I’m a great believer in not reinventing the wheel. I have a teeny tiny platform but it’s not nothing so every now and then I like to share that with others who don’t have one. So this week Elodie Lloyd, an Aussie TTRPG designer (check out their games here) is interviewing another Aussie TTRPG designer, Logan Timms.
I’m Logan, he/him pronouns, living on Wurundjeri country, just in the outer suburbs of Naarm. And I am a big tabletop games nerd. Broadly speaking I am a tabletop designer, I play games at home, and every now and then I’m on streams but that’s kind of rare. I also am one of the mentors for the ARC tabletop roleplaying mentorship program and sometimes I do stretch goal writing. Oh, and I have a podcast about lyric games.
Tell me about your RPG projects as an expression of your art and how it ties into other art forms, in your specific instance.
Great question. I do consider tabletop roleplaying games as my primary art form, like it’s my primary way of expressing myself, and that wasn’t always the case. It’s become that way as I’ve come to really enjoy it and come to understand it and all the different ways that a tabletop game can be designed. But yeah, as an art practice I often use tabletop roleplaying games to unravel or explore things like topics that are interesting to me, relationships or relationship dynamics, or tensions or dynamics that I’m experiencing in my life. And they can be positive dynamics or crunchier, less fun dynamics as well. So a tagline that I often use for my games is ‘games of connection and self-reflection’.
That’s what it looks like for me but I guess connecting it to other arts practices, particularly thinking about lyric games, that intersects with poetry quite a bit, so I have been dabbling in poetry just a little bit and it is interesting to do that. In the venn diagram of tabletop games and poetry is lyric games, and I feel like in the overlap where lyric games are is where ‘connection and self-reflection’ are commonly themes. So it feels like a very comfy niche to find myself in, which is fun. So yeah poetry and prose writing fit quite well under and around tabletop roleplaying games. Other arts or creative practices that I do currently are woodworking and that’s about it really.
Tell me about lyric games. I guess your personal definition of them because I know they’re broad.
Exactly. There’s no one unified definition of lyric games, but to me lyric games are games that often intentionally blur the line between reality and the game in ways that often evoke a very personal and emotional experience, that can sometimes lead to insight or personal reflection that is actually usable or useful to your real-life self. And I think that’s really powerful. I think a lot of lyric games are solo and so they allow you to have that time to be as deep or as vulnerable as you feel that you can, in that space being alone which can feel safer for a lot of folks. It can be really interesting to have that space to sit with yourself and learn something about yourself in a way that doesn’t feel like a self-help book or a lecture or anything like that, and it’s actually also fun.
There are some duet lyric games and some group lyric games as well. Having the safety of rules structure- you know, we’ve got the rules in front of us so we both know what we’re getting into and we’ve got agreed terms for how this is going to happen- can make space, can create that safety and structure for a really deep and intimate and personal experience between two or more people.
For me personally growing up I didn’t really understand the importance or benefits of just, like, sitting by myself, and self reflection, and yeah like ‘who do I really want to be,’ ‘how do I want to be’ and a lot more about being; rather than just doing and kicking goals and doing tasks and things.
Do you have any very very entry-level advice for someone who wants to appreciate games in the same way that you do; experience lyric games to some extent?
Oh, the other great thing about lyric games is they’re often very short; five pages or less. And so yeah you can dip your toe in quite lightly and get across a lot of them quite quickly if you read them all back to back. As for games that I would recommend: one of my all time favourite lyric games. Well, I spoke to the designer on Lyrical Ludology and he was like ‘oh yeah okay, if you want to call it that that’s alright.’ And that is Pyrescence by Achillobators on Itch.
That’s a great game, there’s no fancy layout. It’s just black words on a white page. Very simple mechanics and yet it was super powerful. If you allow yourself to really lean into the experience, yeah. Pyriscence is about a forest burning, and what burns away and what is left behind and what is saved, but the fire and the forest and all of that are a metaphor for different elements of yourself.
And then everyone always talks about We Are But Worms by Riverhouse Games, which is, yeah, a one-word RPG, and it’s on the sillier side, which is where Lee likes to play. I’ve been talking about RELATIONSHIPS and INSIGHTS and all this. I enjoy the serious end of lyric games, but there’s, like, just bonkers silly ones too. So, Pyriscence and We Are But Worms kind of show off that spectrum a little bit.
What’s something you’re passionate about that you’d love to see more of in the RPG space?
I think I’ve lightly touched on it in my overall approach to tabletop game design as my arts practice, but really explicitly drawing from personal experience I think can be really powerful.
Even if someone makes an autobiographical game and never publishes it, I still think it’s super worthwhile. Of course just because someone’s played my autobio they can’t go around saying they know exactly what it’s like to be a trans man. My experience is just one of many, but I think it’s a good way to even start getting your head around what that might look like or feel like; consequences or outcomes, or joys and difficulties, of various life events that have happened to a person, in a way that is more interactive than just hearing a story. For example if they were playing my game, they choose who they want to come out to or if they want to come out, and have the agency to make that choice.
And I know that all art has some autobiographical flavour to it, pulling from our experience. And I think with the autobio game I was just curious to see if I took that all the way to its extreme, what would that look like?
Links:
Logan’s games
https://breathingstories.itch.io/
LOGAN: An Autobiographical Tabletop Game
https://breathingstories.itch.io/logan
Logan’s podcast, Lyrical Ludology
https://open.spotify.com/show/4W8rWngzwLNOP3SU9RG97W?si=7kAdUZuqSlWIhXlVgC09hQ
Beau Jágr Sheldon’s Script Change RPG Toolbox
https://thoughty.itch.io/script-change
Pyriscence, by Achillobators
https://achillobators.itch.io/pyriscence
We Are But Worms by Riverhouse Games
https://riverhousegames.itch.io/we-are-but-worms-a-one-word-rpg