


default search action
VRST 2017: Gothenburg, Sweden
- Morten Fjeld, Marco Fratarcangeli, Daniel Sjölie, Oliver G. Staadt, Jonas Unger:

Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, VRST 2017, Gothenburg, Sweden, November 8-10, 2017. ACM 2017, ISBN 978-1-4503-5548-3
Games and cinematics
- Chaolan Lin, Travis Faas, Lynn Dombrowski

, Erin Brady:
Beyond cute: exploring user types and design opportunities of virtual reality pet games. 1:1-1:10 - Michael Rietzler, Florian Geiselhart, Enrico Rukzio:

The matrix has you: realizing slow motion in full-body virtual reality. 2:1-2:10 - Michinari Kono, Takashi Miyaki

, Jun Rekimoto:
JackIn Airsoft: localization and view sharing for strategic sports. 3:1-3:4 - Tina Kjær, Christoffer B. Lillelund, Mie Moth-Poulsen, Niels C. Nilsson

, Rolf Nordahl
, Stefania Serafin
:
Can you cut it?: an exploration of the effects of editing in cinematic virtual reality. 4:1-4:4
Tracking and display
- Takahiro Uji, Yiting Zhang, Hiromasa Oku

:
Edible retroreflector. 5:1-5:8
Applications and experiments
- Sophia Mallaro, Pooya Rahimian, Elizabeth E. O'Neal, Jodie M. Plumert, Joseph K. Kearney:

A comparison of head-mounted displays vs. large-screen displays for an interactive pedestrian simulator. 6:1-6:4 - Pavel A. Savkin, Shunsuke Saito, Jarich Vansteenberge, Tsukasa Fukusato, Lochlainn Wilson, Shigeo Morishima

:
Outside-in monocular IR camera based HMD pose estimation via geometric optimization. 7:1-7:9 - Minh Nguyen

, Huy Tran, Huy Le, Wei Qi Yan:
A tile based colour picture with hidden QR code for augmented reality and beyond. 8:1-8:4 - Aske Mottelson

, Kasper Hornbæk
:
Virtual reality studies outside the laboratory. 9:1-9:10 - Gwendal Le Moulec, Ferran Argelaguet, Valérie Gouranton, Arnaud Blouin, Bruno Arnaldi:

Agent: automatic generation of experimental protocol runtime. 10:1-10:10
Simulation and graphics
- David R. Walton

, Anthony Steed
:
Accurate real-time occlusion for mixed reality. 11:1-11:10 - Jascha Achenbach, Thomas Waltemate, Marc Erich Latoschik, Mario Botsch

:
Fast generation of realistic virtual humans. 12:1-12:10 - Daniel Wagner, Christian Hofmann, Heiko Hamann, Sebastian von Mammen:

Design and exploration of braiding swarms in VR. 13:1-13:4 - Zhixin Ma, Xukun Shen, Chong Cao:

A hybrid CRF framework for semantic 3D reconstruction. 14:1-14:4
Collaboration
- Jérémy Lacoche, Nico Pallamin, Thomas Boggini, Jérôme Royan:

Collaborators awareness for user cohabitation in co-located collaborative virtual environments. 15:1-15:9 - Khanh-Duy Le

, Morten Fjeld, Ali Alavi, Andreas M. Kunz
:
Immersive environment for distributed creative collaboration. 16:1-16:4 - Damien Clergeaud, Joan Sol Roo, Martin Hachet, Pascal Guitton:

Towards seamless interaction between physical and virtual locations for asymmetric collaboration. 17:1-17:4
Sensors, inputs, and locomotions
- Jiwan Bhandari, Sam Tregillus, Eelke Folmer:

Legomotion: scalable walking-based virtual locomotion. 18:1-18:8 - Koki Yamashita, Takashi Kikuchi, Katsutoshi Masai

, Maki Sugimoto, Bruce H. Thomas
, Yuta Sugiura:
CheekInput: turning your cheek into an input surface by embedded optical sensors on a head-mounted display. 19:1-19:8 - Anh Nguyen, Federico Cervellati, Andreas M. Kunz

:
Gain compensation in redirected walking. 20:1-20:4 - Anh Nguyen, Andreas M. Kunz

, Yannick Rothacher, Peter Brugger, Bigna Lenggenhager
:
Spontaneous alternation behavior in humans. 21:1-21:4
3DUI I
- Benjamin Nuernberger

