Hi. I would like to export some assets from unity, for example materials and meshes. They end in .asset format.
How can I export these so that I can import the exact same assets into threejs?
Thank you !
I’ve only seen the following related project in the past but unfortunately it is not supported since several years.
Ok. Thank you for your reply !
Unity has an FBX exporter so you could try that
Then import it with the three.js FBXLoader or use FBX2GLTF to convert it to glTF.
Then there are a couple of expensive exporters on the Unity store, for example
Did you end up solving this problem?? I find myself in a very similar situation, any guidance would be super appreciated!!
Hey, we released Needle Engine into Open Beta two weeks ago
needle.tools seems to be offline
Oh no, apple giving the reach around dipping a smelly little finger in to the mix you recon?
EDIT: my bad looks online and fine on checking… https://needle.tools/
I can imagine though, needle could easily find itself the standardisation of web builds for unity given unity’s way way neglected webgl build tools, if they can find a way to provide unity / apple with secure revenue streams for Web supported builds… As well as continue to support migration to webgpu…