


default search action
VRST 1998: Taipei, Taiwan
- J. M. Shieh, Shi-Nine Yang:

Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1998, Taipei, Taiwan, November 2-5, 1998. ACM 1998, ISBN 1-58113-019-8 - Chu-Song Chen, Yi-Ping Hung, Sheng-Wen Shih, Chen-Chiung Hsieh

, Chen-Yuan Tang, Chih-Guo Yu, You-Chung Cheng:
Integrating virtual objects into real images for augmented reality. 1-8 - Ho Chao Huang, Shung-Hua Nain, Yi-Ping Hung, Tse Cheng:

Disparity-based view morphing - a new technique for image-based rendering. 9-16 - Clifford Kwok-Fung So, George Baciu

, Hanqiu Sun:
Reconstruction of 3D virtual buildings from 2D architectural floor plans. 17-23 - Jimmy H. P. Chim, Rynson W. H. Lau

, Antonio Si, Hong Va Leong, Danny S. P. To, Mark Green, Miu Ling Lam:
Multi-resolution model transmission in distributed virtual environments. 25-34 - Kaisa Kauppinen

, Anri Kivimäki, Taina Era, Mike Robinson:
Producing identity in collaborative virtual environments. 35-42 - Paul Schwartz, Lauren J. Bricker, Bruce Campbell, Thomas A. Furness

, Kori Inkpen, Lydia Matheson, Nobutatsu Nakamura, Li-Sheng Shen, Susan Tanney, Shihming Yen:
Virtual playground: architectures for a shared virtual world. 43-50 - Hiroaki Nishino, Kouichi Utsumiya, Kazuyoshi Korida:

3D object modeling using spatial and pictographic gestures. 51-58 - Chan-Su Lee, Sang-Won Ghyme, Chan-Jong Park, KwangYun Wohn:

The control of avatar motion using hand gesture. 59-65 - Shinji Fukatsu, Yoshifumi Kitamura

, Toshihiro Masaki, Fumio Kishino:
Intuitive control of "bird's eye" overview images for navigation in an enormous virtual environment. 67-76 - Frank Schöffel, Michael Meixner:

Realtime shadow feedback for interactive radiosity scenes using shaded multipoints. 77-79 - Cheng-Chin Chiang, Der-Lor Way, Jun-Wei Shieh, Li-Sheng Shen:

A new image morphing technique for smooth vista transitions in panoramic image-based virtual environment. 81-90 - Stephen Pollard, Sean Hayes:

View synthesis by edge transfer with application to the generation of immersive video objects. 91-98 - Gernot Schaufler:

Image-based object representation by layered impostors. 99-104 - Emmanuel Frécon, Anneli Avatare Nöu:

Building distributed virtual environments to support collaborative work. 105-113 - Soraia Raupp Musse

, Christian Babski, Tolga K. Capin, Daniel Thalmann:
Crowd modelling in collaborative virtual environments. 115-123 - Howard Abrams, Kent Watsen, Michael Zyda:

Three-tiered interest management for large-scale virtual environments. 125-129 - Gerard Jounghyun Kim, Kyo Chul Kang, Hyejung Kim, Jiyoung Lee:

Software engineering of virtual worlds. 131-138 - Tsai-Yen Li, Jin-Shin Chen:

Incremental 3D collision detection with hierarchical data structures. 139-144 - George Baciu

, Wingo Sai-Keung Wong, Hanqiu Sun:
Hardware-assisted virtual collisions. 145-151 - Jörg Sauer, Elmar Schömer:

A constraint-based approach to rigid body dynamics for virtual reality applications. 153-162 - HyungSeok Kim, Soon Ki Jung, KwangYun Wohn:

A multiresolution control method using view directional feature. 163-169 - Hongju Li, Enhua Wu:

A representation for composition of virtual indoor environment. 171-178 - Elton K. H. Tsang, Hanqiu Sun, Mark Green:

Virtual world modeler. 179-186 - Ching-Rong Lin, R. Bowen Loftin:

Application of virtual reality in the interpretation of geoscience data. 187-194 - Zsolt Szalavári, Erik Eckstein, Michael Gervautz:

Collaborative gaming in augmented reality. 195-204 - Vali Lalioti, Christophe Garcia

, Frank Hasenbrink:
Virtual meeting in cyberstage. 205-212

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














