Lazarus 2.0.12 Released
This release fixes found bugs.Read More →
This release fixes found bugs.Read More →
If your game does not run smoothly you must first determine where the problem lies. Is it the code from Update function? Or is it rendering?Read More →
This release fixes found bugsRead More →
Raspberry Pi is next platform that you can run games done in Castle Game Engine!Read More →
While testing the game I’m working on, I came across a strange error. Sometimes, every 10-20 minutes, the game freezes for a moment.Read More →
I think this is the biggest functionality I’ve worked on at CGE so far. Particularly important for mobile games.Read More →
This release fixes found bugs. Most patches concern Cocoa widgets for MacOS system.Read More →
ASTC compression (Adaptable Scalable Texture Compression) is the next feature I developed for Castle Game Engine when working on my mobile game.Read More →
Castle Game Engine has many, easy to use integrations with services for mobile games. While I’m working on my Android game, I’ve made many improvements to the Admob module.Read More →
Castle Game Engine is a free, open-source Object Pascal game engine. It supports both 3D and 2D games. You can make games for desktop (Windows, Linux, macOS), mobile (Android, iOS) and consoles (Nintendo Switch).Read More →
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