Inspiration
Zombies are a prolific monster in pop culture. They're nothing new but zombies, frat bros, and alcoholism? Now that's a tagline. Funnily enough, the idea for this game was born in the RWC where the main writer noticed a screen displaying information about "A guide to responsible drug and alcohol use". That, combined with binge watching Newtopia and skimming the Walking Dead wiki page, inspired the creation of A Guide to Responsible Alcohol Use.
What it does
It's a hopefully comedic game about a frat president attempting to save his freshman pledges from the zombie apocalypse. Only marginally easier than passing Object Oriented Programming with Ahmed. You start off waking up in the backyard after a wild rager only to discover your fellow partygoers have turned curious shades of green, blue, and grey. Interestingly enough, there's also a nasty looking bite on your leg. You feel yourself start to turn so you reach for the closet beer bottle for one last sip only to discover drinking helps stave off the infection. With a way to now defend yourself against the infection, you must find a way to defend your frat bros against the infected. The easiest route? Beating all of the zombies with your fists, leaving the cleared-out frat house for your incoming pledge class before you turn or give yourself alcohol poisoning. You must now sprint, crouch, and, most importantly, punch your way up to the attic, where the pledges have barricaded themselves. And remember, black out or back out.
How we built it
We switched over to our initial plan of using Unity in favor of using Godot. Our team organized the different systems we wanted to have and divided the work up amongst ourselves.
Challenges we ran into
EVERYTHING! All of us were basically brand new to Godot and had to learn every step of the way. It was a challenge getting the map imported from Blender; it was a challenge getting the different entities to interact; it was a challenge getting the UI to just work--nothing came easy.
Accomplishments that we're proud of
We actually got a working demo put together. Although there is no true goal and the map isn't complete, it feels good to be able to call something semi-complete.
What we learned
How to work cooperate as a team (and deal with Git conflicts), how to structure a project and plan things out, and how to work in Godot in general.
What's next for A Guide to Responsible Alcohol Use
We need to fix the Navigation system + Enemy attack system, improve the map (add extra stories), complete the final goal, then add sound and general polish. We'll even consider publishing it to itch.io or Steam!

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