, Matthew Turk, Tobias Höllerer:
Evaluating snapping-to-photos virtual travel interfaces for 3D reconstructed visual reality. 22:1-22:11 - Julien Casarin, Dominique Bechmann, Marilyn Keller

:
A unified model for interaction in 3D environment. 23:1-23:7 - Florian Jeanne, Indira Thouvenin, Alban Lenglet:

A study on improving performance in gesture training through visual guidance based on learners' errors. 24:1-24:10
Virtual worlds
- Peter Kán

, Hannes Kaufmann
:
Automated interior design using a genetic algorithm. 25:1-25:10 - Misha Sra, Pattie Maes, Prashanth Vijayaraghavan, Deb Roy:

Auris: creating affective virtual spaces from music. 26:1-26:11
3DUI II
- Daniel Mendes

, Maurício Sousa, Rodrigo Lorena, Alfredo Ferreira
, Joaquim A. Jorge
:
Using custom transformation axes for mid-air manipulation of 3D virtual objects. 27:1-27:8 - Eisuke Fujinawa, Shigeo Yoshida, Yuki Koyama, Takuji Narumi

, Tomohiro Tanikawa, Michitaka Hirose:
Computational design of hand-held VR controllers using haptic shape illusion. 28:1-28:10
Augmented reality
- Giovanni Avveduto

, Franco Tecchia, Henry Fuchs:
Real-world occlusion in optical see-through AR displays. 29:1-29:10 - Johan Kasperi, Malin Picha Edwardsson, Mario Romero

:
Occlusion in outdoor augmented reality using geospatial building data. 30:1-30:10 - Kangsoo Kim

, Gerd Bruder, Greg Welch
:
Exploring the effects of observed physicality conflicts on real-virtual human interaction in augmented reality. 31:1-31:7
Panoramas and virtual agents
- Ehsan Sayyad

, Pradeep Sen
, Tobias Höllerer:
PanoTrace: interactive 3D modeling of surround-view panoramic images in virtual reality. 32:1-32:10 - Tomas Trescak

, Anton Bogdanovych
:
Case-based planning for large virtual agent societies. 33:1-33:10
Health and cybersickness
- Daniel McDuff, Christophe Hurter

, Mar González-Franco:
Pulse and vital sign measurement in mixed reality using a HoloLens. 34:1-34:9 - Lorenzo Rapetti

, Simone Crivellaro, Elena De Momi
, Giancarlo Ferrigno, Craig Niederberger, Cristian Luciano:
Virtual reality navigation system for prostate biopsy. 35:1-35:4 - Hak Gu Kim, Wissam J. Baddar, Heoun-taek Lim, Hyunwook Jeong, Yong Man Ro

:
Measurement of exceptional motion in VR video contents for VR sickness assessment using deep convolutional autoencoder. 36:1-36:7
Presence
- Tanvir Irfan Chowdhury, Sharif Mohammad Shahnewaz Ferdous, John Quarles:

Information recall in a virtual reality disability simulation. 37:1-37:10 - Youngwon Ryan Kim, Gerard J. Kim:

Presence and immersion of "easy" mobile VR with open flip-on lenses. 38:1-38:7 - Marc Erich Latoschik, Daniel Roth, Dominik Gall, Jascha Achenbach, Thomas Waltemate, Mario Botsch

:
The effect of avatar realism in immersive social virtual realities. 39:1-39:10 - Tanh Quang Tran

, Hyunju Shin, Wolfgang Stuerzlinger
, JungHyun Han:
Effects of virtual arm representations on interaction in virtual environments. 40:1-40:9 - Petr Legkov, Krzysztof Izdebski, Silke M. Kärcher, Peter König:

Dual task based cognitive stress induction and its influence on path integration. 41:1-41:5
Poster abstracts
- Akriti Kaur, Pradeep G. Yammiyavar:

A comparative study of 2D and 3D mobile keypad user interaction preferences in virtual reality graphic user interfaces. 42:1-42:2 - Alexandre Morgand

, Mohamed Tamaazousti, Adrien Bartoli
:
A multiple-view geometric model of specularities on non-uniformly curved surfaces. 43:1-43:2 - Joe Cecil, Sadiq Albuhamood, Avinash Gupta:

A virtual reality based internet-of-things (IoT) framework for micro devices assembly. 44:1-44:2 - Tobias Feigl

, Eliise Kõre, Christopher Mutschler, Michael Philippsen
:
Acoustical manipulation for redirected walking. 45:1-45:2 - S. H. Moon, J. H. Park, K. H. Ko:

