3. The Fishermen of Boeh Hect
On the north bank of the Whitewater River here, a promintory rises about100' above the river. On the slope is the tiny fishing village of Boeh Hect. Boeh Hect was the great hero of this village, single-handedly fighting back a horde of goblins by using his greatsword called Skysplitter.
The fishermen of Boeh Hect are secretive and standoffish. Each of the thirteen men is clearly related, with strangely narrow heads, flat noses and a far off look in their eyes. All of them seem to be between the age of 50 and 70, bald, and all wear a tattoo on their right cheeks, though each mark is slightly different: some variation of a sword, a star and a lightning bolt.
The fishermen of Boeh Hect are:
Garen, Dylan, Finian, Filian, Danas, Geral, Andar, Pillian, Aerias, Tular, Gemmel, Danid, Marcan
The Fishermen of Boeh Hect arm themselves with nets, long fishing poles and fileting knives. Travelers are not exactly shunned, nor are they welcomed. There is nowhere for a traveler to stay, however, so the Fishermen of Boeh Hect will try to discourage anyone staying past sundown. The men don't seem to ever go fishing. Whenever the Village of Boeh Hect is entered, the men are milling around in small groups of two or three. If the hovels are searched, there are no personal items in them, only a couple beds, a table and a couple chairs. There isn't even any food in any of the shacks.
If encountered at night, the Fishermen of Boeh Hect wll be gathered on the promintory point, staring at the sky. If there is a storm in the area, lightning will strike the the point 1d4 times througout the duration of the storm, striking one of the Fishermen of Boeh Hect as they chant a prayer to the great hero.
Buried in the ground on the point is the sword of Boeh Hect, Skysplitter (sword +2, +3 vs. sky creatures, summon lightning 4x/week) which attracts the lightning of storms. When a Fisherman of Boeh Hect is struck by lightning, he leaves the village to kill and eat the heart of a living creature. Usually, they find a rabbit or even a deer and snare it with a net or whip it with their poles (which they are quite adept at using as weapons). If a struck Fisherman encounters a person, however, he will try to kill the person encountered and eat his or her heart.
Dumped in their cesspit is the treasure the Fishermen have taken from a handful of victims: a sword and leather armor, thieves' tools, six daggers, nine arrows, a shortbow, 87 gp, 55 sp, three potions (stealth, invisibility, heroism).
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