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21st SIGGRAPH 1994: Orlando, FL, USA
- Dino Schweitzer, Andrew S. Glassner, Mike Keeler:

Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1994, Orlando, FL, USA, July 24-29, 1994. ACM 1994, ISBN 0-89791-667-0 - Karl Sims:

Evolving virtual creatures. 15-22 - David Baraff:

Fast contact force computation for nonpenetrating rigid bodies. 23-34 - Zicheng Liu, Steven J. Gortler, Michael F. Cohen:

Hierarchical spacetime control. 35-42 - Xiaoyuan Tu, Demetri Terzopoulos:

Artificial fishes: physics, locomotion, perception, behavior. 43-50 - Reid Gershbein, Peter Schröder, Pat Hanrahan:

Textures and radiosity: controlling emission and reflection with texture maps. 51-58 - Ned Greene, Michael Kass:

Error-bounded antialiased rendering of complex environments. 59-66 - Dani Lischinski

, Brian E. Smits, Donald P. Greenberg:
Bounds and error estimates for radiosity. 67-74 - James Arvo, Kenneth E. Torrance, Brian E. Smits:

A framework for the analysis of error in global illumination algorithms. 75-84 - Deborah Berman, Jason T. Bartell, David Salesin:

Multiresolution painting and compositing. 85-90 - Georges Winkenbach, David Salesin:

Computer-generated pen-and-ink illustration. 91-100 - Michael Salisbury, Sean E. Anderson, Ronen Barzel, David Salesin:

Interactive pen-and-ink illustration. 101-108 - Siu Chi Hsu, Irene H. H. Lee:

Drawing and animation using skeletal strokes. 109-118 - Peter Litwinowicz, Gavin S. P. Miller:

Efficient techniques for interactive texture placement. 119-122 - Victor Ostromoukhov, Roger D. Hersch, Isaac Amidror:

Rotated dispersed dither: a new technique for digital halftoning. 123-130 - Holly E. Rushmeier

, Gregory J. Ward:
Energy preserving non-linear filters. 131-138 - Marc Levoy:

Spreadsheets for images. 139-146 - Michael A. Shantzis:

A model for efficient and flexible image computing. 147-154 - Matthew Regan, Ronald Pose:

Priority rendering with a virtual reality address recalculation pipeline. 155-162 - Douglas Voorhies, Jim Foran:

Reflection vector shading hardware. 163-166 - Michael F. Deering, Stephen A. Schlapp, Michael G. Lavelle:

FBRAM: a new form of memory optimized for 3D graphics. 167-174 - Gary Bishop, Henry Fuchs, Leonard McMillan

, Ellen J. Scher Zagier:
Frameless rendering: double buffering considered harmful. 175-176 - Michael Kelley, Kirk Gould, Brent Pease, Stephanie Winner, Alex Yen:

Hardware accelerated rendering of CSG and transparency. 177-184 - Andrew Blake, Michael Isard:

3D position, attitude and shape input using video tracking of hands and lips. 185-192 - Dan S. Wallach, Sharma Kunapalli, Michael F. Cohen:

Accelerated MPEG compression of dynamic polygonal scenes. 193-196 - Ronald T. Azuma, Gary Bishop:

Improving static and dynamic registration in an optical see-through HMD. 197-204 - Mark A. Sagar, David P. Bullivant, Gordon D. Mallinson, Peter J. Hunter:

A virtual environment and model of the eye for surgical simulation. 205-212 - Jay S. Gondek, Gary W. Meyer, Jonathan G. Newman:

Wavelength dependent reflectance functions. 213-220 - David C. Tannenbaum, Peter Tannenbaum, Michael J. Wozny:

Polarization and birefringency considerations in rendering. 221-222 - George Drettakis

, Eugene Fiume:
A fast shadow algorithm for area light sources using backprojection. 223-230 - A. James Stewart, Sherif Ghali:

Fast computation of shadow boundaries using spatial coherence and backprojections. 231-238 - Michael Oren, Shree K. Nayar:

Generalization of Lambert's reflectance model. 239-246 - William Claude Welch, Andrew P. Witkin:

Free-form shape design using triangulated surfaces. 247-256 - Yu-Kuang Chang, Alyn P. Rockwood:

A generalized de Casteljau approach to 3D free-form deformation. 257-260 - Adam Finkelstein, David Salesin:

Multiresolution curves. 261-268 - Andrew P. Witkin, Paul S. Heckbert:

Using particles to sample and control implicit surfaces. 269-277 - Hans Køhling Pedersen:

Displacement mapping using flow fields. 279-286 - Yunching Huang, James H. Oliver:

NC milling error assessment and tool path correction. 287-294 - Hugues Hoppe, Tony DeRose, Tom Duchamp, Mark A. Halstead, Hubert Jin, John McDonald, Jean Schweitzer, Werner Stuetzle:

Piecewise smooth surface reconstruction. 295-302 - Charles T. Loop:

