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8th INT / 4th SBG@AIIDE 2015: Santa Cruz, CA, USA
- 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, INT/SBG@AIIDE 2015, Santa Cruz, CA, USA, November 14-15, 2015. AAAI Workshops WS-15-22, AAAI Press 2015, ISBN 978-1-57735-745-2

Intelligent Narrative Technologies Papers
- Camille Barot, Colin Murray Potts, R. Michael Young:

A Tripartite Plan-Based Model of Narrative for Narrative Discourse Generation. 2-8 - Cristina Battaglino, Timothy W. Bickmore:

Increasing the Engagement of Conversational Agents through Co-Constructed Storytelling. 9-15 - Rogelio Enrique Cardona-Rivera, Robert Michael Young:

Symbolic Plan Recognition in Interactive Narrative Environments. 16-22 - Markus Eger, Camille Barot, R. Michael Young:

Merits of a Temporal Modal Logic for Narrative Discourse Generation. 23-29 - Markus Eger, Colin M. Potts, Camille Barot, R. Michael Young:

Plotter: Operationalizing the Master Book of All Plots. 30-33 - Jason Matthew Harley, Jonathan P. Rowe, James C. Lester, Claude Frasson:

Designing Story-Centric Games for Player Emotion: A Theoretical Perspective. 34-37 - Sarah Harmon, Arnav Jhala:

Toward an Automated Measure of Narrative Complexity. 38-41 - Steven Poulakos, Mubbasir Kapadia, Andrea Schüpfer, Fabio Zünd, Robert W. Sumner, Markus Gross:

Towards an Accessible Interface for Story World Building. 42-48 - Justus Robertson, R. Michael Young:

Interactive Narrative Intervention Alibis through Domain Revision. 49-52 - James Owen Ryan, Andrew Max Fisher, Taylor Owen-Milner, Michael Mateas, Noah Wardrip-Fruin:

Toward Natural Language Generation by Humans. 53-56 - Daniel G. Shapiro, Larry LeBron, Andrew Stern, Michael Mateas:

Aesthetic Interleaving of Character Performance Requests. 57-63 - Steven Nicholas Wingate:

Cinematic, Ambient, Inhabitable Narrative Environments: Story Systems in Search of an Artificial Intelligence Engine. 64-68
Social Believability in Games Papers
- Mashael AlSaleh, Daniela M. Romano:

Culturally Appropriate Behavior in Virtual Agents: A Review. 69-74 - Joseph A. Blass, Ian D. Horswill:

Implementing Injunctive Social Norms Using Defeasible Reasoning. 75-81 - Edgar Omar Cebolledo Gutierrez, Olga De Troyer:

Modelling Social Network Interactions in Games. 82-88 - Nicole Crenshaw, Bonnie A. Nardi:

NPCs as Social Mediators in Massively Multiplayer Online Games. 89-91 - Grant Pickett, Foaad Khosmood, Allan Fowler:

Automated Generation of Conversational Non Player Characters. 92-98 - Mike Treanor, Josh McCoy, Anne Sullivan:

Social Play in Non-Player Character Dialog. 99-101

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