Target emissive map with bloom effect in WebGL?

I took at look UnrealBloomPass and BloomPass and it appears that making it apply to emissiveMap would be extremely complicated.

I also took a look at the WebGPU emissive bloom example. Will this work with WebGL?

I will try and find out next chance I get. But let me know if you already know, or if there’s an existing demo to look at.

Ah, yeah, TSL is the way to go. Just set forceWebGL: true to use WebGL if needed. It’s beautiful!

Forget about updating the “legacy” stuff, not worth it!