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Multimedia ist die Kombination von Text, Grafiken, Audio und Video, die über Computer interaktiv präsentiert wird. Raster- und Vektorgrafiken sind zwei Haupttypen digitaler Bilder, wobei Rastergrafiken aus Pixeln bestehen und Vektorgrafiken aus mathematischen Pfaden. Multimedia findet Anwendung in Bildung, Unterhaltung, Marketing, Kommunikation und Medizin, und umfasst verschiedene Elemente wie Text, Grafiken, Video und Audio, die zusammenarbeiten, um Informationen effektiv zu vermitteln.
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UNIT 1 Introduction to multimedia
© What is multimedia
Multimedia is the use of a computer to present and combine text, graphics,
audio, and video with links and tools that let the user navigate, interact, create,
and communicate. This definition contains four components essential to
multimedia, First, there must be a computer to coordinate what you see and hear,
and to interaet with. Second, there must be links that connect the information.
Third, there must be navigational tools that let you traverse the web of connected
information, Finally, because multimedia is not a spectator sport, there must be
ways for you to gather, process, and communicate your own information and
ideas. If one of these components is missing. you do not have multimedia, For
example, if you have no computer to provide interactivity, you have mixed
media, not niultimedia. If there are no links to provide a sense of structure and
dimension, you ha If there are no navigational
tools to let you decide the course of action, you have a movie, not multimedi
you cannot create and contribute your own ideas, you have a television, not
multimedia.
. If
* Vector And Raster Graphics In Multimedia
Raster Graphics
Raster graphics are digital images created or captured (for example, by
scanning in a photo) as a set of samples of a given space. A raster is a grid of x
and y coordinates on a display space. (And for three-dimensional images, a z
coordinate.) A raster image file identifies which of these coordinates to
illuminate in monochrome or color values. The raster file is sometimes referred
to as a bitmap because it contains information that is directly mapped to the
display grid, A raster file is usually larger than a vector graphics image file. A
raster file is usually difficult to modify without loss of information, although
ster file into a vector file for
there are software tools that can convert a
refinement and changes. Exa
TIFF, GIF, and JPEG files.
nples of raster image file types are: BMP,
Vector Graphics:Vector graphics is the creation of digital images through a sequence of
commands or mathematical statements that place lines and shapes in a given two-
dimensional or three-dimensional space. In physics. a vector is a representation of
both a quantity and a direction at the same time. In vector graphics, the file that
results from a graphic artist's work is created and saved as a sequence of vector
statements. For example, instead of containing a bit in the file for each bit of a Tine
drawing, a vector graphic file describes a series of points to be connected. One
result is a much smaller file. At some point, a vector image is converted into
a raster graphics image, which maps bits
ctly to a dis
play space (and is
sometimes called a bitmap). The vector image can be converted to a raster image
file prior to its display so that it can be ported between systems.
* Differences between Vector and Raster graphics
The main difference between vector and raster graphics is that raster graphics
are composed of pixels, while vector graphics are composed of paths. A raster
graphic, such as a gif or jpeg, is an array of pixels of various colors, whichThey are composed of pixels.
They are composed of paths.
In Raster Graphics, elresh process is independent
‘ofthe complexity of the image.
Vector cisplays licker when the number of
primitives in the image become too large,
Graphic primitives are specified in terms of end
points and must be scan converted info
corresponding pels.
Scan conversion is not required.
Raster graphics can draw mathematical curves,
polygons and boundaries of curved primitives only
by pixel approximation,
Vector graphics draw continuous and smooth ines.
Vector graphics cost more as compared to raster
Raster graphics cost less optics,
They occupy roca dec ge i apy apa
File extensions: BMP, TIF, GIF, JPG
File Extensions: .SVG, EPS, PDF, .Al, DXF
* Color Models
What is a color model?
A color model is simply a way to define color. A model describes how
color will appear on the computer screen or on paper. Three popular color
models are:
CMYK (Cyan, Magenta, Yellow, Black)
RGB (Red, Green, Blue)
CMYKThe CMYK model is used for print work and it describes colors
based on their percentage of Cyan, Magenta, Yellow and Black. These
four colors are used by commercial printers and bureaus and you may
also find that your home printer uses these colors too. These four colors
are needed to reproduce full color artwork in magazines, books and
brochures. By combining Cyan, Magenta, Yellow and Black on paper in
varying percentages, the illusion of lots of colors is created.
RGB
The RGB model is used when working with screen based designs. A
value between 0 and 255 is assigned to each of the light colors, Red,
Green and Blue. So for example, if you wanted to create a purely blue
color, Red would have a value of 0, Green would have a value of |
and Blue would have a value of 255 (pure blue). To create black, Red,
Green and Blue would each have a value of 0 and to create white,
cach would have a value of 255, RGB is known as an “additive”
model and is the opposite of the subtractive color model.
