Showing archive results for December 2025

Dec 17, 2025
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Celebrating 10 Years of DirectX 12

Stefan Bojanic
Stefan Bojanic

DirectX12 shipped in 2015 with a simple goal: give developers more control so games run faster, look better, and scale across Windows PC and console. Over the last decade, DirectX 12 delivered on that promise. We added features and made it easier for developers to focus on gameplay & graphics by providing more flexibility and achievable perform...

Dec 2, 2025
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DirectX Graphics Samples Updated to Agility SDK + Enhanced Barriers examples

Alexandre Cardoso
Alexandre Cardoso

We’re excited to share all DirectX Graphics Samples have been updated to use the latest DirectX 12 Agility SDK. What’s New: Why Enhanced Barriers Matter: Enhanced Barriers introduce a more expressive and predictable barrier model, reducing synchronization overhead and simplifying resource layout management and aliasing. Get St...