Hi all,
I’m upgrading my application which used an earlier version of three.js that leverages the Editor command mechanism to apply changes to the scene. Methods like MultiCmdsCommand.fromJSON( json ) fail now because calls to
"new window cmd " fail if cmd is not in the global namespace as is the case now. Is this workflow not supported anymore, or am I doing something wrong? I’d prefer not to brute force create commands based on the cmd type/string as it would be hard to maintain but don’t know what better mechanisms are available. Thank you