.js/docs/index.html
It works perfectly fine on a regular desktop using a mouse, but on touch screens it is struggling, I guess the touch screen area events are too large/fuzzy to pick up on the small spheres. I am wondering if there is a way around it, e.g. is it possible to increase the hit area of the spheres beyond their actual visible size?
visible=false doesn’t work though, but with opacity=0 it will still pick up on ui events.