HSV
HSV is a cylindrical color model that remaps the RGB primary colors
into dimensions that are easier for humans to understand. Like the
Mansell Color System, these dimensions are hue, saturation, and
value. Hue specifies the angle of the color on the RGB color circle. A
0° hue results in red, 120° results in green, and 240° results in blue.
Saturation conirols the amount of color used. A color with 100%
saturation will be the purest color possible, while 0% saturation yields
grayscale, Value controls the brightness of the color.
« Concepts of Multimedia
The majority of content we are exposed to daily is a product of one or more
lypes of multimedia. Multimedia represents a collection of nuultiple forms of
working in a coherent and integrated way, hence the name multimedia.
This combination of data from various sources working on the same objecthas become a tremendous driving force in our culture and has shaped the way
we conceive reality,
Types of Multimedia
Text
Text is seen as probably one of the most frequently combined mediums in the
colorful world of multimedia. It started as a written message you wanted to
send across to readers and has been one of the key forms of communication
in the world for ages. In multimedia, it is usually combined with photographs
nd video presentations to augment these other forms of communication and
‘ive a detailed description of them.
Audio Files
Audio files are a collection of sounds that can be added and combined with
all other types of media ina multitude of ways. First, audio files can
function as musical backgrounds to images and photographs, and even texts.
Also, many cameras that are primarily seen as technology in charge of
creating video material and pictures are equipped with sound recorders to
complement the video material and imagery. Audio files don’t take up much
ce and are easily transmitted across the web and local systems.
Images and Photographs
Images and visual representations are probably one of the oldest forms of
media that date back to prehistory and the time of cave drawings. With the
advent of civilization and technology, images have first been combined with
texts and printed in books and newspapers, and are now seen in all forms of
media, Icons or small photographs and pictures enhance written documents
and give them a unique edge and a powerful visual element.
Video Material
Another essential type of multimedia comes in the form of video
presentation and material. Video is a collection of moving picturescombined with audio files that provides one of the most intensive
multimedia experiences out there. Videos also include written texts, which
means that video material often combines more than two different types of
media,
Animation
We can say that the place where images and photographs meet video
material is where animation begins. One of the most frequent types of
animation seen on the web today are GIFs, otherwise known as graphic
i imple collection of images that rapidly
ge, g e small, compact, and
easily transferable, which is one of the reasons why they dominate the
world of the Internet today.
© Basics Of Graphics
Basie Shapes
Circles
‘One of the most classic shapes is also one of the most popular in graphic
design for its strong connotations. To understand the meaning of circles,
you first have to understand one of the basic tenets of optics: the human
eye instinctively follows lines. With that in mind, because a circle is a line
that never ends, it represents both movement a In graphic
design, that opens the door for a lot of uses.
d completene:
Line
One of the most basic visual elements of design is the line and it should
not be underestimated. As simple as lines are they can be quite versatile and
can be crucial elements of de raight, curved, thick,
hed.
ed
solid or
Lines can be used to add structure to a composition, to frame information and
to divide [Link] considerately, lines can add elegance to a
composition, add hierarchy and to draw the eye to a specific point. With type,
lines can be used to emphasize and put stress on a word, a phrase or paragraph.Lines can be used to decorate, illustrate and represent information in
fographics.
If we think about magazines
visual elements is the line
newspapers and maps, one of the most common
it works very well to structure information,
Here are some simple horizontal lines, We have some strokes in various sizes and
below some alternatives. A line can be made of more than a single stroke, it can be
made with many individual strokes and even dots
© Uses and Importance of Multimedia
Multimedia is a computer based synchronized system that includes text, audio,
video, animation, graphics, interactive computing etc. It’s an amazing invention of
modern communication technology. It enhances the utility of computer to the
general people by enriching bu education, entertainment, medicare etc. The
Uses or importance of multimedia in different fields are discussed in the following:
Education: Multimedia has brought revolutionary changes in the field of education,
Tt has made the system of education more attractive and effective than any other
periods in the past. Now a day, multimedia presents the contents of education such
as information, still and moving pictures ations of wor 5
clearly and attractively to the students, It is now possible to carn knowledge even
staying at home through various multimedia softwares.Entertainment: Invention of multimedia has opened a new horizon in the field of
entertainment. Now a day, the various media of entertainment such as radio,
television, VCR, VCD, record player etc., can be enjoyed through multimedia
prog nd drawing pictures in computer, on line
chatting ete. are the contribution of multimedia
Marketing: In order to incr s, large companies develop CD Rom software
with different information like prices, uses, terms of sales ete of their products and
services and distribute them to the probable customers. Therefore, the buyers can
buy their required products by knowing the prices, terms of sale etc. from the CD
even staying at home or office.
These
social,
Communication: Today multimedia has brought audio and videoconferenc
computer and electronic based communication creates dynamism in business
political, economic and international activiti
Medicare: Uses of multimedia are also seen in medicare services. Today advices of
doctors can be received even staying at home with the help of multimedia ba
electronic communication, Besides this, multimedia is also used in diagnosing the
diseases and prescribing medicines.