Adaptive method for 2.5D scattered point approximation. 46:1-46:2 - Abraham Georgiadis, Shahrouz Yousefi:

Analysis of the user experience in a 3D gesture-based supported mobile VR game. 47:1-47:2 - Michael Bonfert

, Inga Lehne, Ralf Morawe, Melina Cahnbley, Gabriel Zachmann
, Johannes Schöning
:
Augmented invaders: a mixed reality multiplayer outdoor game. 48:1-48:2 - Ippei Takeuchi, Takafumi Koike:

Augmented reality system with collision response simulation using measured coefficient of restitution of real objects. 49:1-49:2 - Dooley J. Murphy:

Building a hybrid virtual agent for testing user empathy and arousal in response to avatar (micro-)expressions. 50:1-50:2 - Tomas Trescak

, Anton Bogdanovych
, Melissa Williams, Terry Sloan:
Capturing aboriginal heritage in virtual reality. 51:1-51:2 - John Lin, Mohamed Tamaazousti, Souheil Hadj Said, Alexandre Morgand

:
Color consistency of specular highlights in consumer cameras. 52:1-52:2 - Shamima Yasmin

:
Data visualization versus data perception. 53:1-53:2 - Sylvia Rothe

, Heinrich Hußmann, Mathias Allary:
Diegetic cues for guiding the viewer in cinematic virtual reality. 54:1-54:2 - Elina Koskinen, Ismo Rakkolainen

, Roope Raisamo
:
Direct retinal signals for virtual environments. 55:1-55:2 - Daniel Hepperle

, Matthias Wölfel:
Do you feel what you see?: multimodal perception in virtual reality. 56:1-56:2 - Eunbi Seol, Seulki Min, Sungho Seo, Seoyeon Jung, Youngil Lee, Jaedong Lee, Gerard J. Kim, Chungyean Cho, Seungmoo Lee, Chul-Hyun Cho

, Seungmoon Choi, Dooyoung Jung
:
"Drop the beat": virtual reality based mindfulness and cognitive behavioral therapy for panic disorder - a pilot study. 57:1-57:3 - Sinem Semsioglu, Yagmur Gokce, Asim Evren Yantaç:

Emotionally mediated spatial experience with AR. 58:1-58:2 - Takuya Yamamoto, Maho Kawagoe, Mai Otsuki, Fumihisa Shibata, Asako Kimura:

Enjoyable carving with ChiselDevice in mixed reality space. 59:1-59:2 - Pin-Sung Ku, Te-Yen Wu

, Mike Y. Chen:
Eyeexpression: exploring the use of eye expressions as hands-free input for virtual and augmented reality devices. 60:1-60:2 - Misha Sra, Xuhai Xu, Pattie Maes:

GalVR: a novel collaboration interface using GVS. 61:1-61:2 - Jinhyuk Kim, Jaekwang Cha, Hojun Lee, Shiho Kim:

Hand-free natural user interface for VR HMD with IR based facial gesture tracking sensor. 62:1-62:2 - Jean-Daniel Taupiac, Nancy Rodriguez

, Olivier Strauss:
Immercity: communicating about virtual and augmented realities. 63:1-63:2 - Soomin Kim, Wookjae Maeng, Cindy Oh, Joonmin Lee, Seo-young Lee, Jeewon Choi, Gil Whan Hwang, Guhyun Hwang, Hyunsung Kim, Joonseok Kim, Joonhwan Lee:

Immersive VR for numerical engagement. 64:1-64:2 - François Ubald Brien, Emmanuel Durand, Jérémie Soria, Michal Seta, Nicolas Bouillot:

In situ editing (EiS) for fulldomes. 65:1-65:2 - Yanxiang Zhang, Pengfei Ma, Ziqiang Zhu:

Integrating performer into a real-time augmented reality performance spatially by using a multi-sensory prop. 66:1-66:2 - Caroline Baillard, Matthieu Fradet

, Vincent Alleaume, Pierrick Jouet, Anthony Laurent:
Multi-device mixed reality TV: a collaborative experience with joint use of a tablet and a headset. 67:1-67:2 - Bo Li, Ruding Lou

, Javier Posselt, Frédéric Segonds, Frédéric Mérienne, Andras Kemeny:
Multi-view VR system for co-located multidisciplinary collaboration and its application in ergonomic design. 68:1-68:2 - Yu-Chih Lin, Jun-You Liu, Yu-Chian Wu, Pin-Sung Ku, Katherine Chen, Te-Yen Wu

