

I like building things that I actually use and care about.
Currently focused on fundamentals. reading through Concurrency in Go .
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Deep dive into the architectural tradeoffs and constraints behind netcodes of various game genres, from turn-based to action shooters and MMOs.

In Cont of prev blog. Covering Advanced concepts including databases, caching, microservices, and authentication patterns.

Le Me talking about system design prerequisites and explaining most of it prolly. Covering fundamentals from computer architecture to networking concepts, processes vs threads, and essential web technologies.