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Prof Ed 4

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Prof Ed 4

PRELIM HAND OUT FOR PROF ED 4

Hochgeladen von

aliahayanggonzales
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© © All Rights Reserved
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PROF ED 4

Technology for Teaching and Learning 1

ICT Competency standards (CHED-UNESCO) as provided in the 2017, Policy, Standards and
Guidelines (PSG) for Pre-service Teacher Education

“demonstrate proficiency in the development and utilization of Information, Communication, and


Technology (ICT) resources in promoting quality teaching-learning process”

Domain 1
Understanding ICT in Education
 Demonstrate awareness of policies affecting ICT in education
 Comply with ICT policies as they affect teaching-learning
 Contextualize ICT policies to the learning environment

Domain 2
Curriculum and Assessment
 Demonstrate understanding of concepts, principles and theories of ICT systems as they apply to
teaching- learning
 Develop digital learning resources to enhance teaching-learning
 Evaluate digital and non-digital learning resources in response to student's diverse needs
 Use ICT tools to develop 21st century skills: information media and technology skills, learning and
innovation skills, career skills and effective communication skills.

Domain 3
Pedagogy
 Apply relevant technology tools for classroom activities
 Model collaborative knowledge construction in face-to-face and virtual environments
 Use ICT knowledge to solve complex problems and support student collaborative activities

Domain 4
Technology tools
 Demonstrate the competence in the technical operations of technology tools and systems as they apply
to teaching and learning.
 Use technology tools to create new learning opportunities to support community of learners
 Demonstrate proficiency in the use of technology tools to support teaching and learning

Domain 5
Organization and Administration
 Manage technology-assisted instruction in an inclusive classroom environment
 Exhibit leadership in shared decision-making using technology tools.

Domain 6
Teacher Professional learning
 Explore existing and emerging technology to acquire additional content and pedagogical knowledge
 Collaborate with peers, colleagues and stakeholders to access information in support of professional
learning
 Utilize technology tools in creating communities of practice

Domain 7
Teacher Disposition
 Demonstrate social, ethical, and legal responsibility in the use of technology tools and resources
 Show positive attitude towards the use of technology tools.

Development of the Philippine ICT competency standards

INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION (ISTE)

TEACHERS STUDENTS
 Technology operations and concepts  Creativity and Innovation
 Planning and designing learning environment  Communication and Collaboration
and experiences
 Teaching, learning, and curriculum  Research and information Fluency
 Assessment and evaluation  Digital citizenship
 Productivity and Professional Practice  Technology operations and concepts
 Social, ethical, legal and human issues  Critical-thinking, problem-solving &
decision-making

LESSON 2: Understanding the Basic Concepts in ICT

Educational Technology - the use of technology in teaching and learning it can be digital and non-digital
devices.

Digital Literacy - the ability to find, evaluate, utilize, share and create contents using information technologies
and the Internet (Cornell University).

Digital learning - any type of learning that is accompanied by technology or by instructional practice that
makes effective use of technology.

Multimedia - sequential or simultaneous use of variety of media formats in a given presentation of self-study
program.

Software - program control instructions and accompanying documentation.

Webquest - an inquiry-oriented lesson format in which most of all information that learners work with comes
from the web. These can be created using various programs including simple word processing documents that
include links to websites.

Productivity Tools - any type of software associated with computers and related technologies that can be used
as tools for personal, professional or classroom productivity.

Google Apps - cloud-based teaching tool which is stored in the Google server and is available for students both
at home and in school.

Flipped Classroom - an instructional strategy and a type of blended learning where traditional teaching
methods are reversed. Instead of learning new content in the classroom and doing assignments at home, students
are introduced to new material at home and practice working through it in class.

Augmented Reality - technology that overlays digital information—such as images, sounds, videos, and other
sensory enhancements—onto the real world in real-time. This technology enhances the user's perception of
reality by blending the physical environment with computer-generated elements, allowing users to interact with
both simultaneously.

Asynchronous learning - teaching method that allows students to access course materials, complete
assignments, and engage in learning activities at their own pace and on their own schedule, rather than in real-
time.

Universal Serial BUS –


PROF ED 4
LESSON 3 AND 4
ROLES OF TECHNOLOGY FOR TEACHING AND LEARNING

THREE DOMAINS OF EDUCATIONAL TECHNOLOGY


 TECHNOLOGY AS A TUTOR
 TECHNOLOGY AS A TEACHING TOOL
 TECHNOLOGY AS A LEARNING TOOL

For Teachers and Teaching


 Technology provides enormous support to the teacher as the facilitator of learning.
 Technology has modernized the teaching-learning environment.
 Technology improves teaching-learning process and ways of teaching
 Technology opens new fields in educational researches
 Technology adds to the competence of teachers and inculcates scientific outlook
 Technology supports teacher professional development

For Learners and Learning


Support learners to learn how to learn on their own
 Declarative knowledge- Answers the questions: What, Who, When, Where
 Structural knowledge- consists of facts or pieces of declarative knowledge put together to attain some
form of meaning
 Procedural knowledge- knowledge in action or the knowledge of how to do something

Technology enhances Learner’s Communication Skills through Social Interactions.


 Point to point- Internet chat, phone conversation or even face to face conversation
 One-to-many- There is no social interaction.
 Many-to-many- provides opportunities for social interaction

Technology upgrades learners’ higher-order thinking skills: critical thinking, problems solving and creativity
 Critical Thinking- the ability to interpret, explain, analyze, evaluate, infer, and self-regulate in order to
make good decisions.
Ask the right questions
Use critical thinking tasks with appropriate level of challenge
 Creativity- as involving the ability to think flexibly, fluently, originally, and elaborately

EDGAR DALE’S CONE OF EXPERIENCE

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