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Saeed Shafiee Sabet
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2020 – today
- 2025
[j5]Pegah Salehi
, Sajad Amouei Sheshkal
, Vajira Thambawita
, Sushant Gautam
, Saeed Shafiee Sabet
, Dag Johansen
, Michael A. Riegler
, Pål Halvorsen
:
Comparative Analysis of Audio Feature Extraction for Real-Time Talking Portrait Synthesis. Big Data Cogn. Comput. 9(3): 59 (2025)
[c37]Mehdi Houshmand Sarkhoosh, Cise Midoglu, Saeed Shafiee Sabet, Tomas Kupka, Pål Halvorsen:
Hockey2D: A Keypoint-Based Framework for Ice Hockey Rink Localization and Object Mapping. CBMI 2025: 1-7
[c36]Mehdi Houshmand Sarkhoosh, Cise Midoglu, Saeed Shafiee Sabet, Tomas Kupka, Pål Halvorsen:
VoiceVision: AI-Powered Speaker-Aware Cropping and Content Indexing for Multi-Speaker Videos. CBMI 2025: 1-5
[c35]Mehdi Houshmand Sarkhoosh
, Cise Midoglu
, Saeed Shafiee Sabet
, Tomas Kupka
, Pål Halvorsen
:
SmartCrop-R: Adaptive Real-Time Video Cropping for Sports. MHV 2025: 26-32
[c34]Mehdi Houshmand Sarkhoosh
, Sushant Gautam
, Cise Midoglu
, Saeed Shafiee Sabet
, Tomas Kupka
, Pål Halvorsen
:
HockeyAI: A Multi-Class Ice Hockey Dataset for Object Detection. MMSys 2025: 228-234
[c33]Mehdi Houshmand Sarkhoosh
, Sushant Gautam
, Cise Midoglu
, Saeed Shafiee Sabet
, Tomas Kupka
, Pål Halvorsen
:
HockeyRink: A Dataset for Precise Ice Hockey Rink Keypoint Mapping and Analytics. MMSys 2025: 249-255
[c32]Mehdi Houshmand Sarkhoosh
, Sushant Gautam
, Cise Midoglu
, Saeed Shafiee Sabet
, Tomas Kupka
, Pål Halvorsen
:
HockeyOrient: A Dataset for Ice Hockey Player Orientation Classification. MMSys 2025: 277-283- 2024
[j4]Mehdi Houshmand Sarkhoosh
, Sayed Mohammad Majidi Dorcheh, Cise Midoglu
, Saeed Shafiee Sabet
, Tomas Kupka, Dag Johansen
, Michael A. Riegler
, Pål Halvorsen
:
AI-Based Cropping of Ice Hockey Videos for Different Social Media Representations. IEEE Access 12: 118227-118249 (2024)
[j3]Pegah Salehi
, Syed Zohaib Hassan, Gunn Astrid Baugerud, Martine B. Powell
, Miriam S. Johnson, Dag Johansen
, Saeed Shafiee Sabet
, Michael A. Riegler
, Pål Halvorsen
:
A Theoretical and Empirical Analysis of 2D and 3D Virtual Environments in Training for Child Interview Skills. IEEE Access 12: 131842-131864 (2024)
[j2]Sayed Mohammad Majidi Dorcheh, Mehdi Houshmand Sarkhoosh
, Cise Midoglu
, Saeed Shafiee Sabet
, Tomas Kupka, Michael A. Riegler
, Dag Johansen
, Pål Halvorsen
:
AI-Based Cropping of Sport Videos Using SmartCrop. Int. J. Semantic Comput. 18(4): 637-662 (2024)
[c31]Håkon Maric Solberg, Mehdi Houshmand Sarkhoosh, Sushant Gautam, Saeed Shafiee Sabet, Pål Halvorsen, Cise Midoglu:
Demo: Creating Player-Specific Soccer Highlight Clips with PlayerTV. CBMI 2024: 1-5
[c30]Håkon Maric Solberg, Mehdi Houshmand Sarkhoosh, Sushant Gautam, Saeed Shafiee Sabet, Pål Halvorsen, Cise Midoglu:
PlayerTV: Advanced Player Tracking and Identification for Automatic Soccer Highlight Clips. ISM 2024: 93-97
[c29]Cise Midoglu
, Saeed Shafiee Sabet
, Mehdi Houshmand Sarkhoosh
, Sayed Mohammad Majidi Dorcheh
, Sushant Gautam
, Håkon Maric Solberg
, Tomas Kupka
, Pål Halvorsen
:
