9. The Drowning Pool (North Hex)
A Water Weird haunts a deep, slow
moving pool in the river in the northern part of this hex, attacking creatures
as they come within 20’ of the pool unless they throw something blue into the
water as they pass. The locals call this part of the river the Drowning Pool,
though they pass on the tradition of tossing small blue stones and the traders
who boat through this area always carry a bag of tiny blue stones which they
toss in a few at a time when the water stirs.
The Weird will
travel up or down the river a bit to chase prey but generally won’t leave the bounds
of the hex and doesn’t like the typically fast moving current of the river. Evidence
that the party has rid the river of the monster would certainly gain the thanks
of the people of the region, and possibly a bounty to boot. The Weird’s lair is
at the bottom of the center of this pool in a deep muddy hole, containing 164
small blue stones, a blue silk scarf, 7 blue topaz (worth 70 gp each), a blue
bonnet, a blue painted shield (Banan’s Wall, shield +1, can create a wall of
force once per day).
No comments:
Post a Comment