Hello everyone ! .
Im having a problem trying to pass a previously buffer to a fragment shader in Android.
My solution works in PC but not in android.
The shader works in android but without seeing any feedback.
Also i´ve tried to pass it a sampler 2D image as a uniform to the shader in android wich works so makes me think that im not working well with buffers.
Here youll be able to see the running sketch :
http://mmtt.com.ar/effect2/
As you can see in PC you can see the feedback and in Android no.
i´ve adapted the code from this stackoverflow:
In wich the user claim it works for android but no for me.
Here is a link with the source code.
also i´ve tryed this implemantion wich comes from this post:
But is not working.
When I try the feedback from the three.js example :
https://threejs.org/examples/#webgl_postprocessing_afterimage
it works in android BUT i need it to pass it like a texture in my shader and not using it inside the composer :
Any comment or things to try is greatly aprecciated.
Thanks for the help