Smooth spline surfaces over irregular meshes. 303-310 - Greg Turk, Marc Levoy:

Zippered polygon meshes from range images. 311-318 - Gavin S. P. Miller:

Efficient algorithms for local and global accessibility shading. 319-326 - David C. Banks:

Illumination in diverse codimensions. 327-334 - Gershon Elber:

Low cost illumination computation using an approximation of light wavefronts. 335-342 - James Arvo:

The irradiance Jacobian for partially occluded polyhedral sources. 343-350 - Przemyslaw Prusinkiewicz, Mark James, Radomír Mech:

Synthetic topiary. 351-358 - Todd R. Reed, Brian Wyvill

:
Visual simulation of lightning. 359-364 - David E. Breen, Donald H. House, Michael J. Wozny:

Predicting the drape of woven cloth using interacting particles. 365-372 - Tomoyuki Nishita, Eihachiro Nakamae:

Method of displaying optical effects within water using accumulation buffer. 373-379 - John Rohlf, James Helman:

IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics. 381-394 - Yoshihito Koga, Koichi Kondo

, James Kuffner, Jean-Claude Latombe:
Planning motions with intentions. 395-408 - Peter Litwinowicz, Lance Williams:

Animating images with drawings. 409-412 - Justine Cassell, Catherine Pelachaud, Norman I. Badler, Mark Steedman, Brett Achorn, Tripp Becket, Brett Douville, Scott Prevost, Matthew Stone

:
Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents. 413-420 - Conal Elliott, Greg Schechter, Ricky Yeung, Salim S. Abi-Ezzi:

TBAG: a high level framework for interactive, animated 3D graphics applications. 421-434 - Brian E. Smits, James Arvo, Donald P. Greenberg:

A clustering algorithm for radiosity in complex environments. 435-442 - Seth J. Teller, Celeste Fowler, Thomas A. Funkhouser, Pat Hanrahan:

Partitioning and ordering large radiosity computations. 443-450 - Philippe Lacroute, Marc Levoy:

Fast volume rendering using a shear-warp factorization of the viewing transformation. 451-458 - Gregory J. Ward:

The RADIANCE lighting simulation and rendering system. 459-472 - Steve Bryson, Steven Feiner, Frederick P. Brooks Jr., Philip M. Hubbard, Randy Pausch, Andries van Dam:

Research frontiers in virtual reality. 473-474 - Walt Bransford, Maury Klein, Craig Moody, David Reed, Michael L. Rothschild:

Computer graphics and economic transformations. 475-476 - John C. Donkin, Charles Gibson, Ralph Guggenheim, Edward Kummer, Brad Lewis, Jeff Thingvold:

Production for the long haul. 477-478 - Maria M. Larrondo-Petrie

, Jack Bresenham, Cary Laxer, John Lansdown, G. Scott Owen:
Approaches to teaching introductory computer graphics. 479-480 - Theresa-Marie Rhyne, George Brett, Donald P. Brutzman, Donna J. Cox, Adelino Santos:

Exploiting networks for visualization and collaboration: no network roadblocks? 481-482 - Joe Marks, Michael F. Cohen, J. Thomas Ngo, Stuart M. Shieber, John Snyder:

Optimization - an emerging tool in computer graphics. 483-484 - Nahum D. Gershon, Colleen Bushell, Jock D. Mackinlay, William Ruh, Anselm Spoerri, Joel Tesler:

Information visualization: the next frontier. 485-486 - Tom Meyer, Sally Rosenthal, Stephen R. Johnson, Mary Lou Jepsen, Douglas Davis:

Art and technology: very large scale integration. 487-488 - Roger E. Wilson, Brenda Laurel, Terence McKenna, Leonard Shlain:

Computer graphics, are we forcing people to evolve? 489 - Alonzo C. Addison

, Alfredo S. Andia
, Nicolò Ceccarelli, Gustavo J. Llavaneras, Makoto Majima, Ken Roger Sawai:
Computer graphics for architecture and design presentations: current work and trends outside the U.S. 490-491 - Julian E. Gómez, Rikk Carey, Tony Fields, Andries van Dam, Dan Venolia:

Why is 3-D interaction so hard and what can we really do about it? 492-493 - Jane Flint DeKoven, Tim Binkley, Glenn Entis, Delle Maxwell, Alvy Ray Smith:

Computer technology and the artistic process: how the computer industry changes the form and function of art. 494-495 - Alan R. Mitchell, Stuart Rosen, William Bricken, Ron Martinez, Brenda Laurel:

Determinants of immersivity in virtual reality: graphics vs. action. 496 - Randi J. Rost, Jim Bushnell, David Cooper, Jerry Schneble, Lynn Thorsen-Jensen:

Reading the fine print: what benchmarks don't tell you. 497-498 - Nahum D. Gershon, Richard Mark Friedhoff, John Gass, Robert Langridge, Hans-Peter Meinzer, Justin D. Pearlman:

Is visualization REALLY necessary?: the role of visualization in science, engineering, and medicine. 499-500

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