AI-Based Sports Highlight Generation for Social Media. MHV 2024: 7-13
[c28]Mehdi Houshmand Sarkhoosh
, Sayed Mohammad Majidi Dorcheh
, Cise Midoglu, Saeed Shafiee Sabet, Tomas Kupka, Dag Johansen, Michael A. Riegler, Pål Halvorsen:
AI-Based Cropping of Soccer Videos for Different Social Media Representations. MMM (4) 2024: 279-287
[c27]Evan Jåsund Kassab
, Håkon Maric Solberg
, Sushant Gautam
, Saeed Shafiee Sabet
, Thomas Torjusen
, Michael Riegler
, Pål Halvorsen
, Cise Midoglu
:
TACDEC: Dataset of Tackle Events in Soccer Game Videos. MMSys 2024: 250-256
[c26]Mehdi Houshmand Sarkhoosh
, Sushant Gautam
, Cise Midoglu
, Saeed Shafiee Sabet
, Thomas Torjusen
, Pål Halvorsen
:
The SoccerSum Dataset for Automated Detection, Segmentation, and Tracking of Objects on the Soccer Pitch. MMSys 2024: 353-359
[c25]Mohammad Majidi
, Mehdi Houshmand Sarkhoosh
, Cise Midoglu
, Saeed Shafiee Sabet
, Tomas Kupka
, Dag Johansen
, Pål Halvorsen
:
SmartCrop-H: AI-Based Cropping of Ice Hockey Videos. MMSys 2024: 471-477
[c24]Mehdi Houshmand Sarkhoosh
, Sushant Gautam
, Cise Midoglu
, Saeed Shafiee Sabet
, Pål Halvorsen
:
Multimodal AI-Based Summarization and Storytelling for Soccer on Social Media. MMSys 2024: 485-491
[c23]Pegah Salehi
, Syed Zohaib Hassan
, Gunn Astrid Baugerud
, Martine B. Powell
, M. Cayetana López Cano
, Miriam S. Johnson
, Ragnhild Klingenberg Røed
, Dag Johansen
, Saeed Shafiee Sabet
, Michael A. Riegler
, Pål Halvorsen
:
Immersive Virtual Reality in Child Interview Skills Training: A Comparison of 2D and 3D Environments. MMVE@MMSys 2024: 1-7
[d2]Evan Jåsund Kassab
, Håkon Maric Solberg, Sushant Gautam
, Saeed Shafiee Sabet
, Thomas Torjusen
, Michael Riegler
, Pål Halvorsen
, Cise Midoglu
:
TACDEC: Dataset of Tackle Events in Soccer Game Videos. Zenodo, 2024
[d1]Mehdi Houshmand Sarkhoosh
, Cise Midoglu
, Sushant Gautam
, Saeed Shafiee Sabet
, Thomas Torjusen
, Pål Halvorsen
:
The SoccerSum Dataset for Automated Detection, Segmentation, and Tracking of Objects on the Soccer Pitch. Zenodo, 2024
[i5]Håkon Maric Solberg, Mehdi Houshmand Sarkhoosh, Sushant Gautam, Saeed Shafiee Sabet
, Pål Halvorsen, Cise Midoglu:
PLayerTV: Advanced Player Tracking and Identification for Automatic Soccer Highlight Clips. CoRR abs/2407.16076 (2024)
[i4]Pegah Salehi, Sajad Amouei Sheshkal, Vajira Thambawita, Sushant Gautam, Saeed Shafiee Sabet, Dag Johansen, Michael A. Riegler, Pål Halvorsen:
Comparative Analysis of Audio Feature Extraction for Real-Time Talking Portrait Synthesis. CoRR abs/2411.13209 (2024)- 2023
[b1]Saeed Shafiee Sabet
:
The Influence of Delay on Cloud Gaming Quality of Experience. Springer 2023, ISBN 978-3-030-99868-4, pp. 1-127
[c22]Sayed Mohammad Majidi Dorcheh, Mehdi Houshmand Sarkhoosh
, Cise Midoglu, Saeed Shafiee Sabet, Tomas Kupka, Michael A. Riegler, Dag Johansen, Pål Halvorsen:
SmartCrop: AI-Based Cropping of Soccer Videos. ISM 2023: 20-27
[i3]Mehdi Houshmand Sarkhoosh
, Sayed Mohammad Majidi Dorcheh, Sushant Gautam, Cise Midoglu, Saeed Shafiee Sabet, Pål Halvorsen:
Soccer on Social Media. CoRR abs/2310.12328 (2023)- 2022
[j1]Pegah Salehi
, Syed Zohaib Hassan
, Myrthe Lammerse
