The foundation of Mechanical Magic is the hope of turning spells into a largely skill-based endeavour; this does however fall apart at the gate due to the cost system of GURPS, and it contesting with the goal of preventing singular solutions to character design problems. As GURPS Skills rapidly start to cost 4pts/level of investment, … Continue reading Mechanical Magic, Magic as Skills… Almost
Mechanical Magic, Primer
The beginnings of an investigation into a new, Magic as Skills-like system.
Extra Actions
Musing on a new, generic advantage for GURPS - 'Extra Action'