{"id":248383,"date":"2024-03-19T09:31:17","date_gmt":"2024-03-19T16:31:17","guid":{"rendered":"https:\/\/devblogs.microsoft.com\/visualstudio\/?p=248383"},"modified":"2024-03-21T11:29:12","modified_gmt":"2024-03-21T18:29:12","slug":"visual-studio-and-github-copilot-at-gdc-2024","status":"publish","type":"post","link":"https:\/\/devblogs.microsoft.com\/visualstudio\/visual-studio-and-github-copilot-at-gdc-2024\/","title":{"rendered":"Visual Studio and GitHub Copilot at GDC 2024"},"content":{"rendered":"<p><span data-contrast=\"auto\"><a href=\"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-content\/uploads\/sites\/4\/2024\/02\/game-dev-yearly-recap.png\"><img decoding=\"async\" class=\"size-full wp-image-247328 aligncenter\" src=\"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-content\/uploads\/sites\/4\/2024\/02\/game-dev-yearly-recap.png\" alt=\"Image game dev yearly recap\" width=\"630\" height=\"355\" srcset=\"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-content\/uploads\/sites\/4\/2024\/02\/game-dev-yearly-recap.png 630w, https:\/\/devblogs.microsoft.com\/visualstudio\/wp-content\/uploads\/sites\/4\/2024\/02\/game-dev-yearly-recap-300x169.png 300w\" sizes=\"(max-width: 630px) 100vw, 630px\" \/><\/a><\/span><\/p>\n<p><span data-contrast=\"auto\">\nJoin us on Wednesday, March 20th, 2024, at this year\u2019s Game Developers Conference in San Francisco for <a href=\"https:\/\/aka.ms\/GDCVS2024Session\">a special session<\/a> on using Visual Studio and GitHub Copilot. In this session, you will learn how to leverage these tools to increase your productivity and modernize your game development workflow.\u00a0<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-contrast=\"auto\">David Li, Visual Studio Game Developer Product Manager, and Greg Denton, Principal Product Manager at Xbox, will showcase the latest features made for game dev, including Unreal Engine integrations to see Blueprint references, tools to help you optimize build times, and useful design time features such as Memory Layout view. See firsthand how GitHub Copilot can become your AI-powered pair programmer that allows you to free up your creativity, regardless of your source control system.<\/span><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">\u00a0<\/span><\/p>\n<p><span data-ccp-props=\"{&quot;201341983&quot;:0,&quot;335559739&quot;:160,&quot;335559740&quot;:259}\">To learn more about Copilot, visit <a href=\"https:\/\/aka.ms\/CppCopilot\">https:\/\/aka.ms\/CppCopilot<\/a>. To learn more about the latest Visual Studio 2022 game dev features, visit <a href=\"https:\/\/aka.ms\/VSYearInReview23\">https:\/\/aka.ms\/VSYearInReview23<\/a>.\n<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Join us on Wednesday, March 20th, 2024, at this year\u2019s Game Developers Conference in San Francisco for a special session on using Visual Studio and GitHub Copilot. In this session, you will learn how to leverage these tools to increase your productivity and modernize your game development workflow.<\/p>\n","protected":false},"author":39811,"featured_media":247328,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[6888,472,155],"tags":[179,6924,12],"class_list":["post-248383","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-copilot","category-gaming","category-visual-studio","tag-game-development","tag-github-copilot","tag-visual-studio"],"acf":[],"blog_post_summary":"<p>Join us on Wednesday, March 20th, 2024, at this year\u2019s Game Developers Conference in San Francisco for a special session on using Visual Studio and GitHub Copilot. In this session, you will learn how to leverage these tools to increase your productivity and modernize your game development workflow.<\/p>\n","_links":{"self":[{"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/posts\/248383","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/users\/39811"}],"replies":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/comments?post=248383"}],"version-history":[{"count":0,"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/posts\/248383\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/media\/247328"}],"wp:attachment":[{"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/media?parent=248383"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/categories?post=248383"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/devblogs.microsoft.com\/visualstudio\/wp-json\/wp\/v2\/tags?post=248383"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}