Hi, dear friends, I am also a newbie in Threejs. I want to implement a mesh surface drawing grid. This mesh is relatively complex, with planes and curved surfaces, and various shapes. I want to create this grid for interactive surface selection, point selection, and line selection. I would like to ask if you have any learning content in this area.
Huge topic, but THREE.Raycaster… and if things are really complex and you need more advanced collision detection types.. three.mesh-bvh has fast raycasting and shapeCasting.
1 Like
Okay, thank you very much. I will try to get in touch with this content and then find a way to narrow down the scope of the topic.