Helps in research: Researchers require different kinds of information to conduct
their research and development works. Internet plays a vital role in obtaining the
ion, By searching the Internet the researchers can gather their
required information and make successful research,
Virtual Reality: Virtual reality is a technology which allows a user to interact with
computer-simulated environment. The simulated environment can be similar to the
real world. For example: simulation for pilot or combat or surgery training. This
simulated environment can also differ significantly from reality, as in virtual reality
games. This virtual reality is actually based on multimedia bounder [Link]
Jast, it can be concluded that multimedia is a wonderful invention of modern science
which is widely used in education, health care, business, publication, training,
communication, entertainment etc,
Elements of Multimedia
I. Text
. It involves the use of text types,- In multimedia, text is mostly use for titles, headlines, menu, paragraph, list
ete.
- Ina multimedia application, other media or screen can be linked through the
use of text. This is what you call Hypertext.
= The most commonly used software for viewing text files are Mic
Word, Notepad, Word pad ¢1
DOC, TXT ete extension.
Mostly the text files are formatted with ,
2. Graphics
= Itisa digital representation of non-text information, such as a drawing,
chart, or photograph.
= Graphics make the multimedia application attractive. They help to illustrate
ideas through still pictures.
- There are two types of graphics used: bitmaps (paint graphics) and vectors
(draw graphics).
- _ Bitmaps graphics also called raster graphics. A bitmap represents the
images as an array of dots called pixels. Bitmap graphics are resolution-
dependent and generate large file sizes.
- Vectors graphics are images drawn on the computer with software that
uses geometrical formulas to represent images and only require a small amount
of memory.
3. Video
- Video is the technology of electronically capturing, recording, processing,
toring, transmitting, and reconstructing a sequence of s representing
scenes in motion.
Photographic images that are played back at speeds of 15 to 30 frames a
second and the provide the appearance of full motion.
The use of video:
- The embedding of video in multimedia applications is a powerful way to
convey information which can incorporate a personal element which other
media lack.- Promoting television shows, films, or other non-computer media that
traditionally have used trailers in their advertising.
= Giving users an impression of a speaker’s personality
= Showing things that move. For example a clip from a motion picture.
Product demos of physical products are also well suited for video.
Audio
= In multimedia audio means related with recording, playing ete.
- Audio is an important components of multimedia because this component
increase the understandability and improves the clarity of the concept.
- Audio includes speech, music or any other sound.
The use of sound:
= Music
() Background
| Attention grabber
1] Sound effect
- Speech
) Narration
1 Instruction
5, Animation
: Animation is the rapid di sequence of images of 2-D artwork or
model positions in order to create an illusion of movement,
- It is an optical illusion of motion due to the phenomenon of persistence of
vision, and can be created and demonstrated in a number of ways.
- Entertainment multimedia titles in general, and children’s titles specifically,
rely heavily on animation.
The use of animation:
. To attract attention
: To inform about the state of process
- Demonstrations= Interactive simulations
Characteristics of Multimedia #
A multimedia systems has four basic characteris
1. Multimedia systems must be computer controlled.
2. Multimedia systems are integrated.
3. The information they handle must be represented di;
4, The interface to the final presentation of media is usu:
Computer Controlled
- Producing the content of the information e.g. by using the authoring tools,
image editor, sound and video editor.
Storing the information: providing lar
multimedia information.
- Transmitting the information: through the network
Presenting the information to the end user: make direct use of computer
peripheral such as display device (monitor) or sound generator (speaker).
rge and shared capacity for
Integrated
- All muttimedia components (audio, video, text, graphics) us
must be somehow integrated.
3 Every device such as microphone and camera is
by a single computer
- ” Asingle type of digital storage is used for all media type,
- Video sequence are shown on computer screen instead of TV monitor.
din the system
connected to and controlled
InteractiLevel 1: Interactivity strictly on information delivery. Users select the time at
which the presentation starts, the order, the speed and the form of the presentation
itself,
Level 2: Users can modify or enrich the content of the information, and this
modification is recorded.
Level 3: Actual processing of use!
based on the users input.
input and the computer generate genuine result
Digitally Represented
Digitization: process involved in transforming an analog signal to digital signal.
Advantages/Di
idvantages of Multimedia #
Advantages of Multimedia
Iis very user-friendly. It doesn’t take much energy out of the user, in the sense
that you can sit and watch the presentation, you can read the text and hear the
audio.
Itis multi s while making use of
multimedia, for example hearing, seeing and talking.
rated through
ty of easy
Itis integrated and interactive. All the different mediums are integi
the dig Interactivity is heightened by the po
feedback.
Itis flexible. Being digital, this media can easily be changed to fit different
situations and audience:
It can be used for a wide variety of audiences, ranging from one person to a
whole group.
Disadvantages of Multimedia
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