, Yu-An Chen, Mike Y. Chen:
PeriText+: utilizing peripheral vision for reading text on augmented reality smart glasses. 69:1-69:3 - Ian Watts, Pierre Boulanger, Greg Kawchuk:

ProjectDR: augmented reality system for displaying medical images directly onto a patient. 70:1-70:2 - Krzysztof Pietroszek

, Phuc Pham, Sophia Rose, Liudmila Tahai, Irene Humer, Christian Eckhardt:
Real-time avatar animation synthesis from coarse motion input. 71:1-71:2 - Christian Hirt, Markus Zank

, Andreas M. Kunz
:
Real-time wall outline extraction for redirected walking. 72:1-72:2 - Alex Baldwin, Stefania Serafin

, Cumhur Erkut
:
ScatAR: a mobile augmented reality application that uses scattering delay networks for room acoustic synthesis. 73:1-73:2 - Andrea Bönsch

, Robert Trisnadi, Jonathan Wendt
, Tom Vierjahn
, Torsten W. Kuhlen:
Score-based recommendation for efficiently selecting individual virtual agents in multi-agent systems. 74:1-74:2 - Juraj Vincur

, Ivan Polásek
, Pavol Návrat
:
Searching and exploring software repositories in virtual reality. 75:1-75:2 - Christian Heintz, Moritz Grunwald, Sarah Edenhofer, Jörg Hähner

, Sebastian von Mammen:
The game of flow - cellular automaton-based fluid simulation for realtime interaction. 76:1-76:2 - Dongsik Jo, Kangsoo Kim

, Gregory F. Welch
, Woojin Jeon, Yongwan Kim, Ki-Hong Kim, Gerard Jounghyun Kim:
The impact of avatar-owner visual similarity on body ownership in immersive virtual reality. 77:1-77:2 - Enrico Sita

, Matthew Studley, Farid Dailami, Anthony G. Pipe, Trygve Thomessen:
Towards multimodal interactions: robot jogging in mixed reality. 78:1-78:2 - Gurjot Singh:

Using virtual reality for scaffolding computer programming learning. 79:1-79:2 - Jessica Vega, Sophia Rose, Christian Eckhardt, Liudmila Tahai, Irene Humer, Krzysztof Pietroszek

:
VR wildfire prevention: teaching campfire safety in a gamified immersive environment. 80:1-80:2 - Waseem Safi, Fabrice Maurel, Jean-Marc Routoure

, Pierre Beust
, Michèle Molina, Coralie Sann, Jessica Guilbert:
Which ranges of intensities are more perceptible for non-visual vibro-tactile navigation on touch-screen devices. 81:1-81:2
Demo abstracts
- Kazuki Kobayashi, Takashi Komuro, Bo Zhang, Keiichiro Kagawa, Shoji Kawahito:

A gaze-preserving group video conference system using screen-embedded cameras. 82:1-82:2 - Thomas Lopez, Olivier Dumas, Fabien Danieau, Bertrand Leroy, Nicolas Mollet, Jean-François Vial:

A playback tool for reviewing VR experiences. 83:1-83:2 - Juraj Vincur, Martin Konopka, Jozef Tvarozek, Martin Hoang, Pavol Návrat:

Cubely: virtual reality block-based programming environment. 84:1-84:2 - Pietro Lungaro, Konrad Tollmar, Ashutosh Mittal, Alfredo Fanghella Valero:

Gaze- and qoe-aware video streaming solutions for mobile VR. 85:1-85:2 - Mehmet Aydin Baytas, Asim Evren Yantaç, Morten Fjeld:

LabDesignAR: configuring multi-camera motion capture systems in augmented reality. 86:1-86:2 - Anders Logg, Carl Lundholm, Magne Nordaas:

Solving Poisson's equation on the Microsoft HoloLens. 87:1-87:2 - Jens Ahrens, Matthias Geier, Sascha Spors:

The interactive soundscape renderer for loudspeaker- and headphone-based spatial sound presentation. 88:1-88:2 - Fabio Marco Caputo, Marco Emporio, Andrea Giachetti:

The smart pin: a novel object manipulation technique for immersive virtual environments. 89:1-89:2 - Jirí Chmelík, Mikolás Jurda:

VEAAR: virtual environment for archaeological artefacts restoration. 90:1-90:2 - Sule Serubugo, Denisa Skantárová, Nicolaj Evers, Martin Kraus:

Walkable self-overlapping virtual reality maze and map visualization demo: public virtual reality setup for asymmetric collaboration. 91:1-91:2

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