, Saeed Shafiee Sabet
, Ingvild Riiser, Ragnhild Klingenberg Røed
, Miriam S. Johnson, Vajira Thambawita
, Steven Alexander Hicks
, Martine B. Powell
, Michael E. Lamb, Gunn Astrid Baugerud
, Pål Halvorsen
, Michael A. Riegler:
Synthesizing a Talking Child Avatar to Train Interviewers Working with Maltreated Children. Big Data Cogn. Comput. 6(2): 62 (2022)
[c21]Syed Zohaib Hassan, Pegah Salehi, Michael Alexander Riegler, Miriam Sinkerud Johnson, Gunn Astrid Baugerud
, Pål Halvorsen, Saeed Shafiee Sabet:
A Virtual Reality Talking Avatar for Investigative Interviews of Maltreat Children. CBMI 2022: 201-204
[c20]Syed Zohaib Hassan, Pegah Salehi, Ragnhild Klingenberg Røed
, Pål Halvorsen, Gunn Astrid Baugerud
, Miriam Sinkerud Johnson, Pierre Lison
, Michael Riegler, Michael E. Lamb, Carsten Griwodz, Saeed Shafiee Sabet
:
Towards an AI-driven talking avatar in virtual reality for investigative interviews of children. GameSys@MMSys 2022: 9-15
[c19]Cise Midoglu, Andrea M. Storås, Saeed Shafiee Sabet, Malek Hammou, Steven Alexander Hicks, Inga Strümke, Michael Alexander Riegler, Carsten Griwodz, Pål Halvorsen:
Experiences and Lessons Learned from a Crowdsourced-Remote Hybrid User Survey Framework. ISM 2022: 161-162
[c18]Syed Zohaib Hassan, Saeed Shafiee Sabet, Pegah Salehi, Hayley Ko
, Ingvild Riiser, Miriam S. Johnson, Gunn Astrid Baugerud, Michael Alexander Riegler, Pål Halvorsen:
A Comparative Study of Interactive Environments for Investigative Interview of A Virtual Child Avatar. ISM 2022: 194-201
[c17]Pegah Salehi, Syed Zohaib Hassan, Saeed Shafiee Sabet
, Gunn Astrid Baugerud, Miriam Sinkerud Johnson, Pål Halvorsen, Michael A. Riegler:
Is More Realistic Better? A Comparison of Game Engine and GAN-based Avatars for Investigative Interviews of Children. ICDAR@ICMR 2022: 41-49
[c16]Malek Hammou, Cise Midoglu, Steven Alexander Hicks, Andrea M. Storås, Saeed Shafiee Sabet
, Inga Strümke, Michael A. Riegler, Pål Halvorsen:
Huldra: a framework for collecting crowdsourced feedback on multimedia assets. MMSys 2022: 203-209
[c15]Sushant Gautam
, Cise Midoglu, Saeed Shafiee Sabet, Dinesh Baniya Kshatri
, Pål Halvorsen:
Soccer Game Summarization using Audio Commentary, Metadata, and Captions. NarSUM@MM 2022: 13-22
[c14]Myrthe Lammerse
, Syed Zohaib Hassan, Saeed Shafiee Sabet, Michael Alexander Riegler, Pål Halvorsen:
Human vs. GPT-3: The challenges of extracting emotions from child responses. QoMEX 2022: 1-4
[c13]Saeed Shafiee Sabet, Ragnhild Eg
, Kjetil Raaen, Muhammad Oasim, Michael Riegler, Pål Halvorsen:
When Every Millisecond Counts: The Impact of Delay in VR Gaming. QoMEX 2022: 1-4
[c12]Saeed Shafiee Sabet, Cise Midoglu, Syed Zohaib Hassan, Pegah Salehi, Gunn Astrid Baugerud
, Carsten Griwodz, Miriam S. Johnson, Michael Alexander Riegler, Pål Halvorsen:
Comparison of Crowdsourced and Remote Subjective User Studies: A Case Study of Investigative Child Interviews. QoMEX 2022: 1-6- 2021
[c11]Steven Schmidt, Saman Zadtootaghaj, Saeed Shafiee Sabet
, Sebastian Möller
:
Modeling and Understanding the Quality of Experience of Online Mobile Gaming Services. QoMEX 2021: 157-162- 2020
