Rendering to texture seems to be severely glitched in linux chrome: codesandbox
I am close to filing a chrome bug report, but I really don’t know much about what’s going on since I’m not at the level to replicate it without using threejs. Is there a possibility that it could be a threejs issue? Also, if I’m to file a chrome bug, what might be the name of the feature that’s broken? FBO?
also on linux, I see that this behaves fine on firefox, and see the same issue on chrome.
That said, if I set the camera near to 1 instead of 0.01, the issue disappears. So I’d be tempted to say this is just a typical precision issue when camera near is too small and far too large (although I admit I would have expected both firefox and chrome to behave similarly).
Considering the workaround near=10 would make things disappear when still pretty far from the camera, I reckoned one could simply scale everything in the scene up to compensate. However, then the glitches become noticeable again: