When set WebGLRenderer alpha=true
renderer = new THREE.WebGLRenderer( { antialias: true ,alpha: true} )
canvas context imagedata is transparent
but use postprocessing canvas context image always black
https://jsfiddle.net/f2Lommf5/16258/
Then I try.
https://jsfiddle.net/f2Lommf5/16259/
var renderScene = new THREE.RenderPass( scene, camera ,null,new THREE.Color('red'),0);
canvas context imagedata still black
I hope when postprocessing canvas context imagedata is transparent,I can save canva as transparent image.
What should I do?


