It has been said that autistic people are drawn to games because games have clear, fixed rules, that are written down so everyone knows them, and that way, nobody can get mad.
Not a single part of that is true.
This is not a post about autistic people, not least because autistic people are extremely difficult to generalize about. If you’ve met one person with autism (like me), you’ve met one person with autism. This is a post about games, and gaming literacy. We know that increasingly as a culture we are lacking in any kind of cinematic literacy, but that might be okay because cinema as a cultural touchstone might be dying. Games, on the other hand, are the medium of the 21st century. This is Generation Game and we’re all playing them and we desperately need to understand them. And the most important thing we need to understand about them is we are all playing them differently, for different reasons, with different goals, and with different rules.
The other night we were watching Taskmaster, a British panel show where comedians are asked to do a variety of strange and difficult tasks. Some of them have built-in loopholes or tricks to solving them. Some of them are oddly worded enough so one can FIND loopholes. Some of them are deliberately deceptive to make them “harder”. In this particular episode, a comedian had found that they were skillful at dragging a cup of water along the floor on toilet paper, without the toilet paper breaking, but when they thought they had won they were disqualified because of a minor error they’d committed in picking up the cup. In a split second, they ran off stage, deeply upset and the footage cut sharply. Taskmaster, as a show, is about arguing over rules and being a stickler (except when the host decides differently) and mostly that is in good fun.
Except when it isn’t.
The comedian wasn’t overly distressed but in that moment, they felt incredibly attacked. They felt things were unfair. They thought people were being mean. And all of that is perfectly normal and perfectly understandable. In any game, but particularly one where you’re allowed to think outside the box…except not TOO far outside the box. (That will ALSO be punished.) But all games are unclear. All games rely on hidden assumptions. All games run differently in different people’s heads. And all games are potentially unsafe. And we absolutely must start from that position, and stop pretending they aren’t.
What’s more, we need to stop pretending that the rules are some kind of saviour to prevent confusion, some kind of shield against safety. They aren’t. At best, they can be technically correct, which is not the best kind of correct. It is the WORST kind of correct (that’s why the Futurama bit was a joke). Technically correct is the most intellectually bereft. The least interrogated. The most cruel stance. The most blind option.

Don’t get me wrong though: it is a perfectly viable way to play a game though. It’s just not the only way to play a game and not usually the safest or kindest way. It is valid though, and it is also isn’t fair to people who get their fun from this kind of play to say they are necessarily bad-fun or spoilsports. The problem is that these people often think their way of playing games is not only the only way to play, but the point of games in the first place.
Another myth about autistic people (like me) is we have strong opinions about things. Just as often, when we realize things are completely arbitrary, we back away and let the people who think rules exist decide. This is my approach to games: I ask people what they think the rules should be, because I know they probably have a strong emotional answer (just think about how angry people go about Hasbro explaining that in Uno you can’t stack Draw cards). And again: that’s good. Games should be things we care about! But we also need to realize there ISNT AN ANSWER. And it’s not just me that says so: the legendary David Parlett remarked that the only rule that matters is that everyone at the table is playing by the same ones, and the most authoritative rulebook is the one “closest to hand”. In other words, what matters is agreeing on something quickly, because the play is the thing. Of course, this is also a “style” of play. A value of gaming.
(If you don’t believe me and David about their being no right answer to the rules of games, remember how people decided to ignore Hasbro about the official rules of Uno. Rules are what we think they are. There is no authority to appeal to except our own ego. And we need to stop pretending otherwise.)
We’re starting to learn this, slowly. We are pushing back against the idea that everyone should like every game, out of sheer necessity of being more mainstream. But of course if someone puts a game on the table, our old social cues suggest we should just suck it up and play, no matter what our preferences or styles or values. And that kind of philosophy (along with “it’s just a game”) is another value of gaming, and one we just assume and don’t interrogate and ends up causing harm.
But we are making progress. I have a dear friend who, when he plays a game, he is as cut-throat as the rules apply, and looks for every single possible edge he can find. If it isn’t specifically prevented, he will lunge for it and use it, and he also plays to crush his opponents hard. Even in shared storytelling games, he plays games to DESTROY. I don’t like that. But I also get WHY he likes that. And we’re able to talk about it. I’m not going to play many games with him unless we figure out how to balance my needs and his. But I’m also not going to force him to play a cooperative game and have no fun. I understand why that’s no fun for him. A cooperative game actually frightens him and frustrates him because his victory is in the hands of someone he cannot control. A cut-throat game or a bluffing game frightens me and frustrates me because I am terrified of being hurt or hurting others with in game actions. And while some mechanics can make these things better, they can’t change our inherent tastes and values. We’re able to admit this without being seen as party poopers, and talk about it without being ashamed of being lacking in some way. But too many people aren’t. They’re not aware of their gaming tastes and values. They don’t feel able to explain them. They don’t realize there are options that let them control what they play and find games that don’t effect them in those ways. This is what we need.
This is gaming literacy, the thing we lack. What we have instead is an endless, mostly incorrect, list of mechanics and guesses about “heaviness” on BGG. And people insisting their view of the game and their gaming values are the correct ones. And no ability to interrupt the problem this causes. And sometimes, worst of all, we take PRIDE in “losing friends” from anti-social play!
One thing I know is dogs, and dogs have incredibly complex and complicated rituals around games too. They also have games that turn into fights all the time. Not every dog likes the same games or thinks about games the same way. And there are also dogs who are often called “the fun police” or “party poopers”, who will see games happening that are making them anxious and try to shut those games down. Sometimes those games aren’t quite getting out of control, but a lot of time they are – the dogs are tending towards a fight. So the fun-police-dog does what is called splitting – they will run between the two dogs, splitting up the game. Or they’ll bark and be agitated, or go seek out a human, or do something else that INTERRUPTS the game. Because they know that the next step is a fight.
Slowly, we are getting language and being able to talk about these things. The next step is learning what dogs know: not all people should be playing all games, and we need to stop pretending otherwise, and break things up before there’s hurt feelings. We need to figure out our gaming values and then wear them on our sleeves, loud and clear, and be proud of them, not ashamed. And we need to understand that games are never safe, rules are never clear, the magic circle is always bleeding, and so we have to be careful. And we have to be kind.