[c10]Saeed Shafiee Sabet, Steven Schmidt
, Saman Zadtootaghaj, Babak Naderi, Carsten Griwodz, Sebastian Möller
:
A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience. MMSys 2020: 15-25
[c9]Saeed Shafiee Sabet
, Steven Schmidt
, Saman Zadtootaghaj, Carsten Griwodz, Sebastian Möller
:
Delay sensitivity classification of cloud gaming content. MMVE@MMSys 2020: 25-30
[c8]Saman Zadtootaghaj, Steven Schmidt
, Saeed Shafiee Sabet
, Sebastian Möller
, Carsten Griwodz:
Quality estimation models for gaming video streaming services using perceptual video quality dimensions. MMSys 2020: 213-224
[c7]Steven Schmidt
, Babak Naderi, Saeed Shafiee Sabet
, Saman Zadtootaghaj, Sebastian Möller
:
Assessing Interactive Gaming Quality of Experience using a Crowdsourcing Approach. QoMEX 2020: 1-6
[c6]Saeed Shafiee Sabet
, Steven Schmidt
, Saman Zadtootaghaj, Carsten Griwodz, Sebastian Möller
:
Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games. QoMEX 2020: 1-3
[i2]Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Carsten Griwodz, Sebastian Möller:
Delay Sensitivity Classification of Cloud Gaming Content. CoRR abs/2004.05609 (2020)
[i1]Andrew Perkis, Christian Timmerer, Sabina Barakovic, Jasmina Barakovic Husic, Søren Bech, Sebastian Bosse, Jean Botev, Kjell Brunnström, Luís Alberto da Silva Cruz, Katrien De Moor, Andrea de Polo Saibanti, Wouter Durnez, Sebastian Egger-Lampl, Ulrich Engelke, Tiago H. Falk, Asim Hameed
, Andrew Hines, Tanja Kojic, Dragan Kukolj, Eirini Liotou, Dragorad Milovanovic, Sebastian Möller, Niall Murray, Babak Naderi, Manuela Pereira, Stuart W. Perry, António M. G. Pinheiro, Andres Pinilla Palacios, Alexander Raake, Sarvesh Rajesh Agrawal, Ulrich Reiter, Rafael Rodrigues
, Raimund Schatz
, Peter Schelkens, Steven Schmidt, Saeed Shafiee Sabet, Ashutosh Singla, Lea Skorin-Kapov, Mirko Suznjevic, Stefan Uhrig, Sara Vlahovic, Jan-Niklas Voigt-Antons, Saman Zadtootaghaj:
QUALINET White Paper on Definitions of Immersive Media Experience (IMEx). CoRR abs/2007.07032 (2020)
2010 – 2019
- 2019
[c5]Saeed Shafiee Sabet
, Carsten Griwodz, Sebastian Möller:
Influence of primacy, recency and peak effects on the game experience questionnaire. MMVE@MMSys 2019: 22-27
[c4]Saeed Shafiee Sabet
, Steven Schmidt
, Carsten Griwodz, Sebastian Möller:
Towards the Impact of Gamers' Adaptation to Delay Variation on Gaming Quality of Experience. QoMEX 2019: 1-6- 2018
[c3]Saeed Shafiee Sabet
, Steven Schmidt
, Saman Zadtootaghaj, Carsten Griwodz, Sebastian Möller:
Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience. ISM 2018: 114-121
[c2]Saeed Shafiee Sabet
, Mahmoud Reza Hashemi, Shervin Shirmohammadi
, Mohammad Ghanbari
:
A Novel Objective Quality Assessment Method for Perceptually-Coded Cloud Gaming Video. MIPR 2018: 75-79- 2016
[c1]Saeed Shafiee Sabet
, Mahmoud Reza Hashemi, Mohammad Ghanbari:
A Testing Apparatus for Faster and More Accurate Subjective Assessment of Quality of Experience in Cloud Gaming. ISM 2016: 463-466
Coauthor Index

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last updated on 2026-02-23 23:29 CET by the dblp team
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