the model is a bit messed up but that’s fairly common for sketchfab. the way the shader nodes are arranged isn’t going to display anything. if i turn the materials into principled bsdf i see textures. but the bones are all warped.
well no, i think it’s fixable. i could def fix the materials. but i have little understanding of bones in blender. i did learn it once but it was so complex i forgot. it’s probably just me making a mistake. i think the glbs that you get from sketchfab are auto generated (with mistakes in them).
Here’s a possible option, if you have access to the fbx version, download that, import it into blender and have a look if everything looks correct, if so proceed to export as gltf / glb maybe…
The performance is bad but wired it happens only with this model, other models that I tried work perfectly,
I am using a raycaster to hide and show the markers and also use Three-mesh-bvh, but for this model with or without it I get the same frame rate which is very low, is there something wrong with the model, or what is happening?
you are intersecting the model, with a raycaster. i can’t say why it creates that much overhead, this isn’t normal and i doubt that this little model can cause it, but it’s where you need to look. you find the tool in chrome devtools > performance, it’s vital for debugging.